
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Application of game-based online learning platform: Kahoot a formative evaluation tool to assess learning
Myriam Jean Cadet
Teaching and learning in nursing (2023) Vol. 18, Iss. 3, pp. 419-422
Closed Access | Times Cited: 13
Myriam Jean Cadet
Teaching and learning in nursing (2023) Vol. 18, Iss. 3, pp. 419-422
Closed Access | Times Cited: 13
Showing 13 citing articles:
Co-designing to develop computational thinking skills in Nigeria K-12 using scratch
Amos Oyelere Sunday, Friday Joseph Agbo, Jarkko Suhonen, et al.
Education and Information Technologies (2025)
Open Access
Amos Oyelere Sunday, Friday Joseph Agbo, Jarkko Suhonen, et al.
Education and Information Technologies (2025)
Open Access
Students’ Perception on Utilizing Kahoot! as a Game-Based Student Response System for EFL Students
Aditya Bima Kurniawan, Frida Unsiah, Khairil Razali
Journal of Languages and Language Teaching (2024) Vol. 12, Iss. 2, pp. 1068-1068
Open Access | Times Cited: 1
Aditya Bima Kurniawan, Frida Unsiah, Khairil Razali
Journal of Languages and Language Teaching (2024) Vol. 12, Iss. 2, pp. 1068-1068
Open Access | Times Cited: 1
The Effect of Gamification Using Kahoot on Students' Critical Thinking Abilities: The Role of Mediating Learning Engagement and Motivation
Petrusly Petrusly, Fredik Lambertus Kollo, Marsi D.S. Bani, et al.
(2024)
Open Access | Times Cited: 1
Petrusly Petrusly, Fredik Lambertus Kollo, Marsi D.S. Bani, et al.
(2024)
Open Access | Times Cited: 1
Digital Educational Tools for Undergraduate Nursing Education: A Review of Serious Games, Gamified Applications and Non-Gamified Virtual Reality Simulations/Tools for Nursing Students
Vasiliki‐Eirini Chatzea, Ilias Logothetis, Michail Kalogiannakis, et al.
Information (2024) Vol. 15, Iss. 7, pp. 410-410
Open Access | Times Cited: 1
Vasiliki‐Eirini Chatzea, Ilias Logothetis, Michail Kalogiannakis, et al.
Information (2024) Vol. 15, Iss. 7, pp. 410-410
Open Access | Times Cited: 1
Kahoot! as a Pedagogical Tool in IELTS Writing Instruction: A Qualitative Analysis of Gamified Learning Strategies
Siti Rowiyah
Voices of English Language Education Society (2024) Vol. 8, Iss. 1, pp. 262-270
Open Access
Siti Rowiyah
Voices of English Language Education Society (2024) Vol. 8, Iss. 1, pp. 262-270
Open Access
Catalizando mentes: El sistema didáctico y el desarrollo del pensamiento critico
Yefrey Jhasmany Moreno Córdoba
Ciencia Latina Revista Científica Multidisciplinar (2024) Vol. 8, Iss. 2, pp. 6378-6398
Open Access
Yefrey Jhasmany Moreno Córdoba
Ciencia Latina Revista Científica Multidisciplinar (2024) Vol. 8, Iss. 2, pp. 6378-6398
Open Access
Detection of Existing Practices and Forecasting of Future Research in the Field of Cloud Technologies in Education
Artem Oleksandrovych Yurchenko, Volodymyr Shamonia, Roman Burtovy, et al.
(2024), pp. 369-374
Closed Access
Artem Oleksandrovych Yurchenko, Volodymyr Shamonia, Roman Burtovy, et al.
(2024), pp. 369-374
Closed Access
Development of Game-Based Learning Applications to Increase Students’ Learning Motivation
Rahmi Setiawati, Haris Danial, Anri Naldi, et al.
al-fikrah Jurnal Manajemen Pendidikan (2024) Vol. 12, Iss. 1, pp. 123-123
Open Access
Rahmi Setiawati, Haris Danial, Anri Naldi, et al.
al-fikrah Jurnal Manajemen Pendidikan (2024) Vol. 12, Iss. 1, pp. 123-123
Open Access
Impact of a game-based tool on student engagement in a foreign language course: a three-term analysis
Chiraz Anane
Frontiers in Education (2024) Vol. 9
Open Access
Chiraz Anane
Frontiers in Education (2024) Vol. 9
Open Access
SECTION 28. TRENDS IN THE USE OF INFORMATION TECHNOLOGIES IN PROFESSIONAL TRAINING: ANALYSIS OF THE USE OF CLOUD TECHNOLOGIES IN EDUCATION
Artem Oleksandrovych Yurchenko, R. A. Momot
(2024), pp. 592-637
Open Access
Artem Oleksandrovych Yurchenko, R. A. Momot
(2024), pp. 592-637
Open Access
Enhancing mandarin learning through classroom response apps: A comparison of cognitive and affective factors in touch and shaking responses
Jon‐Chao Hong, Kai‐Hsin Tai, Tzu‐Yu Tai
Journal of Computer Assisted Learning (2024)
Closed Access
Jon‐Chao Hong, Kai‐Hsin Tai, Tzu‐Yu Tai
Journal of Computer Assisted Learning (2024)
Closed Access
Effects of feedback dynamics and mixed gamification on cognitive underachievement in school
Jhon Holguin-Alvarez, Juana María Cruz Montero, Jenny Ruiz-Salazar, et al.
Contemporary Educational Technology (2024) Vol. 17, Iss. 1, pp. ep551-ep551
Closed Access
Jhon Holguin-Alvarez, Juana María Cruz Montero, Jenny Ruiz-Salazar, et al.
Contemporary Educational Technology (2024) Vol. 17, Iss. 1, pp. ep551-ep551
Closed Access
Interactivity and learning through gamification, clinical rounds and virtual labs
Carlos Danilo Cardoso Matos Silva, Marcus Vinícius Cardoso Matos Silva
Seven Editora eBooks (2023)
Open Access
Carlos Danilo Cardoso Matos Silva, Marcus Vinícius Cardoso Matos Silva
Seven Editora eBooks (2023)
Open Access