
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Understanding highly engaged adolescent gamers: integration of gaming into daily life and motivation to play video games
Josip Razum, Aleksandra Huić
Behaviour and Information Technology (2023) Vol. 43, Iss. 11, pp. 2566-2588
Closed Access | Times Cited: 7
Josip Razum, Aleksandra Huić
Behaviour and Information Technology (2023) Vol. 43, Iss. 11, pp. 2566-2588
Closed Access | Times Cited: 7
Showing 7 citing articles:
Prevalence and impact of Internet Gaming Disorder: A population-based study
Josip Razum, Renata Glavak Tkalić
Cyberpsychology Journal of Psychosocial Research on Cyberspace (2025) Vol. 19, Iss. 1
Open Access
Josip Razum, Renata Glavak Tkalić
Cyberpsychology Journal of Psychosocial Research on Cyberspace (2025) Vol. 19, Iss. 1
Open Access
An Investigation of Factors Influencing Attitudes Towards Online and Offline Games with the Moderator Effects of Gender in Iran
Davoud Monfared, Toktam Namayandeh Joorabchi
Media Watch (2024) Vol. 15, Iss. 2, pp. 183-216
Closed Access | Times Cited: 1
Davoud Monfared, Toktam Namayandeh Joorabchi
Media Watch (2024) Vol. 15, Iss. 2, pp. 183-216
Closed Access | Times Cited: 1
Perceived parental rejection and gaming disorder among adolescents: the mediating role of subjective stress and depressive symptoms
Renata Glavak Tkalić, Josip Razum, Goran Milas
Behaviour and Information Technology (2024), pp. 1-11
Closed Access
Renata Glavak Tkalić, Josip Razum, Goran Milas
Behaviour and Information Technology (2024), pp. 1-11
Closed Access
Reinterpretation of the stereotyped characteristic of digital games “digital games encourage aggressive behaviour”
Birutė Vitytė, Ona Monkevičienė
Interactive Learning Environments (2024), pp. 1-24
Open Access
Birutė Vitytė, Ona Monkevičienė
Interactive Learning Environments (2024), pp. 1-24
Open Access
Motives for Playing Video Games as Predictors of Life Satisfaction in Croatian Players of Online Video Games
Jana Kiralj Lacković
Psihologijske teme (2024) Vol. 33, Iss. 2, pp. 439-458
Open Access
Jana Kiralj Lacković
Psihologijske teme (2024) Vol. 33, Iss. 2, pp. 439-458
Open Access
The process of negotiating and balancing digital play in everyday life: Adolescents’ narratives
Fiona M. Loudoun, Maria Larsson-Lund, Breidge Boyle, et al.
Scandinavian Journal of Occupational Therapy (2024) Vol. 31, Iss. 1
Open Access
Fiona M. Loudoun, Maria Larsson-Lund, Breidge Boyle, et al.
Scandinavian Journal of Occupational Therapy (2024) Vol. 31, Iss. 1
Open Access