OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gamification of mobile money payment for generating customer value in emerging economies: The social impact theory perspective
Michael D. Dzandu, Charles Hanu, Hayford Amegbe
Technological Forecasting and Social Change (2022) Vol. 185, pp. 122049-122049
Open Access | Times Cited: 37

Showing 1-25 of 37 citing articles:

The Moderating Effect of Perceived Risk on Users’ Continuance Intention for FinTech Services
Kshitiz Jangir, Vikas Sharma, Sanjay Taneja, et al.
Journal of risk and financial management (2022) Vol. 16, Iss. 1, pp. 21-21
Open Access | Times Cited: 56

Using gamification to overcome innovation process challenges: A literature review and future agenda
Carmen Abril, Elena M. Gimenez‐Fernandez, María‐del‐Mar Camacho‐Miñano
Technovation (2024) Vol. 133, pp. 103020-103020
Open Access | Times Cited: 13

Mapping the landscape of marketing technology: trends, theories and trajectories in ecosystem research
Noptanit Chotisarn, Thadathibesra Phuthong
Cogent Business & Management (2025) Vol. 12, Iss. 1
Open Access

Environmental sustainability gamification: Conceptualization and scale development
Chia‐Lin Hsu
Technological Forecasting and Social Change (2025) Vol. 212, pp. 123978-123978
Closed Access

Evolution of sustainable retailing and how it influences consumer behavior: a bibliometric review
Amrit Pal Singh, Rajat Kumar Behera, Pradip Kumar Bala
The International Review of Retail Distribution and Consumer Research (2024), pp. 1-31
Closed Access | Times Cited: 4

Digital marketing and purchase intention of bank services: the role of trust and engagement
Alex Akuffo Otopah, Courage Simon Kofi Dogbe, Ofosu Amofah, et al.
International Journal of Bank Marketing (2024) Vol. 42, Iss. 7, pp. 1920-1945
Closed Access | Times Cited: 4

Understanding the Determinants of FinTech Adoption: Integrating UTAUT2 with Trust Theoretic Model
Muhammed Basid Amnas, Murugesan Selvam, M. Raja, et al.
Journal of risk and financial management (2023) Vol. 16, Iss. 12, pp. 505-505
Open Access | Times Cited: 11

Artificial Intelligence and Predictive Analytics: Towards a Praxis of Personalised Shopping Experiences
Wilson Ozuem, Michelle Willis
Springer eBooks (2024), pp. 3-26
Closed Access | Times Cited: 3

WeChat gamification: mobile payment impact on word of mouth and customer loyalty
Asad Hassan Butt, Hassan Ahmad, Asif Muzaffar, et al.
Spanish Journal of Marketing - ESIC (2024)
Open Access | Times Cited: 3

The usefulness of gamification for enhancing customer loyalty to small e-tailers
Neringa Vilkaitė-Vaitonė, Sigita Kirse, Karina Adomavičiūtė, et al.
EuroMed Journal of Business (2024)
Closed Access | Times Cited: 2

From trial to triumph! A longitudinal design eliciting social impact perspective for sustained usage of gamified fitness apps
Pratibha Singh, Garima Malik
Asia Pacific Journal of Marketing and Logistics (2024)
Closed Access | Times Cited: 2

How does gamification affect learning effectiveness? The mediating roles of engagement, satisfaction, and intrinsic motivation
Bang Nguyen‐Viet, Cuong Nguyen-Duy, Bac Nguyen-Viet
Interactive Learning Environments (2024), pp. 1-19
Closed Access | Times Cited: 2

The Role of Shopping Engagement and Customer Experience on Intention to Buy based on Technology Acceptance Model in Gen Z
Nanda Ayoe Rizky Dwipradhana, Endy Gunanto Marsasi
Jurnal Dinamika Manajemen (2024) Vol. 15, Iss. 1, pp. 175-191
Open Access | Times Cited: 1

Exploring consumer purchase intention in cross-boundary retail alliances with gamified OMO virtual-physical fusion services
Pei‐Hsuan Tsai
Journal of Retailing and Consumer Services (2023) Vol. 77, pp. 103698-103698
Closed Access | Times Cited: 4

Unveiling the role of gamification in shared mobility services
Maria Giovina Pasca, Roberta Guglielmetti Mugion, Laura Di Pietro, et al.
Environment Development and Sustainability (2024)
Closed Access | Times Cited: 1

Determinants of FinTech Service Utilization and Access Factors: Case of Palestine
Nojoud Habash
Research Square (Research Square) (2024)
Open Access | Times Cited: 1

The effects of game mechanics on user retention in using social live streaming services
Hung‐Tai Tsou, Yu‐Hsun Lin, Pui Yan Loo
Marketing Intelligence & Planning (2024) Vol. 42, Iss. 7, pp. 1169-1194
Closed Access | Times Cited: 1

Assessing the Impact of e-Levy on Perceived Value and Customer Satisfaction of Mobile Money Innovation in Ghana
Peter Anabila, Michael Mba Allan, Joshua Doe
Journal of International Consumer Marketing (2024), pp. 1-13
Closed Access | Times Cited: 1

Exploring resistance barriers in travelers' word of mouth for mobile payment systems: Mediating effects of trust and usage intention
Irfan Hameed, Imran Hameed, Umair Akram, et al.
Technological Forecasting and Social Change (2024) Vol. 209, pp. 123771-123771
Closed Access | Times Cited: 1

Effect of platform gamification rewards on user stickiness
Yupeng Mou, Yali Ma, Duanyang Guo, et al.
Management Decision (2024)
Closed Access | Times Cited: 1

Gamification and customer brand engagement: a review and future research agendas
Garima Malik, Debasis Pradhan, Bikash Kumar Rup
Marketing Intelligence & Planning (2024)
Closed Access | Times Cited: 1

Gamification of the point of sale using hybrid-reality games: Non-players' negative influence on players' service experience
Allan Lubart, Sonia Capelli
Technological Forecasting and Social Change (2024) Vol. 203, pp. 123380-123380
Open Access

Analyzing Customer Engagement with Gamification Approach in the Banking Sector Using the Rasch Model
Putri Taqwa Prasetyaningrum, Purwanto Purwanto, Adian Fatchur Rochim
Ingénierie des systèmes d information (2024) Vol. 29, Iss. 3, pp. 1051-1064
Open Access

Performance Assessment through Work Gamification: Investigating Engagement
Honorata Ratnawati Dwi Putranti, Retnowati Retnowati, Adison Adrianus Sihombing, et al.
South African Journal of Business Management (2024) Vol. 55, Iss. 1
Open Access

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