
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Systematic literature review about gamification in MOOCs
Marta Jarnac de Freitas, Miguel Mira da Silva
Open Learning The Journal of Open Distance and e-Learning (2020) Vol. 38, Iss. 1, pp. 73-95
Open Access | Times Cited: 44
Marta Jarnac de Freitas, Miguel Mira da Silva
Open Learning The Journal of Open Distance and e-Learning (2020) Vol. 38, Iss. 1, pp. 73-95
Open Access | Times Cited: 44
Showing 1-25 of 44 citing articles:
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 553
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 553
Enhancing Student Motivation and Engagement through a Gamified Learning Environment
Carlos J. Hellín, Francisco Calles-Esteban, Adrián Valledor, et al.
Sustainability (2023) Vol. 15, Iss. 19, pp. 14119-14119
Open Access | Times Cited: 29
Carlos J. Hellín, Francisco Calles-Esteban, Adrián Valledor, et al.
Sustainability (2023) Vol. 15, Iss. 19, pp. 14119-14119
Open Access | Times Cited: 29
Serious games in future skills development: A systematic review of the design approaches
Suleyman Cihan Gurbuz, Metin Çelik
Computer Applications in Engineering Education (2022) Vol. 30, Iss. 5, pp. 1591-1612
Closed Access | Times Cited: 33
Suleyman Cihan Gurbuz, Metin Çelik
Computer Applications in Engineering Education (2022) Vol. 30, Iss. 5, pp. 1591-1612
Closed Access | Times Cited: 33
A systematic review on the efficacy of virtual reality and gamification interventions for managing anxiety and depression
Nuru Jingili, Solomon Sunday Oyelere, Markus B. T. Nyström, et al.
Frontiers in Digital Health (2023) Vol. 5
Open Access | Times Cited: 17
Nuru Jingili, Solomon Sunday Oyelere, Markus B. T. Nyström, et al.
Frontiers in Digital Health (2023) Vol. 5
Open Access | Times Cited: 17
The Critical Factors of Student Performance in MOOCs for Sustainable Education: A Case of Chinese Universities
Qin Yang, Young‐Chan Lee
Sustainability (2021) Vol. 13, Iss. 14, pp. 8089-8089
Open Access | Times Cited: 40
Qin Yang, Young‐Chan Lee
Sustainability (2021) Vol. 13, Iss. 14, pp. 8089-8089
Open Access | Times Cited: 40
How Gamification Leads to Continued Usage of MOOCs? A Theoretical Perspective
Rohani Rohan, Debajyoti Pal, Suree Funilkul, et al.
IEEE Access (2021) Vol. 9, pp. 108144-108161
Open Access | Times Cited: 37
Rohani Rohan, Debajyoti Pal, Suree Funilkul, et al.
IEEE Access (2021) Vol. 9, pp. 108144-108161
Open Access | Times Cited: 37
Engagement and desertion in MOOCs: Systematic review
Odiel Estrada Molina, Dieter Reynaldo Fuentes Cancell
Comunicar (2021) Vol. 30, Iss. 70, pp. 111-124
Open Access | Times Cited: 34
Odiel Estrada Molina, Dieter Reynaldo Fuentes Cancell
Comunicar (2021) Vol. 30, Iss. 70, pp. 111-124
Open Access | Times Cited: 34
Beyond Points and Badges: Deepening Engagement in MOOCs through Gamification
Muhamad Nur Azmi Wahyudi, Cucuk Wawan Budiyanto, Indah Widiastuti, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2025) Vol. 19, Iss. 01, pp. 18-33
Open Access
Muhamad Nur Azmi Wahyudi, Cucuk Wawan Budiyanto, Indah Widiastuti, et al.
International Journal of Interactive Mobile Technologies (iJIM) (2025) Vol. 19, Iss. 01, pp. 18-33
Open Access
The Impact of Game-Based Interventions on Adult Cognition: A Systematic Review
Franz Coelho, Daniel Gonçalves, Ana María Abreu
International Journal of Human-Computer Interaction (2025), pp. 1-36
Closed Access
Franz Coelho, Daniel Gonçalves, Ana María Abreu
International Journal of Human-Computer Interaction (2025), pp. 1-36
Closed Access
Does Gamification Make a Difference in Programming Education? Evaluating FGPE-Supported Learning Outcomes
Jakub Swacha, Justyna Szydłowska
Education Sciences (2023) Vol. 13, Iss. 10, pp. 984-984
Open Access | Times Cited: 9
Jakub Swacha, Justyna Szydłowska
Education Sciences (2023) Vol. 13, Iss. 10, pp. 984-984
Open Access | Times Cited: 9
Towards Quality Assurance in MOOCs: A Comprehensive Review and Micro-Level Framework
Hanane Sebbeq, Nour-eddine El Faddouli
The International Review of Research in Open and Distributed Learning (2024) Vol. 25, Iss. 1, pp. 1-23
Open Access | Times Cited: 3
Hanane Sebbeq, Nour-eddine El Faddouli
The International Review of Research in Open and Distributed Learning (2024) Vol. 25, Iss. 1, pp. 1-23
Open Access | Times Cited: 3
Using game concepts to improve programming learning: A multi‐level meta‐analysis
Joana Martinho Costa
Computer Applications in Engineering Education (2023) Vol. 31, Iss. 4, pp. 1098-1110
Open Access | Times Cited: 8
Joana Martinho Costa
Computer Applications in Engineering Education (2023) Vol. 31, Iss. 4, pp. 1098-1110
Open Access | Times Cited: 8
The impact of gamification on students’ motivation: A Systematic Literature Review
Tira Nur Fitria
LingTera (2023) Vol. 9, Iss. 2, pp. 47-61
Open Access | Times Cited: 7
Tira Nur Fitria
LingTera (2023) Vol. 9, Iss. 2, pp. 47-61
Open Access | Times Cited: 7
Gamification in e-learning: A Systematic Review of Benefits, Challenges, and Future Possibilities
Pingalan Gejandran, Norazilawati Abdullah
Journal of Logistics Informatics and Service Science (2024) Vol. 11, Iss. 2
Open Access | Times Cited: 2
Pingalan Gejandran, Norazilawati Abdullah
Journal of Logistics Informatics and Service Science (2024) Vol. 11, Iss. 2
Open Access | Times Cited: 2
Exploring the Use of Metaverse for Collaborative Learning in Higher Education: A Scoping Review
Abhishek Sharma, Lakshmi Sharma, Joanna Krezel
Lecture notes in computer science (2023), pp. 240-251
Closed Access | Times Cited: 6
Abhishek Sharma, Lakshmi Sharma, Joanna Krezel
Lecture notes in computer science (2023), pp. 240-251
Closed Access | Times Cited: 6
Utilizing an SDL Approach in Designing a Gamification-Based MOOC to Enhance Autonomous Learning
Joko Slamet, Yazid Basthomi, Francisca Maria Ivone, et al.
Journal of Information Technology Education Research (2024) Vol. 23, pp. 010-010
Open Access | Times Cited: 2
Joko Slamet, Yazid Basthomi, Francisca Maria Ivone, et al.
Journal of Information Technology Education Research (2024) Vol. 23, pp. 010-010
Open Access | Times Cited: 2
Gamification in MOOCs: A systematic literature review
Rodrigo Rodrigues Major, Miguel Mira da Silva
Cogent Education (2023) Vol. 10, Iss. 2
Open Access | Times Cited: 5
Rodrigo Rodrigues Major, Miguel Mira da Silva
Cogent Education (2023) Vol. 10, Iss. 2
Open Access | Times Cited: 5
Using online constructor as a means of increasing motivation to study literature
Tatiana V. Shvetsova, Veronika E. Shakhova
Revista Amazonia Investiga (2023) Vol. 12, Iss. 69, pp. 270-280
Open Access | Times Cited: 4
Tatiana V. Shvetsova, Veronika E. Shakhova
Revista Amazonia Investiga (2023) Vol. 12, Iss. 69, pp. 270-280
Open Access | Times Cited: 4
Unlocking the Potential in a Gamification-Based MOOC: Assessing Autonomous Learning and Self-Directed Learning Behaviors
Joko Slamet, Yazid Basthomi, Francisca Maria Ivone, et al.
Teaching & Learning Inquiry The ISSOTL Journal (2024) Vol. 12
Open Access | Times Cited: 1
Joko Slamet, Yazid Basthomi, Francisca Maria Ivone, et al.
Teaching & Learning Inquiry The ISSOTL Journal (2024) Vol. 12
Open Access | Times Cited: 1
Exploring the role of learning goal orientation, instructor reputation, parasocial interaction, and tutor intervention in university students’ MOOC retention: A TAM-TRA based examination
Siyao Wang, Sang-Khee Lee
PLoS ONE (2024) Vol. 19, Iss. 9, pp. e0299014-e0299014
Open Access | Times Cited: 1
Siyao Wang, Sang-Khee Lee
PLoS ONE (2024) Vol. 19, Iss. 9, pp. e0299014-e0299014
Open Access | Times Cited: 1
Topic Evolution in the Research on Educational Gamification
Jakub Swacha
Education Sciences (2022) Vol. 12, Iss. 10, pp. 640-640
Open Access | Times Cited: 6
Jakub Swacha
Education Sciences (2022) Vol. 12, Iss. 10, pp. 640-640
Open Access | Times Cited: 6
The Evolution of Learning and Technological Innovation
Mirit K. Grabarski, Maria Mouratidou, Ian Fellows
Advances in higher education and professional development book series (2023), pp. 58-76
Open Access | Times Cited: 2
Mirit K. Grabarski, Maria Mouratidou, Ian Fellows
Advances in higher education and professional development book series (2023), pp. 58-76
Open Access | Times Cited: 2
Thematic Trends Around Gamification in MOOC: A Bibliometric Analysis
Orfa Nidia Patiño-Toro, Paula Andrea Rodríguez-Correa, Alejandro Valencia-Arías, et al.
Journal of Information Systems Engineering & Management (2022) Vol. 7, Iss. 4, pp. 18034-18034
Open Access | Times Cited: 3
Orfa Nidia Patiño-Toro, Paula Andrea Rodríguez-Correa, Alejandro Valencia-Arías, et al.
Journal of Information Systems Engineering & Management (2022) Vol. 7, Iss. 4, pp. 18034-18034
Open Access | Times Cited: 3
Augmenting Open and Distance Learning Through Gamification
S K Pulist, Ramesh C. Sharma
EAI/Springer Innovations in Communication and Computing (2024), pp. 87-102
Closed Access
S K Pulist, Ramesh C. Sharma
EAI/Springer Innovations in Communication and Computing (2024), pp. 87-102
Closed Access
Elevating Student Motivation: Constructing a Gamified Massive Open Online Courses using the MARC Framework
Rujianto Eko Saputro, Sazilah Salam
Journal of Education Technology (2024) Vol. 8, Iss. 1, pp. 154-164
Open Access
Rujianto Eko Saputro, Sazilah Salam
Journal of Education Technology (2024) Vol. 8, Iss. 1, pp. 154-164
Open Access