OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Homemade PowerPoint Games: Game Design Pedagogy Aligned to the TPACK Framework
Jason Paul Siko, Michael K. Barbour
Computers in the Schools (2012) Vol. 29, Iss. 4, pp. 339-354
Closed Access | Times Cited: 21

Showing 21 citing articles:

Enhancing Learning Performance and Motivation of Cultural Heritage Using Serious Games
Ye Li, Ruoyan Wang, Jing Zhao
Journal of Educational Computing Research (2020) Vol. 59, Iss. 2, pp. 287-317
Closed Access | Times Cited: 31

A review of empirical research on ICT applications in teacher professional development and teaching practice
Dongpin Hu, Bei Yuan, Jiutong Luo, et al.
Knowledge Management & E-Learning An International Journal (2021), pp. 1-20
Open Access | Times Cited: 25

Pre-service teachers’ perceptions on TPACK development after designing educational games
Hatice Sancar Tokmak
Asia-Pacific Journal of Teacher Education (2014) Vol. 43, Iss. 5, pp. 392-410
Closed Access | Times Cited: 26

Öğretmen Adaylarının Matematik Öğretimine Yönelik Eğitsel Dijital Oyun Tasarımlarının ve Tasarım Sürecine ilişkin Görüşlerinin İncelenmesi
Hatice Yıldız Durak, Fatma Gizem Karaoğlan Yılmaz
Ege Eğitim Dergisi (2019) Vol. 20, Iss. 1, pp. 262-278
Open Access | Times Cited: 20

Gifted students’ learning experiences in systematic game development process in after-school activities
Kevser Hava, Tolga Güyer, Hasan Çakır
Educational Technology Research and Development (2020) Vol. 68, Iss. 3, pp. 1439-1459
Closed Access | Times Cited: 20

The views of preschool educators on the development of environmental awareness through distance education
Leonidas Gavrilas, Marianna-Sotiria Papanikolaou, Konstantinos Τ. Kotsis
Interdisciplinary Journal of Environmental and Science Education (2024) Vol. 20, Iss. 3, pp. e2411-e2411
Open Access | Times Cited: 1

Design, Development, and Evaluation of an Automated e-Learning Tutorial System to Instruct Pre-Service Special Educators in the Malay Braille Code
Lay Wah Lee, Abdul Rashid Mohamed, Ahmed. A. Altamimi
The Asia-Pacific Education Researcher (2014) Vol. 24, Iss. 3, pp. 481-494
Closed Access | Times Cited: 10

Exploring Quiz-Style PowerPoint Games as an Innovative e-Learning and Teaching Pedagogy
Nikki Squire
Journal of Instructional Research (2019) Vol. 8, Iss. 2
Open Access | Times Cited: 5

PENGGUNAAN POWERPOINT GAME PADA PEMBELAJARAN LINGKARAN DI KELAS VIII SMP NEGERI 1 TANJUNG RAJA
Sherly Oktaviani, Budi Santoso, Cecil Hiltrimartin
Jurnal Pendidikan Matematika (2017) Vol. 11, Iss. 1
Open Access | Times Cited: 4

The Use of Digital Tools to Improve Vocabulary Acquisition
Samantha Jata Robin, Azlina Abdul Aziz
International Journal of Academic Research in Business and Social Sciences (2022) Vol. 12, Iss. 1
Open Access | Times Cited: 3

The Influence of Flashcard on Arabic Learning Outcomes of Shorof Subject for Junior High School Students
Amy Fitriani Siregar, Ananda Zalfa Firdaus, Agung Setiyawan, et al.
Jurnal Al Bayan Jurnal Jurusan Pendidikan Bahasa Arab (2024) Vol. 16, Iss. 1, pp. 105-105
Open Access

Serious Games
Yuting Dai, Jingru Zhang
Advances in educational technologies and instructional design book series (2024), pp. 27-58
Closed Access

THE EFFECT OF COMPUTER TECHNOLOGY ON LEARNING IN A MULTILINGUISTIC LANGUAGE CLASS
Eva Sujee
ICERI proceedings (2016) Vol. 1, pp. 3111-3122
Open Access | Times Cited: 2

TELL-ING IT LIKE IT IS: Practical implications from a critical stance on technology-enhanced language learning
Adriana Díaz, Hugo Hortiguera
LFE. Revista de lenguas para fines específicos/Revista de lenguas para fines específicos (2016) Vol. 22, Iss. 1, pp. 54-79
Open Access | Times Cited: 2

AUGMENTING EFL STUDENTS’ SPEAKING SKILLS THROUGH THE MYSTERY BOX GAME
Nira Erdiana, Masrizal Mahmud, Syarifah Nisa Khaira, et al.
English Review Journal of English Education (2023) Vol. 11, Iss. 1, pp. 315-324
Open Access | Times Cited: 1

How Confident are EFL Prospective Teachers toward Technology?
Fika Megawati, Fitria Nur Hasanah, Choirun Nisak Aulina, et al.
Lensa Kajian Kebahasaan Kesusastraan dan Budaya (2020) Vol. 10, Iss. 2, pp. 137-137
Open Access | Times Cited: 3

TELL-ING IT LIKE IT IS: Practical implications from a critical stance on technology-enhanced language learning
Adriana Díaz, Hugo Hortiguera
(2016) Vol. 22, Iss. 1, pp. 54-79
Closed Access | Times Cited: 1

Comparative Gamification Practices for Information Literacy Instruction in Higher Education
Nikki Squire
Journal of Scholarly Engagement (2019) Vol. 2, Iss. 2, pp. 50-62
Open Access

Factors That Enable or Hinder the Implementation of Game Development Activity in Learning Environments
Kevser Hava, Tolga Güyer, Hasan Çakır
Advances in educational technologies and instructional design book series (2020), pp. 267-288
Closed Access

Factors That Enable or Hinder the Implementation of Game Development Activity in Learning Environments
Kevser Hava, Tolga Güyer, Hasan Çakır
IGI Global eBooks (2021), pp. 344-364
Closed Access

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