OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Differentiating between the “Need” for and the “Experience” of Self-determination Regarding Their Influence on Pupils’ Learning of Creativity through Story-based Digital Games
Yu‐chu Yeh, Ngoc Phung Sai, Chia‐Hua Chuang
International Journal of Human-Computer Interaction (2020) Vol. 36, Iss. 14, pp. 1368-1378
Closed Access | Times Cited: 13

Showing 13 citing articles:

Game Difficulty Adaptation and Experience Personalization: A Literature Review
Panagiotis D. Paraschos, D.E. Koulouriotis
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 1, pp. 1-22
Closed Access | Times Cited: 43

Fostering Creativity Through Game‐Based Approaches: A Scoping Review
Zhitian Skylor Zhang, Marcus D. Seemann, Richard Joos, et al.
The Journal of Creative Behavior (2025) Vol. 59, Iss. 1
Open Access

Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda
Wilk Oliveira dos Santos, Juho Hamari
International Journal of Human-Computer Interaction (2025), pp. 1-27
Open Access

Comparisons of creativity performance and learning effects through digital game‐based creativity learning between elementary school children in rural and urban areas
Yu‐chu Yeh, Yu‐Shan Ting
British Journal of Educational Psychology (2023) Vol. 93, Iss. 3, pp. 790-805
Closed Access | Times Cited: 9

A Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer
Aysun Kahraman, İpek Kazançoğlu
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 17, pp. 3289-3311
Closed Access | Times Cited: 13

Engaging Elementary School Children in Mindful Learning Through Story-Based Creativity Games Facilitates Their Growth Mindset
Yu‐chu Yeh, Jui-Yen Chang, Yu‐Shan Ting
International Journal of Human-Computer Interaction (2022) Vol. 39, Iss. 3, pp. 519-528
Closed Access | Times Cited: 8

Penerapan Pembelajaran Berdiferensiasi Berdasarkan Gaya Belajar Peserta Didik
Aini Nurlatifah, Kukuh Munandar
Jurnal Teknologi Pendidikan (2024) Vol. 1, Iss. 3, pp. 7-7
Open Access | Times Cited: 1

Effects of Performance Goal Orientations on English Translation Techniques in Digital Game-Based Learning
Hsiu‐Ting Hung, Jie Chi Yang, Ching‐Jung Chung
International Journal of Human-Computer Interaction (2024), pp. 1-16
Closed Access | Times Cited: 1

Growth-mindset intervention effects and the relationship of mindset, hope belief, and self-efficacy during creativity game-based learning
Yu‐Shan Ting, Yu‐chu Yeh
Interactive Learning Environments (2023), pp. 1-17
Closed Access | Times Cited: 4

Motivating Learning Through Digital Apps: The Importance of Relatedness Satisfaction
Francisco Molina, María D. Molina, Carlos Molina
International Journal of Human-Computer Interaction (2022), pp. 1-15
Closed Access | Times Cited: 7

Analisis Gaya Belajar Siswa dalam Menerapkan Pembelajaran Berdeferensiasi
Siti Alfiyana Azizah, Ali Usman, Muhammad Fauzi, et al.
Jurnal Teknologi Pendidikan (2023) Vol. 1, Iss. 2, pp. 12-12
Open Access | Times Cited: 3

Programs to stimulate creativity in schools: a systematic review
Marina Silva Bicalho Rodrigues, Jane Farias Chagas-Ferreira
Linhas Crí­ticas (2023) Vol. 29, pp. e47206-e47206
Open Access | Times Cited: 2

Analisis Gaya Belajar Siswa dalam Upaya Mengimplementasikan Pembelajaran Berdiferensiasi Kelas X2
Ermawati Ermawati, Ali Usman
Jurnal Teknologi Pendidikan (2024) Vol. 1, Iss. 4, pp. 9-9
Open Access

Integrating visible thinking and design thinking strategies to improve creativity and growth mindsets
Yu‐chu Yeh, Jui‐Ling Chiang, S.D. Chang, et al.
Educational Technology Research and Development (2024)
Closed Access

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