OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The Gamification of Branded Content: A Meta-Analysis of Advergame Effects
Zeph M. C. van Berlo, Eva A. van Reijmersdal, Martin Eisend
Journal of Advertising (2021) Vol. 50, Iss. 2, pp. 179-196
Open Access | Times Cited: 59

Showing 1-25 of 59 citing articles:

A Systematic Review of Meta‐Analysis in Marketing Research: Theme Analyses, Variable Selections, and Future Directions
Heng Zhang, Wumei Liu, Manrong Wang, et al.
Psychology and Marketing (2025)
Closed Access | Times Cited: 1

‘Fashioning’ the metaverse: A qualitative study on consumers’ value and perceptions of digital fashion in virtual worlds
Alice Venturini, Martina Columbano
Journal of Global Fashion Marketing (2023) Vol. 15, Iss. 1, pp. 6-22
Closed Access | Times Cited: 29

Assessing the relationship between gamified advertising and in-app purchases: a consumers’ benefits-based perspective
Riccardo Rialti, Raffaele Filieri, Lamberto Zollo, et al.
International Journal of Advertising (2022) Vol. 41, Iss. 5, pp. 868-891
Open Access | Times Cited: 35

A Meta-Analysis of the Antecedents and Consequences of Advertising Value
Guoquan Ye, Xin Guan, Liselot Hudders, et al.
Journal of Advertising (2024), pp. 1-22
Closed Access | Times Cited: 6

Video games for good: Active perspective-taking fosters empathy and reduces implicit bias toward gendered violence victims
Sweeney Jing Li, Zeph M. C. van Berlo
Entertainment Computing (2025) Vol. 53, pp. 100928-100928
Open Access

Werbung: Persuasion unter erschwerten Bedingungen
Klaus Schönbach
Springer eBooks (2025), pp. 117-182
Closed Access

Do I question what influencers sell me? Integration of critical thinking in the advertising literacy of Spanish adolescents
Beatriz Feijóo, Luisa Zozaya-Durazo, Charo Sádaba
Humanities and Social Sciences Communications (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 11

More than a Nuisance: Implications of Food Marketing for Public Health Efforts to Curb Childhood Obesity
Jennifer L. Harris, Lindsey Smith Taillie
Annual Review of Public Health (2023) Vol. 45, Iss. 1, pp. 213-233
Open Access | Times Cited: 11

Análisis del uso del advergaming y metaverso en España y México
Gema Bonales Daimiel, Eva Citlali Martínez Estrella, Sheila Liberal Ormaechea
Revista Latina de Comunicación Social (2022), Iss. 80, pp. 155-178
Open Access | Times Cited: 18

Brand placements in video games: How local in‐game experiences influence brand attitudes
Moritz Ingendahl, Tobias Vogel, Alexander Maedche, et al.
Psychology and Marketing (2022) Vol. 40, Iss. 2, pp. 274-287
Open Access | Times Cited: 18

Los niños como creadores de contenido en YouTube e Instagram.
Erika Fernández-Gómez, Jessica Fernández Vázquez, Beatriz Feijóo
Revista ICONO14 (2022) Vol. 20, Iss. 1
Open Access | Times Cited: 17

Twenty years of research on gamified advertising: a systematic overview of theories and variables
Zeph M. C. van Berlo, Eva A. van Reijmersdal, Martin Waiguny
International Journal of Advertising (2022) Vol. 42, Iss. 1, pp. 171-180
Open Access | Times Cited: 16

Attitudes towards gamification advertising in Vietnam: a social commerce context
Hai Ho Nguyen, Bang Nguyen‐Viet, Yen Thi Hoang Nguyen
Behaviour and Information Technology (2023) Vol. 43, Iss. 5, pp. 845-861
Closed Access | Times Cited: 9

Brand embeddedness in advergames through brand–game congruence and brand prominence: a typology of ways to design a game around a brand
Amélie Joassard, Sonia Capelli
International Journal of Advertising (2024) Vol. 43, Iss. 7, pp. 1149-1171
Closed Access | Times Cited: 3

Experiencing Branded Apps: Direct and Indirect Effects of Engagement Experiences on Continued Branded App Use
Zeph M. C. van Berlo, Eva A. van Reijmersdal, Guda van Noort
Journal of Interactive Advertising (2023) Vol. 23, Iss. 1, pp. 73-83
Open Access | Times Cited: 8

When the Medium Is the Message: A Meta-Analysis of Creative Media Advertising Effects
Zeph M. C. van Berlo, Marijn H. C. Meijers, Jiska Eelen, et al.
Journal of Advertising (2023) Vol. 53, Iss. 2, pp. 278-295
Open Access | Times Cited: 8

Communication Research into the Digital Society

Amsterdam University Press eBooks (2024)
Open Access | Times Cited: 2

Advergames and Consumer Brand Engagement: Experiential Satisfaction as a Mediator of Gamified Advertising Effects
Zeph M. C. van Berlo, Xulan Chen
Journal of Interactive Advertising (2024) Vol. 24, Iss. 3, pp. 238-246
Open Access | Times Cited: 2

How does a brand's psychological distance in an advergame influence brand memory of the consumers?
S. Sreejesh, Yogesh K. Dwivedi, Tathagata Ghosh
Journal of Consumer Behaviour (2021) Vol. 20, Iss. 6, pp. 1449-1465
Closed Access | Times Cited: 17

Mobile Technology and Advertising: Moving the Research Agenda Forward
Stefan F. Bernritter, Shintaro Okazaki, Douglas West
Journal of Advertising (2022) Vol. 51, Iss. 4, pp. 407-410
Open Access | Times Cited: 11

How placement affects brand preferences in advergames: A test of inhibition and facilitation processes during search
Martin Egger, Arnd Florack, Christian Hübel
Computers in Human Behavior (2022) Vol. 134, pp. 107328-107328
Open Access | Times Cited: 9

What is in a game? The impact of advergame design and reward elements on gamers' brand patronage
Juhi Gahlot Sarkar, Abhigyan Sarkar, S. Sreejesh
Asia Pacific Journal of Marketing and Logistics (2023) Vol. 35, Iss. 10, pp. 2538-2564
Closed Access | Times Cited: 4

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