
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The interplay between time spent gaming and disordered gaming: A large-scale world-wide study
Halley M. Pontes, Bruno Schivinski, Christopher Kannen, et al.
Social Science & Medicine (2022) Vol. 296, pp. 114721-114721
Open Access | Times Cited: 66
Halley M. Pontes, Bruno Schivinski, Christopher Kannen, et al.
Social Science & Medicine (2022) Vol. 296, pp. 114721-114721
Open Access | Times Cited: 66
Showing 1-25 of 66 citing articles:
Gaming disorder: A summary of its characteristics and aetiology
Orsolya Király, Patrik Koncz, Mark D. Griffiths, et al.
Comprehensive Psychiatry (2023) Vol. 122, pp. 152376-152376
Open Access | Times Cited: 62
Orsolya Király, Patrik Koncz, Mark D. Griffiths, et al.
Comprehensive Psychiatry (2023) Vol. 122, pp. 152376-152376
Open Access | Times Cited: 62
The role of microtransactions in Internet Gaming Disorder and Gambling Disorder: A preregistered systematic review
Phillip C. Raneri, Christian Montag, Dmitri Rozgonjuk, et al.
Addictive Behaviors Reports (2022) Vol. 15, pp. 100415-100415
Open Access | Times Cited: 39
Phillip C. Raneri, Christian Montag, Dmitri Rozgonjuk, et al.
Addictive Behaviors Reports (2022) Vol. 15, pp. 100415-100415
Open Access | Times Cited: 39
Prevalence of problematic Internet use and problematic gaming in Spanish adolescents
Abel Nogueira López, Antonio Rial Boubeta, Ignacio Guadix-García, et al.
Psychiatry Research (2023) Vol. 326, pp. 115317-115317
Open Access | Times Cited: 33
Abel Nogueira López, Antonio Rial Boubeta, Ignacio Guadix-García, et al.
Psychiatry Research (2023) Vol. 326, pp. 115317-115317
Open Access | Times Cited: 33
The Health Effects of Video Games in Children and Adolescents
Daniel Alanko
Pediatrics in Review (2023) Vol. 44, Iss. 1, pp. 23-32
Closed Access | Times Cited: 28
Daniel Alanko
Pediatrics in Review (2023) Vol. 44, Iss. 1, pp. 23-32
Closed Access | Times Cited: 28
Psychometric properties and development of the Chinese versions of Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents (GADIS-A)
I‐Hua Chen, Yen-Ling Chang, Yung‐Ning Yang, et al.
Asian Journal of Psychiatry (2023) Vol. 86, pp. 103638-103638
Open Access | Times Cited: 24
I‐Hua Chen, Yen-Ling Chang, Yung‐Ning Yang, et al.
Asian Journal of Psychiatry (2023) Vol. 86, pp. 103638-103638
Open Access | Times Cited: 24
On Social Media Design, (Online-)Time Well-spent and Addictive Behaviors in the Age of Surveillance Capitalism
Christian Montag, Jon D. Elhai
Current Addiction Reports (2023) Vol. 10, Iss. 3, pp. 610-616
Open Access | Times Cited: 23
Christian Montag, Jon D. Elhai
Current Addiction Reports (2023) Vol. 10, Iss. 3, pp. 610-616
Open Access | Times Cited: 23
How much gaming is too much? An analysis based on psychological distress
Dana Katz, Zsolt Horváth, Halley M. Pontes, et al.
Journal of Behavioral Addictions (2024) Vol. 13, Iss. 3, pp. 716-728
Open Access | Times Cited: 8
Dana Katz, Zsolt Horváth, Halley M. Pontes, et al.
Journal of Behavioral Addictions (2024) Vol. 13, Iss. 3, pp. 716-728
Open Access | Times Cited: 8
Disordered gaming in esports: Comparing professional and non-professional gamers
Laura Maldonado-Murciano, Georgina Guilera, Christian Montag, et al.
Addictive Behaviors (2022) Vol. 132, pp. 107342-107342
Open Access | Times Cited: 30
Laura Maldonado-Murciano, Georgina Guilera, Christian Montag, et al.
Addictive Behaviors (2022) Vol. 132, pp. 107342-107342
Open Access | Times Cited: 30
Is internet gaming disorder associated with suicidal behaviors among the younger generation? Multiple logistic regressions on a large-scale purposive sampling survey
Alvin Junus, Yu‐Cheng Hsu, Clifford Wong, et al.
Journal of Psychiatric Research (2023) Vol. 161, pp. 2-9
Closed Access | Times Cited: 19
Alvin Junus, Yu‐Cheng Hsu, Clifford Wong, et al.
Journal of Psychiatric Research (2023) Vol. 161, pp. 2-9
Closed Access | Times Cited: 19
Associations of binge gaming (5 or more consecutive hours played) with gaming disorder and mental health in young men
Simon Marmet, Matthias Wicki, Marc Dupuis, et al.
Journal of Behavioral Addictions (2023) Vol. 12, Iss. 1, pp. 295-301
Open Access | Times Cited: 17
Simon Marmet, Matthias Wicki, Marc Dupuis, et al.
Journal of Behavioral Addictions (2023) Vol. 12, Iss. 1, pp. 295-301
Open Access | Times Cited: 17
Examining the interplay between internet use disorder tendencies and well-being in relation to sofalizing during the COVID-19 pandemic
Christian Montag, Halley M. Pontes, Christopher Kannen, et al.
Comprehensive Psychiatry (2024) Vol. 130, pp. 152452-152452
Open Access | Times Cited: 7
Christian Montag, Halley M. Pontes, Christopher Kannen, et al.
Comprehensive Psychiatry (2024) Vol. 130, pp. 152452-152452
Open Access | Times Cited: 7
Going beyond video game consumption when considering Internet Gaming Disorder
Sezen Cekic, Benoit Bédiou, Sophia Achab, et al.
Comprehensive Psychiatry (2024) Vol. 133, pp. 152500-152500
Open Access | Times Cited: 5
Sezen Cekic, Benoit Bédiou, Sophia Achab, et al.
Comprehensive Psychiatry (2024) Vol. 133, pp. 152500-152500
Open Access | Times Cited: 5
Serious Game-Based Learning and Learning by Making Games: Types of Game-Based Pedagogies and Student Gaming Hours Impact Students' Science Learning Outcomes
Ai-Chu Elisha Ding, Cheng-Han Yu
Computers & Education (2024) Vol. 218, pp. 105075-105075
Closed Access | Times Cited: 5
Ai-Chu Elisha Ding, Cheng-Han Yu
Computers & Education (2024) Vol. 218, pp. 105075-105075
Closed Access | Times Cited: 5
Disordered gaming, loneliness, and family harmony in gamers before and during the COVID-19 pandemic
Dmitri Rozgonjuk, Halley M. Pontes, Bruno Schivinski, et al.
Addictive Behaviors Reports (2022) Vol. 15, pp. 100426-100426
Open Access | Times Cited: 25
Dmitri Rozgonjuk, Halley M. Pontes, Bruno Schivinski, et al.
Addictive Behaviors Reports (2022) Vol. 15, pp. 100426-100426
Open Access | Times Cited: 25
Comparing psychopathological symptoms, life satisfaction, and personality traits between the WHO and APA frameworks of gaming disorder symptoms: A psychometric investigation
Christian Bäcklund, Daniel Eriksson Sörman, Hanna Malmberg Gavelin, et al.
Scandinavian Journal of Psychology (2024) Vol. 65, Iss. 4, pp. 665-682
Open Access | Times Cited: 5
Christian Bäcklund, Daniel Eriksson Sörman, Hanna Malmberg Gavelin, et al.
Scandinavian Journal of Psychology (2024) Vol. 65, Iss. 4, pp. 665-682
Open Access | Times Cited: 5
Association Between Gaming Disorder, Action Videogames, Working Memory Capacity and Cognitive Control
Andrzej Cudo, Natalia Kopiś-Posiej, Emilia Zabielska‐Mendyk, et al.
International Journal of Mental Health and Addiction (2025)
Closed Access
Andrzej Cudo, Natalia Kopiś-Posiej, Emilia Zabielska‐Mendyk, et al.
International Journal of Mental Health and Addiction (2025)
Closed Access
Video Game Structural Features Are Related to Internet Gaming Disorder and Motivations of Play: Design and Validation of the Video Game Structure Scale (VGSS)
Arnau Carmona, Xavier Carbonell, Iván Bonilla, et al.
International Journal of Mental Health and Addiction (2025)
Open Access
Arnau Carmona, Xavier Carbonell, Iván Bonilla, et al.
International Journal of Mental Health and Addiction (2025)
Open Access
Gaming time and impulsivity as independent yet complementary predictors of gaming disorder risk
Paulina D. Szyszka, Aleksandra Zajas, Jolanta Starosta, et al.
Scientific Reports (2025) Vol. 15, Iss. 1
Open Access
Paulina D. Szyszka, Aleksandra Zajas, Jolanta Starosta, et al.
Scientific Reports (2025) Vol. 15, Iss. 1
Open Access
Prevalence and impact of Internet Gaming Disorder: A population-based study
Josip Razum, Renata Glavak Tkalić
Cyberpsychology Journal of Psychosocial Research on Cyberspace (2025) Vol. 19, Iss. 1
Open Access
Josip Razum, Renata Glavak Tkalić
Cyberpsychology Journal of Psychosocial Research on Cyberspace (2025) Vol. 19, Iss. 1
Open Access
The Internet Gaming Disorder Scale 9-Short Form: longitudinal measurement invariance across a three-year interval
Rapson Gomez, Kaiden Hein, Daniel Zarate, et al.
Clinical Psychologist (2025), pp. 1-13
Closed Access
Rapson Gomez, Kaiden Hein, Daniel Zarate, et al.
Clinical Psychologist (2025), pp. 1-13
Closed Access
Prevalence and Correlates of (Internet) Gaming Disorder among Young Adults in Singapore
Peter K. H. Chew, Kuhanesan N. C. Naidu, Jing Shi, et al.
Psychiatric Quarterly (2025)
Open Access
Peter K. H. Chew, Kuhanesan N. C. Naidu, Jing Shi, et al.
Psychiatric Quarterly (2025)
Open Access
Time Spent Gaming, Depressive Symptoms, and Behavioral Activation: A Longitudinal Mediation Study on Predictors of Gaming Disorder
Jackson T. Jin, Sarah Cassidy, William V. Lechner
International Journal of Mental Health and Addiction (2025)
Open Access
Jackson T. Jin, Sarah Cassidy, William V. Lechner
International Journal of Mental Health and Addiction (2025)
Open Access
Recommendations for Identifying and Addressing Addiction to Video Games
El‐Lim Kim, Douglas A. Gentile
Journal of Health Service Psychology (2025)
Closed Access
El‐Lim Kim, Douglas A. Gentile
Journal of Health Service Psychology (2025)
Closed Access
Psychometric Assessment and Gender Invariance of the Polish Version of the Gaming Disorder Test
Andrzej Cudo, Christian Montag, Halley M. Pontes
International Journal of Mental Health and Addiction (2022) Vol. 22, Iss. 3, pp. 1333-1356
Open Access | Times Cited: 21
Andrzej Cudo, Christian Montag, Halley M. Pontes
International Journal of Mental Health and Addiction (2022) Vol. 22, Iss. 3, pp. 1333-1356
Open Access | Times Cited: 21
Investigating gaming disorder and individual differences in gaming motives among professional and non-professional gamers: An empirical study
Christian Montag, Bruno Schivinski, Christopher Kannen, et al.
Addictive Behaviors (2022) Vol. 134, pp. 107416-107416
Closed Access | Times Cited: 18
Christian Montag, Bruno Schivinski, Christopher Kannen, et al.
Addictive Behaviors (2022) Vol. 134, pp. 107416-107416
Closed Access | Times Cited: 18