OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Hypercasual and Hybrid-Casual Video Gaming: A Digital Leisure Perspective
Anthony D. Pizzo
Leisure Sciences (2023), pp. 1-20
Closed Access | Times Cited: 10

Showing 10 citing articles:

Influence of fan’s sports identification on their intention to watch eFootball live-streaming: evidence from football audience
Chethan Kumar, Mukta Srivastava, Jayanthi Thanigan
Managing Sport and Leisure (2025), pp. 1-23
Closed Access | Times Cited: 1

Switching channels: investigating the push, pull, and mooring effects of moving from cable TV to OTT services
P. Sridevi, Ajith T. Nandukrishna
Leisure Studies (2023) Vol. 43, Iss. 4, pp. 644-661
Closed Access | Times Cited: 13

Metaverse
Siva Raja Sindiramutty, N. Z. Jhanjhi, Sayan Kumar Ray, et al.
Advances in medical technologies and clinical practice book series (2023), pp. 24-92
Closed Access | Times Cited: 10

Opening the Metaverse: The Next Frontier in Sport and Leisure
Anthony D. Pizzo, Charles J. Fornaciari, Patrick Coyle, et al.
Leisure Sciences (2024), pp. 1-19
Closed Access | Times Cited: 1

Exploring the Impact of Physical Inactivity on Digital Gaming Attitudes and Addiction among Secondary School Students
Sebiha Kurhan, Bekir Çar, Cihad Onur Kurhan, et al.
Balneo and PRM Research Journal (2024) Vol. 15, Iss. Vol.15, no. 2, pp. 687-687
Open Access

Developing next-generation educational mobile games in light of technological trends: a study on the "Obstacle Run" game
Şeyhmus Aslan, Bugrahan Bilir, Qusai Gazawy
Journal of Computer & Electrical and Electronics Engineering Sciences (2024) Vol. 2, Iss. 1, pp. 1-4
Open Access

The Adaptive Difficulty Level in a Hyper-Casual Game Through Facial Expression
Abas Setiawan, Aripin Aripin
(2023), pp. 332-337
Closed Access

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