
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Effect of game-based, social media, and classroom-based instruction on the learning of phrasal verbs
Ali Roohani, Maryam Heidari Vincheh
Computer Assisted Language Learning (2021) Vol. 36, Iss. 3, pp. 375-399
Closed Access | Times Cited: 28
Ali Roohani, Maryam Heidari Vincheh
Computer Assisted Language Learning (2021) Vol. 36, Iss. 3, pp. 375-399
Closed Access | Times Cited: 28
Showing 1-25 of 28 citing articles:
Research trends of game‐based language learning in K‐12 education: A systematic review of SSCI articles during 2009–2022
Lu Yang, Rui Li, Yu Zhou
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 3, pp. 1218-1230
Closed Access | Times Cited: 8
Lu Yang, Rui Li, Yu Zhou
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 3, pp. 1218-1230
Closed Access | Times Cited: 8
Adventures with Anxiety: Gender bias in using a digital game for teaching vocational English
Shilan Ahmadian, Lisbeth M. Brevik, Elisabet Öhrn
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 6, pp. 2715-2734
Open Access | Times Cited: 5
Shilan Ahmadian, Lisbeth M. Brevik, Elisabet Öhrn
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 6, pp. 2715-2734
Open Access | Times Cited: 5
Examining the role of ClassPoint tool in shaping EFL students' perceived E-learning experiences: A social cognitive theory perspective
Huma Akram, Abbas Hussein Abdelrady
Acta Psychologica (2025) Vol. 254, pp. 104775-104775
Closed Access
Huma Akram, Abbas Hussein Abdelrady
Acta Psychologica (2025) Vol. 254, pp. 104775-104775
Closed Access
Impact of social media-supported flipped classroom on English as a foreign language learners’ writing performance and anxiety
Zhao Xiang-feng, Yang Yan-ping
Frontiers in Psychology (2023) Vol. 13
Open Access | Times Cited: 12
Zhao Xiang-feng, Yang Yan-ping
Frontiers in Psychology (2023) Vol. 13
Open Access | Times Cited: 12
The effect of educational mobile games on learning performance: a meta-analysis and research synthesis
Ahmed Tlili, Michael Agyemang Adarkwah, Soheil Salha, et al.
Interactive Learning Environments (2024), pp. 1-23
Closed Access | Times Cited: 2
Ahmed Tlili, Michael Agyemang Adarkwah, Soheil Salha, et al.
Interactive Learning Environments (2024), pp. 1-23
Closed Access | Times Cited: 2
L2 learning outcomes of a research-based digital app for Japanese children
Hee Jin Bang, Eric Setoguchi, Alison Mackey, et al.
Studies in Second Language Acquisition (2024) Vol. 46, Iss. 2, pp. 504-534
Open Access | Times Cited: 2
Hee Jin Bang, Eric Setoguchi, Alison Mackey, et al.
Studies in Second Language Acquisition (2024) Vol. 46, Iss. 2, pp. 504-534
Open Access | Times Cited: 2
This Land is My Land: Teachers' integration of game and novel in English instruction
Shilan Ahmadian, Lisbeth M. Brevik
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 5, pp. 2190-2207
Open Access | Times Cited: 2
Shilan Ahmadian, Lisbeth M. Brevik
Journal of Computer Assisted Learning (2024) Vol. 40, Iss. 5, pp. 2190-2207
Open Access | Times Cited: 2
Sustaining English Language Education with Social Networking Sites (SNSs): A Systematic Review
Siok Yong Tan, Melor Md Yunus
Sustainability (2023) Vol. 15, Iss. 7, pp. 5710-5710
Open Access | Times Cited: 6
Siok Yong Tan, Melor Md Yunus
Sustainability (2023) Vol. 15, Iss. 7, pp. 5710-5710
Open Access | Times Cited: 6
Revisiting technology-assisted language learning affordances for language components: a decade survey
Akbar Bahari, Rui Li
Interactive Learning Environments (2024), pp. 1-20
Closed Access | Times Cited: 1
Akbar Bahari, Rui Li
Interactive Learning Environments (2024), pp. 1-20
Closed Access | Times Cited: 1
Development of English Learning Media in Narrative Texts based on RPG Games with Pancasila Character at SMP Plus Al-Ijtihad
Eka Uliyanti Putri Br Bangun, Fiqih Hana Saputri, Dimas Aji Syah Putra, et al.
Jurnal Teknologi Terapan G-Tech (2024) Vol. 8, Iss. 2, pp. 1220-1230
Open Access | Times Cited: 1
Eka Uliyanti Putri Br Bangun, Fiqih Hana Saputri, Dimas Aji Syah Putra, et al.
Jurnal Teknologi Terapan G-Tech (2024) Vol. 8, Iss. 2, pp. 1220-1230
Open Access | Times Cited: 1
A comparative study of the effects of social media and language learning apps on learners’ vocabulary performance
Baomei Song, Dong Xiong
Asia Pacific Education Review (2023)
Open Access | Times Cited: 2
Baomei Song, Dong Xiong
Asia Pacific Education Review (2023)
Open Access | Times Cited: 2
Construction of teaching game evaluation model based on ISSA-BPNN
Bibo Feng, Lingli Zhang, Jing Yin, et al.
Entertainment Computing (2024) Vol. 52, pp. 100831-100831
Closed Access
Bibo Feng, Lingli Zhang, Jing Yin, et al.
Entertainment Computing (2024) Vol. 52, pp. 100831-100831
Closed Access
ENHANCING EFL SPEAKING SKILLS THROUGH SPOTIFY: THE POWER OF INTERACTIVE COMMENTS
Devi Nauli Lubis, Suparwoto Sapto Wahono
English Review Journal of English Education (2024) Vol. 12, Iss. 2, pp. 685-694
Open Access
Devi Nauli Lubis, Suparwoto Sapto Wahono
English Review Journal of English Education (2024) Vol. 12, Iss. 2, pp. 685-694
Open Access
Pengaruh Penggunaan Media Roda Putar Terhadap Kemampuan Mengenal Huruf Vokal dan Konsonan Peserta Didik Sekolah Dasar
Andi Hasrianti, Andi Halimah, Mardiana Mardiana
Jurnal Riset dan Inovasi Pembelajaran (2024) Vol. 4, Iss. 2, pp. 935-948
Open Access
Andi Hasrianti, Andi Halimah, Mardiana Mardiana
Jurnal Riset dan Inovasi Pembelajaran (2024) Vol. 4, Iss. 2, pp. 935-948
Open Access
Gauging the effectiveness of a mobile application for learning English phrasal verbs
Hailah Alhujaylan
ReCALL (2024), pp. 1-15
Open Access
Hailah Alhujaylan
ReCALL (2024), pp. 1-15
Open Access
Mapping academic motivation, self-efficacy, achievement emotions, and vocabulary learning in a game-enhanced learning environment from the lens of activity theory
Min Li
Learning and Motivation (2024) Vol. 89, pp. 102087-102087
Closed Access
Min Li
Learning and Motivation (2024) Vol. 89, pp. 102087-102087
Closed Access
VOCABULARIES IN CONTEXT (VONTEXT): SEBUAH LEVITASI TEKNIK PENGAJARAN BAGI GURU BAHASA INGGRIS SEKOLAH DASAR
Ferra Dian Andanty, Rahmat Setiawan, Eliasanti Agustina, et al.
PANCASONA (2024) Vol. 3, Iss. 1, pp. 49-64
Open Access
Ferra Dian Andanty, Rahmat Setiawan, Eliasanti Agustina, et al.
PANCASONA (2024) Vol. 3, Iss. 1, pp. 49-64
Open Access
Optimising Students’ Enjoyment and Engagement in Learning via Scaffolding-fused Digital Game-based Learning
T Sahaya Mary, B. William Dharma Raja
Indian Journal of Science and Technology (2024) Vol. 17, Iss. 10, pp. 891-898
Open Access
T Sahaya Mary, B. William Dharma Raja
Indian Journal of Science and Technology (2024) Vol. 17, Iss. 10, pp. 891-898
Open Access
English-to-Hindi Mapping of Compositional Verb-Particle Constructions
P. Sreenivasa Kumar, Anil Thakur
International Journal of Religion (2024) Vol. 5, Iss. 4, pp. 171-178
Open Access
P. Sreenivasa Kumar, Anil Thakur
International Journal of Religion (2024) Vol. 5, Iss. 4, pp. 171-178
Open Access
Socialized Teaching of English Learning in Mobile Internet Technology
Jing Tang
Deleted Journal (2024) Vol. 20, Iss. 3s, pp. 2786-2796
Open Access
Jing Tang
Deleted Journal (2024) Vol. 20, Iss. 3s, pp. 2786-2796
Open Access
The Impact of Social Media on EFL Learning and Student Motivation: A Literature Review
Corina Mariana Mitrulescu
Scientific Bulletin (2024) Vol. 29, Iss. 1, pp. 61-67
Open Access
Corina Mariana Mitrulescu
Scientific Bulletin (2024) Vol. 29, Iss. 1, pp. 61-67
Open Access
The Effectiveness of Socrative in Learning Phrasal Verbs Among Spanish EFL Students at Three Different Levels
Ruby Vurdien
Advances in educational technologies and instructional design book series (2024), pp. 209-242
Closed Access
Ruby Vurdien
Advances in educational technologies and instructional design book series (2024), pp. 209-242
Closed Access
A Systematic Review of Game Designs and Outcomes of Serious Games Targeting Different Groups in Language Learning
Yukun Hou
International Journal of Technology-Enhanced Education (2023) Vol. 2, Iss. 1, pp. 1-19
Open Access | Times Cited: 1
Yukun Hou
International Journal of Technology-Enhanced Education (2023) Vol. 2, Iss. 1, pp. 1-19
Open Access | Times Cited: 1
Integrating Traditional Games into EFL Speaking Class: A case of English for Young Learners
Ihsan Hikmawan, Ika Lestari Damayanti, Sri Setyarini
Journal of English Language Studies (2023) Vol. 8, Iss. 2, pp. 249-249
Open Access | Times Cited: 1
Ihsan Hikmawan, Ika Lestari Damayanti, Sri Setyarini
Journal of English Language Studies (2023) Vol. 8, Iss. 2, pp. 249-249
Open Access | Times Cited: 1
The Relationship between Vocabulary Learning Strategies for Phrasal Verbs and Learning Outcomes: The Case of Chinese EFL Learners
Yuanxing Liang
Journal of Literature, Languages and Linguistics (2022)
Open Access | Times Cited: 1
Yuanxing Liang
Journal of Literature, Languages and Linguistics (2022)
Open Access | Times Cited: 1