
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Learning English vocabulary through playing games: the gamification design of vocabulary learning applications and learner evaluations
Ya Gao, Lin Pan
Language Learning Journal (2023) Vol. 51, Iss. 4, pp. 451-471
Closed Access | Times Cited: 7
Ya Gao, Lin Pan
Language Learning Journal (2023) Vol. 51, Iss. 4, pp. 451-471
Closed Access | Times Cited: 7
Showing 7 citing articles:
Examining the Influential Mechanism of English as a Foreign Language (EFL) Learners’ Flow Experiences in Digital Game-Based Vocabulary Learning: Shedding New Light on a Priori Proposed Model
Xuan Wang, Linfei Feng
Education Sciences (2025) Vol. 15, Iss. 2, pp. 125-125
Open Access | Times Cited: 1
Xuan Wang, Linfei Feng
Education Sciences (2025) Vol. 15, Iss. 2, pp. 125-125
Open Access | Times Cited: 1
The Cognitive and Motivational Benefits of Gamification in English Language Learning: A Systematic Review
Mohammad H. Al-khresheh
The Open Psychology Journal (2025) Vol. 18, Iss. 1
Open Access
Mohammad H. Al-khresheh
The Open Psychology Journal (2025) Vol. 18, Iss. 1
Open Access
Enhancing mandarin learning through classroom response apps: A comparison of cognitive and affective factors in touch and shaking responses
Jon‐Chao Hong, Kai‐Hsin Tai, Tzu‐Yu Tai
Journal of Computer Assisted Learning (2024)
Closed Access
Jon‐Chao Hong, Kai‐Hsin Tai, Tzu‐Yu Tai
Journal of Computer Assisted Learning (2024)
Closed Access
Gamifying the Learning Experience in the Language Classroom
Yousif A. Alshumaimeri
Asian Journal of Multidisciplinary Research & Review (2024) Vol. 5, Iss. 5, pp. 107-148
Open Access
Yousif A. Alshumaimeri
Asian Journal of Multidisciplinary Research & Review (2024) Vol. 5, Iss. 5, pp. 107-148
Open Access
Gamifying the Learning Experience Using Extended Reality Technologies for Teaching English as a Foreign Language
Yousif A. Alshumaimeri
Authorea (Authorea) (2023)
Open Access | Times Cited: 1
Yousif A. Alshumaimeri
Authorea (Authorea) (2023)
Open Access | Times Cited: 1
Gamifying the Learning Experience Using Extended Reality Technologies for Teaching English as a Foreign Language
Yousif A. Alshumaimeri
Authorea (Authorea) (2023)
Open Access
Yousif A. Alshumaimeri
Authorea (Authorea) (2023)
Open Access
Gamifying the Learning Experience in the Language Classroom
Yousif A. Alshumaimeri
Asian Journal of Multidisciplinary Research & Review (2023) Vol. 4, Iss. 6, pp. 116-163
Closed Access
Yousif A. Alshumaimeri
Asian Journal of Multidisciplinary Research & Review (2023) Vol. 4, Iss. 6, pp. 116-163
Closed Access