
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Gamification for consumer loyalty: An exploration of unobserved heterogeneity in gamified esports social live streaming
Tyreal Yizhou Qian, Bo Yu, Robbie Matz, et al.
Telematics and Informatics (2023) Vol. 85, pp. 102062-102062
Open Access | Times Cited: 13
Tyreal Yizhou Qian, Bo Yu, Robbie Matz, et al.
Telematics and Informatics (2023) Vol. 85, pp. 102062-102062
Open Access | Times Cited: 13
Showing 13 citing articles:
The role of user participation and psychological distance in consumer brand attitudes in gamified marketing
Xiaolin Li, Yilun Xie, Guofeng Dong, et al.
Scientific Reports (2025) Vol. 15, Iss. 1
Open Access
Xiaolin Li, Yilun Xie, Guofeng Dong, et al.
Scientific Reports (2025) Vol. 15, Iss. 1
Open Access
Investigating the impact of user perception and gamification elements on repurchase decisions in game live broadcasting
Guihua Zhang, Junwei Cao, Mengli Huang, et al.
Frontiers in Psychology (2025) Vol. 16
Open Access
Guihua Zhang, Junwei Cao, Mengli Huang, et al.
Frontiers in Psychology (2025) Vol. 16
Open Access
Unveiling Psychosocial Factors Influencing Metaverse-Associated App Adoption: Acumens from fsQCA Approach
Jingbo Yuan, Sayed Kifayat Shah, Kayhan Tajeddini, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-15
Closed Access
Jingbo Yuan, Sayed Kifayat Shah, Kayhan Tajeddini, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-15
Closed Access
The effects of game mechanics on user retention in using social live streaming services
Hung‐Tai Tsou, Yu‐Hsun Lin, Pui Yan Loo
Marketing Intelligence & Planning (2024) Vol. 42, Iss. 7, pp. 1169-1194
Closed Access | Times Cited: 2
Hung‐Tai Tsou, Yu‐Hsun Lin, Pui Yan Loo
Marketing Intelligence & Planning (2024) Vol. 42, Iss. 7, pp. 1169-1194
Closed Access | Times Cited: 2
The usefulness of gamification for enhancing customer loyalty to small e-tailers
Neringa Vilkaitė-Vaitonė, Sigita Kirse, Karina Adomavičiūtė, et al.
EuroMed Journal of Business (2024)
Closed Access | Times Cited: 2
Neringa Vilkaitė-Vaitonė, Sigita Kirse, Karina Adomavičiūtė, et al.
EuroMed Journal of Business (2024)
Closed Access | Times Cited: 2
Does Technological Innovation Matter to Smart Classroom Adoption? Implications of Technology Readiness and Ease of Use
Long Kim, Rungrawee Jitpakdee, Wasin Praditsilp, et al.
Journal of Open Innovation Technology Market and Complexity (2024), pp. 100448-100448
Open Access | Times Cited: 2
Long Kim, Rungrawee Jitpakdee, Wasin Praditsilp, et al.
Journal of Open Innovation Technology Market and Complexity (2024), pp. 100448-100448
Open Access | Times Cited: 2
The impact of gamification on loyalty mediated by consumer engagement and brand awareness
Nadya Ramdhani, Ananda Sabil Hussein, Rofiaty Rofiaty
International Journal of Research in Business and Social Science (2147-4478) (2024) Vol. 13, Iss. 5, pp. 96-107
Open Access
Nadya Ramdhani, Ananda Sabil Hussein, Rofiaty Rofiaty
International Journal of Research in Business and Social Science (2147-4478) (2024) Vol. 13, Iss. 5, pp. 96-107
Open Access
Gamifying Ethical Entrepreneurship: The Role of AI in Islamic Finance
Hüseyin Ergun
Nevşehir Hacı Bektaş Veli Üniversitesi SBE Dergisi (2024)
Open Access
Hüseyin Ergun
Nevşehir Hacı Bektaş Veli Üniversitesi SBE Dergisi (2024)
Open Access
Relationships among para-social interaction, perceived benefits, community commitment, and customer citizenship behavior: Evidence from a social live-streaming platform
Chong Jiang, He Ling, Shanhui Xu
Acta Psychologica (2024) Vol. 250, pp. 104534-104534
Open Access
Chong Jiang, He Ling, Shanhui Xu
Acta Psychologica (2024) Vol. 250, pp. 104534-104534
Open Access
Impact of Gamification Elements on Live Streaming E-Commerce (Live Commerce)
Fayola Fayola, Vanessa Graciela, V. Chandra, et al.
Procedia Computer Science (2024) Vol. 245, pp. 1065-1074
Open Access
Fayola Fayola, Vanessa Graciela, V. Chandra, et al.
Procedia Computer Science (2024) Vol. 245, pp. 1065-1074
Open Access
Turning Viewers Into Consumers and Tourists: Uncovering the Multifaceted Engagement and Purchase Intentions of eSports Viewers Through Telepresence and Immersion
Ye Xu, Haonan Zhang, Fangyu Xia, et al.
International Journal of Tourism Research (2024) Vol. 26, Iss. 6
Closed Access
Ye Xu, Haonan Zhang, Fangyu Xia, et al.
International Journal of Tourism Research (2024) Vol. 26, Iss. 6
Closed Access
Overcoming the Barriers to Machine Learning Adoption in External Auditing: Insights from Auditors' Perspectives
Fazıl Efstath Haneh, Musyokha Sheriefah, Silfa Sain S
(2024) Vol. 1, Iss. 2, pp. 183-195
Closed Access
Fazıl Efstath Haneh, Musyokha Sheriefah, Silfa Sain S
(2024) Vol. 1, Iss. 2, pp. 183-195
Closed Access
Predicting Loyalty and Word-of-Mouth at a Sports Event Through a Structural Model and Posteriori Unobserved Segmentation
Manuel Alonso Dos Santos, Sergio Aguado Berenguer, Ferrán Calabuig Moreno, et al.
Event Management (2023) Vol. 28, Iss. 3, pp. 401-419
Open Access
Manuel Alonso Dos Santos, Sergio Aguado Berenguer, Ferrán Calabuig Moreno, et al.
Event Management (2023) Vol. 28, Iss. 3, pp. 401-419
Open Access