OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Video game players have improved decision-making abilities and enhanced brain activities
Timothy R. Jordan, Mukesh Dhamala
Neuroimage Reports (2022) Vol. 2, Iss. 3, pp. 100112-100112
Closed Access | Times Cited: 18

Showing 18 citing articles:

Effect of Digital Game-Based Learning on Student Engagement and Motivation
Muhammad Nadeem, Melinda Oroszlányová, Wael Farag
Computers (2023) Vol. 12, Iss. 9, pp. 177-177
Open Access | Times Cited: 57

La dipendenza da dispositivi elettronici nei bambini e negli adolescenti
Chiara Tessa, M Giannessi, Stefano Berloffa
Medico e Bambino (2025) Vol. 44, Iss. 02, pp. 097-102
Closed Access

Game-Based Learning Approach Using the “TAO Software” in Dental Academics: A Cross-Sectional Study
Santosh K. Kotnoor, Smit Shiroya, Neeta J. Pothanikat, et al.
Journal of Pharmacy And Bioallied Sciences (2025)
Open Access

Effects of smartphone addiction on cognitive function and physical activity in middle-school children: a cross-sectional study
Ahlam Al-Amri, Sahar Abdulaziz, Shahid Bashir, et al.
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 12

Gaming expertise induces meso-scale brain plasticity and efficiency mechanisms as revealed by whole-brain modeling
Carlos Coronel‐Oliveros, Vicente Medel, Sebastián Orellana, et al.
NeuroImage (2024) Vol. 293, pp. 120633-120633
Open Access | Times Cited: 2

Combining brain-computer interfaces and multiplayer video games: an application based on c-VEPs
Selene Moreno-Calderón, Víctor Martínez-Cagigal, Eduardo Santamaría-Vázquez, et al.
Frontiers in Human Neuroscience (2023) Vol. 17
Open Access | Times Cited: 5

Ohm VR: solving electronics escape room challenges on the roadmap towards gamified STEAM education
Piotr Zamojski, Norbert Barczyk, Marek Frankowski, et al.
2022 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (2023), pp. 532-535
Closed Access | Times Cited: 4

Activation of the Frontal Pole Using Children’s Video Games: Support for Children’s Well-being
Nobuki Watanabe
International Journal of Psychological Studies (2024) Vol. 16, Iss. 2, pp. 53-53
Open Access

ANALYSIS OF THE VARIATIONS IN BRAIN ACTIVITY IN RESPONSE TO VARIOUS COMPUTER GAMES
Gayathri Vivekanandhan, Anitha Karthikeyan, NAJMEH PAKNIYAT, et al.
Fractals (2024) Vol. 32, Iss. 05
Closed Access

Dynamic interactions of physiological systems during competitive gaming: insights from network physiology - case report
Andreas Stamatis, Grant B. Morgan, Jorge C Reyes
Frontiers in Network Physiology (2024) Vol. 4
Open Access

Connectivity in the Dorsal Visual Stream Is Enhanced in Action Video Game Players
Kyle Cahill, Timothy R. Jordan, Mukesh Dhamala
Brain Sciences (2024) Vol. 14, Iss. 12, pp. 1206-1206
Open Access

Playing With Neuroscience: Past, Present and Future of Neuroimaging and Games
Paolo Burelli, Laurits Dixen
2021 IEEE Conference on Games (CoG) (2024), pp. 1-8
Open Access

Enhancing Cross-Cultural Communication Skills and Cultural Sensitivity in EFL Students
Guanzheng Chen
International Journal of Computer-Assisted Language Learning and Teaching (2023) Vol. 13, Iss. 1, pp. 1-16
Open Access | Times Cited: 1

How Games Aid in Teaching Real-World Complex Skills: Positive Impact of Gaming
Pankaj Pilaniwala
International Journal for Research in Applied Science and Engineering Technology (2023) Vol. 11, Iss. 2, pp. 201-208
Open Access

Métamorphose de la violence avec le jeu vidéo
Lucie Epivent
Pratiques en santé mentale (2023) Vol. 69e année, Iss. 1, pp. 43-48
Closed Access

Gaming expertise induces meso-scale brain plasticity and efficiency mechanisms as revealed by whole-brain modeling
Carlos Coronel‐Oliveros, Vicente Medel, Sebastián Orellana, et al.
bioRxiv (Cold Spring Harbor Laboratory) (2023)
Open Access

Evaluating a Game-based and a Web-based User Interface Using Skin Conductivity Signals and Gamers and Non-Gamers Preferences
Andreas Mallas, Maria Samanta, Michalis Xenos
2021 International Conference on Engineering and Emerging Technologies (ICEET) (2022), pp. 1-6
Closed Access

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