
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The task-attention theory of game learning: a theory and research agenda
Joe Cutting, Sebastian Deterding
Human-Computer Interaction (2022) Vol. 39, Iss. 5-6, pp. 257-287
Open Access | Times Cited: 6
Joe Cutting, Sebastian Deterding
Human-Computer Interaction (2022) Vol. 39, Iss. 5-6, pp. 257-287
Open Access | Times Cited: 6
Showing 6 citing articles:
From gaming to reality: effectiveness of skills transfer from competitive sandbox gaming environment to near and far contexts
Yuchun Zhong, Luke K. Fryer, Shiyue Zheng, et al.
International Journal of Educational Technology in Higher Education (2025) Vol. 22, Iss. 1
Open Access
Yuchun Zhong, Luke K. Fryer, Shiyue Zheng, et al.
International Journal of Educational Technology in Higher Education (2025) Vol. 22, Iss. 1
Open Access
Immersive learning trends using digital twins
Praveen Kumar Pandey, Samriti Mahajan, Prashant Kumar Pandey, et al.
Elsevier eBooks (2024), pp. 249-271
Closed Access | Times Cited: 1
Praveen Kumar Pandey, Samriti Mahajan, Prashant Kumar Pandey, et al.
Elsevier eBooks (2024), pp. 249-271
Closed Access | Times Cited: 1
„Dagmar’s Digital Day – A Self-Assessment Game“. Ein Werkstattbericht
Daniel Heßler, Stephanie Lotzow
Zeitschrift für Hochschulentwicklung (2024) Vol. 19, Iss. 1
Open Access
Daniel Heßler, Stephanie Lotzow
Zeitschrift für Hochschulentwicklung (2024) Vol. 19, Iss. 1
Open Access
The Game Effect: Comparison of Game and Nongame Learning Environments Using the Example of “Arctic Economy”
Ruben Wittrin, Benny Platte, Christian Roschke, et al.
IEEE Transactions on Learning Technologies (2023) Vol. 17, pp. 84-97
Closed Access | Times Cited: 1
Ruben Wittrin, Benny Platte, Christian Roschke, et al.
IEEE Transactions on Learning Technologies (2023) Vol. 17, pp. 84-97
Closed Access | Times Cited: 1
Work Hard, Scare Hard? An Investigation of How Mental Workload Impacts Jump Scare Intensity
Thomas Terkildsen, Lene Engelst, Mathias Clasen
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 27-44
Closed Access
Thomas Terkildsen, Lene Engelst, Mathias Clasen
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 27-44
Closed Access
Identifying problems in onboarding design for expertise-centric citizen science games
Josh Aaron Miller
(2023)
Open Access
Josh Aaron Miller
(2023)
Open Access