
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Unravelling the complexity of the Video Game Industry: An integrative framework and future research directions
Edward Goh, Omar Al‐Tabbaa, Zaheer Khan
Telematics and Informatics Reports (2023) Vol. 12, pp. 100100-100100
Open Access | Times Cited: 17
Edward Goh, Omar Al‐Tabbaa, Zaheer Khan
Telematics and Informatics Reports (2023) Vol. 12, pp. 100100-100100
Open Access | Times Cited: 17
Showing 17 citing articles:
BUSINESS STRATEGIES IN VIRTUAL REALITY: A REVIEW OF MARKET OPPORTUNITIES AND CONSUMER EXPERIENCE
Mustafa Ayobami Raji, Hameedat Bukola Olodo, Timothy Tolulope Oke, et al.
International Journal of Management & Entrepreneurship Research (2024) Vol. 6, Iss. 3, pp. 722-736
Open Access | Times Cited: 47
Mustafa Ayobami Raji, Hameedat Bukola Olodo, Timothy Tolulope Oke, et al.
International Journal of Management & Entrepreneurship Research (2024) Vol. 6, Iss. 3, pp. 722-736
Open Access | Times Cited: 47
Interacting in virtual reality: When the Proteus effect stimulates 3D MMORPG players to buy
Hélène Yildiz, Alan Reiter, Demetris Vrontis, et al.
Technological Forecasting and Social Change (2024) Vol. 201, pp. 123205-123205
Closed Access | Times Cited: 5
Hélène Yildiz, Alan Reiter, Demetris Vrontis, et al.
Technological Forecasting and Social Change (2024) Vol. 201, pp. 123205-123205
Closed Access | Times Cited: 5
Reinforcement Learning Environment to Realistic Simulations for Multi-Agent System Validation and Deployment
Seth Johnson, Laura Escamilla, Hannah Lehman, et al.
AIAA SCITECH 2022 Forum (2025)
Closed Access
Seth Johnson, Laura Escamilla, Hannah Lehman, et al.
AIAA SCITECH 2022 Forum (2025)
Closed Access
Social Media Revolution
Syed Adnan Afaq, Shweta Dwivedi, Saurabh Srivastava, et al.
Advances in human and social aspects of technology book series (2024), pp. 257-272
Closed Access | Times Cited: 4
Syed Adnan Afaq, Shweta Dwivedi, Saurabh Srivastava, et al.
Advances in human and social aspects of technology book series (2024), pp. 257-272
Closed Access | Times Cited: 4
Quality of Experience That Matters in Gaming Graphics: How to Blend Image Processing and Virtual Reality
Awais Khan Jumani, Jinglun Shi, Asif Ali Laghari, et al.
Electronics (2024) Vol. 13, Iss. 15, pp. 2998-2998
Open Access | Times Cited: 3
Awais Khan Jumani, Jinglun Shi, Asif Ali Laghari, et al.
Electronics (2024) Vol. 13, Iss. 15, pp. 2998-2998
Open Access | Times Cited: 3
Influence of parental mediation and social skills on adolescents' use of online video games for escapism: A cross‐sectional study
Elena Commodari, Arianna Consiglio, Martina Cannata, et al.
Journal of Research on Adolescence (2024)
Open Access | Times Cited: 3
Elena Commodari, Arianna Consiglio, Martina Cannata, et al.
Journal of Research on Adolescence (2024)
Open Access | Times Cited: 3
Knowledge transfer and protection in international joint ventures: An integrative review
Huijeong Kim, Byung Il Park, Omar Al‐Tabbaa, et al.
International Business Review (2024) Vol. 33, Iss. 5, pp. 102300-102300
Open Access | Times Cited: 1
Huijeong Kim, Byung Il Park, Omar Al‐Tabbaa, et al.
International Business Review (2024) Vol. 33, Iss. 5, pp. 102300-102300
Open Access | Times Cited: 1
Internationalisation of born-digital enterprises using an effectuation lens: case studies in the games industry
Novika Candra Astuti
Cogent Business & Management (2024) Vol. 11, Iss. 1
Open Access
Novika Candra Astuti
Cogent Business & Management (2024) Vol. 11, Iss. 1
Open Access
Performance analysis of the Croatian video game industry
Berislav Žmuk
Croatian Review of Economic Business and Social Statistics (2024) Vol. 10, Iss. 1, pp. 13-26
Open Access
Berislav Žmuk
Croatian Review of Economic Business and Social Statistics (2024) Vol. 10, Iss. 1, pp. 13-26
Open Access
Реалізація багатокористувацької гри засобами рушія Unreal Engine 5
Л. М. Журавчак, В. Р. Сеньків, Н. Р. Сеньків
Scientific Bulletin of UNFU (2024) Vol. 34, Iss. 4, pp. 93-101
Open Access
Л. М. Журавчак, В. Р. Сеньків, Н. Р. Сеньків
Scientific Bulletin of UNFU (2024) Vol. 34, Iss. 4, pp. 93-101
Open Access
Operational Analysis of a Video Game Management and Sales Platform
Aldair Jose Maquera Andrade, Fred Torres‐Cruz
(2024)
Open Access
Aldair Jose Maquera Andrade, Fred Torres‐Cruz
(2024)
Open Access
O Impacto de Software Anti-cheat na Privacidade do Usuário
Vinicius Matheus, Tiago Heinrich, Vinícius Fülber-Garcia, et al.
(2024), pp. 477-491
Closed Access
Vinicius Matheus, Tiago Heinrich, Vinícius Fülber-Garcia, et al.
(2024), pp. 477-491
Closed Access
Beyond Play: Researching the Transformative Power of Digital Gaming in Deeply Mediatized Societies
Christian Schwarzenegger, Erik Koenen, Kerstin Radde-Antweiler, et al.
Media and Communication (2024) Vol. 13
Open Access
Christian Schwarzenegger, Erik Koenen, Kerstin Radde-Antweiler, et al.
Media and Communication (2024) Vol. 13
Open Access
Panorama do mercado de jogos eletrônicos: um estudo de caso de vagas de emprego
Edvaldo Leal de Moraes, Matheus Albuquerque, Fernando A. do Carmo, et al.
(2024), pp. 1525-1536
Closed Access
Edvaldo Leal de Moraes, Matheus Albuquerque, Fernando A. do Carmo, et al.
(2024), pp. 1525-1536
Closed Access
A disciplina de desenvolvimento de videogames: uma análise comparativa
André Koscianski
(2024), pp. 1027-1038
Closed Access
André Koscianski
(2024), pp. 1027-1038
Closed Access
Artificial (Intelligence) Methods in Monetization of Old Games: Reviving Old Titles for a New Market
Adam Kysler, Monika Cihlářová
Deleted Journal (2024), pp. 817-823
Closed Access
Adam Kysler, Monika Cihlářová
Deleted Journal (2024), pp. 817-823
Closed Access
GameVibe: a multimodal affective game corpus
Matthew Barthet, Maria Kaselimi, Kosmas Pinitas, et al.
Scientific Data (2024) Vol. 11, Iss. 1
Open Access
Matthew Barthet, Maria Kaselimi, Kosmas Pinitas, et al.
Scientific Data (2024) Vol. 11, Iss. 1
Open Access