OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

First Person Perspective of Seated Participants Over a Walking Virtual Body Leads to Illusory Agency Over the Walking
Elena Kokkinara, Konstantina Kilteni, Kristopher J. Blom, et al.
Scientific Reports (2016) Vol. 6, Iss. 1
Open Access | Times Cited: 178

Showing 1-25 of 178 citing articles:

Enhancing Our Lives with Immersive Virtual Reality
Mel Slater, Maria V. Sánchez‐Vives
Frontiers in Robotics and AI (2016) Vol. 3
Open Access | Times Cited: 1252

Avatar Embodiment. Towards a Standardized Questionnaire
Mar González-Franco, Tabitha C. Peck
Frontiers in Robotics and AI (2018) Vol. 5
Open Access | Times Cited: 365

Immersive virtual reality in K‐12 and higher education: A 10‐year systematic review of empirical research
Anna Flavia Di Natale, Claudia Repetto, Giuseppe Riva, et al.
British Journal of Educational Technology (2020) Vol. 51, Iss. 6, pp. 2006-2033
Closed Access | Times Cited: 315

Learning Empathy Through Virtual Reality: Multiple Strategies for Training Empathy-Related Abilities Using Body Ownership Illusions in Embodied Virtual Reality
Philippe Bertrand, Jérôme Guegan, Léonore Robieux, et al.
Frontiers in Robotics and AI (2018) Vol. 5
Open Access | Times Cited: 237

First- and Third-Person Perspectives in Immersive Virtual Environments: Presence and Performance Analysis of Embodied Users
Geoffrey Gorisse, Olivier Christmann, Étienne Armand Amato, et al.
Frontiers in Robotics and AI (2017) Vol. 4
Open Access | Times Cited: 207

Experiencing Nature through Immersive Virtual Environments: Environmental Perceptions, Physical Engagement, and Affective Responses during a Simulated Nature Walk
Giovanna Calogiuri, Sigbjørn Litleskare, Kaia A. Fagerheim, et al.
Frontiers in Psychology (2018) Vol. 8
Open Access | Times Cited: 182

A Systematic Review and Meta-analysis of the Effectiveness of Body Ownership Illusions in Virtual Reality
Aske Mottelson, Andreea Muresan, Kasper Hornbæk, et al.
ACM Transactions on Computer-Human Interaction (2023) Vol. 30, Iss. 5, pp. 1-42
Open Access | Times Cited: 40

Virtual reality approaches to pain: toward a state of the science
Zina Trost, Christopher France, Monima Anam, et al.
Pain (2020) Vol. 162, Iss. 2, pp. 325-331
Closed Access | Times Cited: 136

Characterizing first and third person viewpoints and their alternation for embodied interaction in virtual reality
Henrique Galvan Debarba, Sidney Bovet, Roy Salomon, et al.
PLoS ONE (2017) Vol. 12, Iss. 12, pp. e0190109-e0190109
Open Access | Times Cited: 133

The Rocketbox Library and the Utility of Freely Available Rigged Avatars
Mar González-Franco, Eyal Ofek, Ye Pan, et al.
Frontiers in Virtual Reality (2020) Vol. 1
Open Access | Times Cited: 127

What makes immersive virtual reality the ultimate empathy machine? Discerning the underlying mechanisms of change
Baptiste Barbot, James C. Kaufman
Computers in Human Behavior (2020) Vol. 111, pp. 106431-106431
Closed Access | Times Cited: 126

Avatar and Sense of Embodiment: Studying the Relative Preference Between Appearance, Control and Point of View
Rebecca Fribourg, Ferran Argelaguet, Anatole Lécuyer, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 26, Iss. 5, pp. 2062-2072
Open Access | Times Cited: 121

A Study on Immersion and VR Sickness in Walking Interaction for Immersive Virtual Reality Applications
Jiwon Lee, Mingyu Kim, Jinmo Kim
Symmetry (2017) Vol. 9, Iss. 5, pp. 78-78
Open Access | Times Cited: 100

Embodiment in Virtual Reality Intensifies Emotional Responses to Virtual Stimuli
Dominik Gall, Daniel Roth, Jan-Philipp Stauffert, et al.
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 89

“Do You Feel in Control?”: Towards Novel Approaches to Characterise, Manipulate and Measure the Sense of Agency in Virtual Environments
Camille Jeunet, Louis Albert, Ferran Argelaguet, et al.
IEEE Transactions on Visualization and Computer Graphics (2018) Vol. 24, Iss. 4, pp. 1486-1495
Open Access | Times Cited: 84

Progressive Training for Motor Imagery Brain-Computer Interfaces Using Gamification and Virtual Reality Embodiment
Filip Škola, Simona Tinková, Fotis Liarokapis
Frontiers in Human Neuroscience (2019) Vol. 13
Open Access | Times Cited: 83

User Representations in Human-Computer Interaction
Sofía Seinfeld, Tiare Feuchtner, Antonella Maselli, et al.
Human-Computer Interaction (2020) Vol. 36, Iss. 5-6, pp. 400-438
Open Access | Times Cited: 80

A Systematic Review of Physiological Measurements, Factors, Methods, and Applications in Virtual Reality
Andreas Halbig, Marc Erich Latoschik
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 72

Evaluating enjoyment, presence, and emulator sickness in VR games based on first‐ and third‐ person viewing perspectives
Diego Monteiro, Hai‐Ning Liang, Wenge Xu, et al.
Computer Animation and Virtual Worlds (2018) Vol. 29, Iss. 3-4
Closed Access | Times Cited: 76

Body ownership increases the interference between observed and executed movements
Dalila Burin, Konstantina Kilteni, Marco Rabuffetti, et al.
PLoS ONE (2019) Vol. 14, Iss. 1, pp. e0209899-e0209899
Open Access | Times Cited: 75

Erg-O
Roberto A. Montano Murillo, Sriram Subramanian, Diego Martínez Plasencia
(2017)
Open Access | Times Cited: 66

Virtual Co-Embodiment: Evaluation of the Sense of Agency While Sharing the Control of a Virtual Body Among Two Individuals
Rebecca Fribourg, Nami Ogawa, Ludovic Hoyet, et al.
IEEE Transactions on Visualization and Computer Graphics (2020) Vol. 27, Iss. 10, pp. 4023-4038
Open Access | Times Cited: 62

Virtual skills training: the role of presence and agency
Joseph Piccione, James Collett, Alexander De Foe
Heliyon (2019) Vol. 5, Iss. 11, pp. e02583-e02583
Open Access | Times Cited: 61

Being the Victim of Intimate Partner Violence in Virtual Reality: First- Versus Third-Person Perspective
Cristina Gonzalez-Liencres, Luís Zapata, Guillermo Iruretagoyena, et al.
Frontiers in Psychology (2020) Vol. 11
Open Access | Times Cited: 56

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