
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends
Sercan Şengün, João M. Santos, Joni Salminen, et al.
Technological Forecasting and Social Change (2022) Vol. 177, pp. 121556-121556
Open Access | Times Cited: 11
Sercan Şengün, João M. Santos, Joni Salminen, et al.
Technological Forecasting and Social Change (2022) Vol. 177, pp. 121556-121556
Open Access | Times Cited: 11
Showing 11 citing articles:
Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model
Alessandro Giardina, Adriano Schimmenti, Vladan Starčević, et al.
Computers in Human Behavior (2024) Vol. 155, pp. 108187-108187
Open Access | Times Cited: 10
Alessandro Giardina, Adriano Schimmenti, Vladan Starčević, et al.
Computers in Human Behavior (2024) Vol. 155, pp. 108187-108187
Open Access | Times Cited: 10
The Cycle of Toxicity: Exploring Relationships between Personality and Player Roles in Toxic Behavior in Multiplayer Online Battle Arena Games
Bastian Kordyaka, Samuli Laato, Katharina Jahn, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 611-641
Closed Access | Times Cited: 20
Bastian Kordyaka, Samuli Laato, Katharina Jahn, et al.
Proceedings of the ACM on Human-Computer Interaction (2023) Vol. 7, Iss. CHI PLAY, pp. 611-641
Closed Access | Times Cited: 20
Beyond Avatar Coolness: Exploring the Effects of Avatar Attributes on Continuance Intention to Play Massively Multiplayer Online Role-Playing Games
Dongyan Nan, Seungjong Sun, Bernard J. Jansen, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 23, pp. 8219-8228
Closed Access | Times Cited: 11
Dongyan Nan, Seungjong Sun, Bernard J. Jansen, et al.
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 23, pp. 8219-8228
Closed Access | Times Cited: 11
“Can You Play Anything Else?” Understanding Play Style Flexibility in League of Legends
Emily Chen, Alexander J. Bisberg, Emilio Ferrara
2021 IEEE Conference on Games (CoG) (2024), pp. 1-4
Open Access | Times Cited: 1
Emily Chen, Alexander J. Bisberg, Emilio Ferrara
2021 IEEE Conference on Games (CoG) (2024), pp. 1-4
Open Access | Times Cited: 1
Analysis of Task Comparability in Digital Environment by the Case of Metacognitive Skills
Daria Gracheva
Psychological Science and Education (2023) Vol. 27, Iss. 6, pp. 57-67
Open Access | Times Cited: 3
Daria Gracheva
Psychological Science and Education (2023) Vol. 27, Iss. 6, pp. 57-67
Open Access | Times Cited: 3
The Cognitive Skills in Interpretation of Spatial Situations in the League of Legends game
Tymoteusz Horbiński, Krzysztof Zagata
Simulation & Gaming (2023) Vol. 54, Iss. 3, pp. 322-347
Closed Access | Times Cited: 3
Tymoteusz Horbiński, Krzysztof Zagata
Simulation & Gaming (2023) Vol. 54, Iss. 3, pp. 322-347
Closed Access | Times Cited: 3
Service exchange activities in the sharing economy: Professional versus amateur peer providers
Diandian Xiang, Xia Li, Daniel P. Hampson
Technological Forecasting and Social Change (2023) Vol. 196, pp. 122816-122816
Closed Access | Times Cited: 3
Diandian Xiang, Xia Li, Daniel P. Hampson
Technological Forecasting and Social Change (2023) Vol. 196, pp. 122816-122816
Closed Access | Times Cited: 3
Contours of virtual enfreakment in fighting game characters
Sercan Şengün, Peter Mawhorter, M.S. James Bowie Wilson, et al.
Technological Forecasting and Social Change (2022) Vol. 180, pp. 121707-121707
Open Access | Times Cited: 4
Sercan Şengün, Peter Mawhorter, M.S. James Bowie Wilson, et al.
Technological Forecasting and Social Change (2022) Vol. 180, pp. 121707-121707
Open Access | Times Cited: 4
Is e-sport a fully-fledged sport? Moral, educational and social dilemmas of e-sport
Krzysztof Pezdek, Michał Bronikowski, Sara Wawrzyniak, et al.
The Journal of Sports Medicine and Physical Fitness (2023) Vol. 63, Iss. 7
Closed Access | Times Cited: 2
Krzysztof Pezdek, Michał Bronikowski, Sara Wawrzyniak, et al.
The Journal of Sports Medicine and Physical Fitness (2023) Vol. 63, Iss. 7
Closed Access | Times Cited: 2
Are stress and engagement in toxicity associated with sleep quality? A study with League of Legends players
Bastian Kordyaka, Samuli Laato, Sebastian Weber, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-17
Open Access
Bastian Kordyaka, Samuli Laato, Sebastian Weber, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-17
Open Access
An Exploratory Data Analysis for League of Legends Professional Match Data
Juan Morales-García, Antonio Llanes, Manuel Curado, et al.
Ambient intelligence and smart environments (2023)
Open Access | Times Cited: 1
Juan Morales-García, Antonio Llanes, Manuel Curado, et al.
Ambient intelligence and smart environments (2023)
Open Access | Times Cited: 1