OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Research on user experience of the video game difficulty based on flow theory and fNIRS
Yu Dong, Shurui Wang, Fanghao Song, et al.
Behaviour and Information Technology (2022) Vol. 42, Iss. 6, pp. 789-805
Closed Access | Times Cited: 19

Showing 19 citing articles:

The brain in flow: A systematic review on the neural basis of the flow state
Clara Alameda, Daniel Sanabria, Luís F. Ciria
Cortex (2022) Vol. 154, pp. 348-364
Open Access | Times Cited: 30

The brain in flow: a systematic review on the neural basis of the flow state
Clara Alameda, Daniel Sanabria, Luís F. Ciria
(2021)
Open Access | Times Cited: 33

Effective engagement in computerized cognitive training for older adults
Anna Luiza Guimarães, Feng Lin, Rogério Panizzutti, et al.
Ageing Research Reviews (2025), pp. 102650-102650
Closed Access

Measuring Flow: Refining Research Protocols That Integrate Physiological and Psychological Approaches
Martin Wonders, Daniel J. M. Hodgson, Nicola Whitton
Human Behavior and Emerging Technologies (2025) Vol. 2025, Iss. 1
Open Access

Flow Experience in Gameful Approaches: A Systematic Literature Review, Scientometric Analysis, and Research Agenda
Wilk Oliveira dos Santos, Juho Hamari
International Journal of Human-Computer Interaction (2025), pp. 1-27
Open Access

Tomorrow will be better: Gamers’ expectation and game usage
Tzu‐Ling Huang, Gen‐Yih Liao, T.C.E. Cheng, et al.
Computers in Human Behavior (2023) Vol. 151, pp. 108021-108021
Closed Access | Times Cited: 10

Psychological Benefits of Arts Participation for Emerging Adulthood: A Pathway to Flourishing
Jinming Fan, Xiaoli Ni, Ting Wu, et al.
Behavioral Sciences (2024) Vol. 14, Iss. 6, pp. 448-448
Open Access | Times Cited: 2

Enhancing adolescent reasoning skills through a video game program
Carlos Merino-Campos, Héctor del Castillo Fernández, Isabel Pascual Gómez
Education and Information Technologies (2023) Vol. 28, Iss. 10, pp. 12737-12756
Open Access | Times Cited: 5

A framework for neurophysiological experiments on flow states
Oliver Durcan, Peter Holland, Joydeep Bhattacharya
Communications Psychology (2024) Vol. 2, Iss. 1
Open Access | Times Cited: 1

Using fNIRS to Assess Cognitive Activity During Gameplay
Madison Klarkowski, Mickaël Causse, Alban Duprès, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-23
Closed Access | Times Cited: 6

The Effect of Audiovisual Spatial Design on User Experience of Bare-Hand Interaction in VR
Shiyi Zhang, Yan Liu, Fanghao Song, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 11, pp. 2796-2807
Closed Access | Times Cited: 3

Analyzing the Influences of Puzzle Games on Learners’ Learning
Yida Li
Journal of Education Humanities and Social Sciences (2023) Vol. 22, pp. 111-116
Closed Access | Times Cited: 2

An EEG-Driven Framework for Emotion Recognition During Gameplay
Khurram Shahzad, Zohaib Ali, Usman Rauf, et al.
(2024), pp. 1-6
Closed Access

Flow State Requires Effortful Attentional Control but Is Experienced Effortlessly by Video Game Players
M. Cortada Pujol, Loïc Caroux, Céline Lemercier
Interacting with Computers (2024) Vol. 36, Iss. 6, pp. 371-382
Closed Access

Psycho-physio-neurological correlates of qualitative attention, emotion and flow experiences in a close-to-real-life extreme sports situation: low- and high-altitude slackline walking
Marcelo Felipe de Sampaio Barros, Carlos Alberto Stefano Filho, Lucas Toffoli de Menezes, et al.
PeerJ (2024) Vol. 12, pp. e17743-e17743
Open Access

Exploring the Factors Influencing Motivation and Satisfaction of Video Game Players
Patrycja Kępka, Artur Strzelecki
Journal of Electronic Gaming and Esports (2024) Vol. 2, Iss. 1
Closed Access

Gamification of Motor Imagery Brain-Computer Interface Training Protocols: a systematic review
Fred Atilla, Marie Postma, Maryam Alimardani
Computers in Human Behavior Reports (2024), pp. 100508-100508
Open Access

Exploring the efficacy of video game training in developing adolescent reasoning abilities
Carlos Merino-Campos, Héctor del Castillo Fernández, Isabel Pascual Gómez
Behaviour and Information Technology (2023) Vol. 43, Iss. 4, pp. 651-662
Closed Access

Differences in cerebral cortical activation between online and offline collaborative innovation
Linqi Zhao, Zhenya Wang, Qiqi Huang, et al.
(2022), pp. 190-195
Closed Access

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