
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Using the E-Learning Gamification Tool Kahoot! to Learn Chemistry Principles in the Classroom
Entisar Alhadi Al Ghawail, Sadok Ben Yahia
Procedia Computer Science (2022) Vol. 207, pp. 2667-2676
Open Access | Times Cited: 18
Entisar Alhadi Al Ghawail, Sadok Ben Yahia
Procedia Computer Science (2022) Vol. 207, pp. 2667-2676
Open Access | Times Cited: 18
Showing 18 citing articles:
Evaluating the Effectiveness of Flipped Classrooms Using Linear Regression
Roman Tsarev, Biswaranjan Senapati, Shadia Hamoud Alshahrani, et al.
Lecture notes in networks and systems (2024), pp. 418-427
Closed Access | Times Cited: 5
Roman Tsarev, Biswaranjan Senapati, Shadia Hamoud Alshahrani, et al.
Lecture notes in networks and systems (2024), pp. 418-427
Closed Access | Times Cited: 5
Ontology-based group assessment analytics framework for performances prediction in project-based collaborative learning
Asma Hadyaoui, Lilia Cheniti‐Belcadhi
Smart Learning Environments (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 7
Asma Hadyaoui, Lilia Cheniti‐Belcadhi
Smart Learning Environments (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 7
APLIKASI KAHOOT SEBAGAI MEDIA PENILAIAN KOGNITIF BERBASIS HOTS DI SEKOLAH DASAR
Fatonah Salfadilah, Andi Prastowo, Yusuf Rendi Wibowo
JRPD (Jurnal Riset Pendidikan Dasar) (2023) Vol. 6, Iss. 1, pp. 36-45
Open Access | Times Cited: 5
Fatonah Salfadilah, Andi Prastowo, Yusuf Rendi Wibowo
JRPD (Jurnal Riset Pendidikan Dasar) (2023) Vol. 6, Iss. 1, pp. 36-45
Open Access | Times Cited: 5
Kahoot in the Classroom: A Game-Changer for Motivating English Grammar Learning in Tertiary Education in Bangladesh
Md Kamal Hossain, Md. Abdullah Al Younus
Journal of Critical Studies in language and literature (2024) Vol. 5, Iss. 1, pp. 24-31
Open Access | Times Cited: 1
Md Kamal Hossain, Md. Abdullah Al Younus
Journal of Critical Studies in language and literature (2024) Vol. 5, Iss. 1, pp. 24-31
Open Access | Times Cited: 1
The Effect of Gamification Using Kahoot on Students' Critical Thinking Abilities: The Role of Mediating Learning Engagement and Motivation
Petrusly Petrusly, Fredik Lambertus Kollo, Marsi D.S. Bani, et al.
(2024)
Open Access | Times Cited: 1
Petrusly Petrusly, Fredik Lambertus Kollo, Marsi D.S. Bani, et al.
(2024)
Open Access | Times Cited: 1
Students’ Perception on Game-Based Learning Using Technology: Kahoot! As a Case Study
Ismail Ismail, Rusdin Rusdin, Andi Prayudi, et al.
INTERACTION Jurnal Pendidikan Bahasa (2023) Vol. 10, Iss. 2, pp. 966-976
Open Access | Times Cited: 3
Ismail Ismail, Rusdin Rusdin, Andi Prayudi, et al.
INTERACTION Jurnal Pendidikan Bahasa (2023) Vol. 10, Iss. 2, pp. 966-976
Open Access | Times Cited: 3
Kahoot-Based PAI Learning Evaluation
Rezani Ahzim, Sepriboy Saputa, Deri Wanto, et al.
Deleted Journal (2023) Vol. 1, Iss. 2, pp. 54-58
Open Access | Times Cited: 2
Rezani Ahzim, Sepriboy Saputa, Deri Wanto, et al.
Deleted Journal (2023) Vol. 1, Iss. 2, pp. 54-58
Open Access | Times Cited: 2
Exploring the Landscape of Gamification in Higher Education: A Systematic Mapping Study
Weiwei Zhang, Amir Naser Ghanbaripour, Tsunemi Watanabe
Asian Conference on Education official conference proceedings/ACE (2024), pp. 1397-1414
Open Access
Weiwei Zhang, Amir Naser Ghanbaripour, Tsunemi Watanabe
Asian Conference on Education official conference proceedings/ACE (2024), pp. 1397-1414
Open Access
Tren dan dampak penggunaan Kahoot!! dalam pembelajaran bahasa Indonesia: A systematic literature review
Sukarismanti Sukarismanti, Subyantoro Subyantoro, Rahayu Pristiwati, et al.
Jurnal Genre (Bahasa Sastra dan Pembelajarannya) (2024) Vol. 6, Iss. 1, pp. 208-220
Open Access
Sukarismanti Sukarismanti, Subyantoro Subyantoro, Rahayu Pristiwati, et al.
Jurnal Genre (Bahasa Sastra dan Pembelajarannya) (2024) Vol. 6, Iss. 1, pp. 208-220
Open Access
CHARACTERISTICS AND POSSIBILITIES OF USING INTERACTIVE PLATFORMS EDPUZZLE, PADLET, KAHOOT, AND LABSTER IN PHARMACEUTICAL EDUCATION
Iryna Nizhenkovska, Вероніка Олександрівна Проворова
Medicina ta farmacìâ: osvìtnì diskursi. (2024), Iss. 1, pp. 30-40
Open Access
Iryna Nizhenkovska, Вероніка Олександрівна Проворова
Medicina ta farmacìâ: osvìtnì diskursi. (2024), Iss. 1, pp. 30-40
Open Access
DEVELOPMENT AND USE OF GAMIFIED LEARNING SOFTWARE
Anatolii Pashko, H. Y. Holubov
Journal of Numerical and Applied Mathematics (2024), Iss. 1, pp. 66-75
Closed Access
Anatolii Pashko, H. Y. Holubov
Journal of Numerical and Applied Mathematics (2024), Iss. 1, pp. 66-75
Closed Access
Kahoot!-Based Interactive Multimedia: Can it Increase Social Studies Learning Interest?
Sujarwo Sujarwo, Arita Marini, Gusti Yarmi, et al.
Jurnal Penelitian dan Pengembangan Pendidikan (2024) Vol. 8, Iss. 2, pp. 390-397
Open Access
Sujarwo Sujarwo, Arita Marini, Gusti Yarmi, et al.
Jurnal Penelitian dan Pengembangan Pendidikan (2024) Vol. 8, Iss. 2, pp. 390-397
Open Access
Mobile augmented reality techniques with gamification to enhance learnability for higher institute students of chemistry course
Entisar Alhadi Al Ghawail, Sadok Ben Yahia
Journal of Applied Research in Higher Education (2024)
Closed Access
Entisar Alhadi Al Ghawail, Sadok Ben Yahia
Journal of Applied Research in Higher Education (2024)
Closed Access
Engaging Minds
Habeeb Ur Rahiman, Rashmi Kodikal, Fathima Mehnaz, et al.
Advances in educational technologies and instructional design book series (2024), pp. 145-168
Closed Access
Habeeb Ur Rahiman, Rashmi Kodikal, Fathima Mehnaz, et al.
Advances in educational technologies and instructional design book series (2024), pp. 145-168
Closed Access
Exploring the effects of gender in skills acquisition in collaborative learning based on the ontological clustering model
Asma Hadyaoui, Lilia Cheniti‐Belcadhi
Journal of Computer Assisted Learning (2023) Vol. 40, Iss. 6, pp. 2484-2495
Closed Access | Times Cited: 1
Asma Hadyaoui, Lilia Cheniti‐Belcadhi
Journal of Computer Assisted Learning (2023) Vol. 40, Iss. 6, pp. 2484-2495
Closed Access | Times Cited: 1
GAMIFICATION AND SOLO TAXONOMY: A STRATEGY TO PROMOTE ACTIVE ENGAGEMENT AND DISCIPLINE IN ENGLISH LANGUAGE LEARNING
Nyayu Yayu Suryani, M. Husni Syahbani
English Review Journal of English Education (2023) Vol. 11, Iss. 3, pp. 777-786
Open Access | Times Cited: 1
Nyayu Yayu Suryani, M. Husni Syahbani
English Review Journal of English Education (2023) Vol. 11, Iss. 3, pp. 777-786
Open Access | Times Cited: 1
Developing Character Education based on Gamification: A Study of Gamification for E-Learning
Ni Putu Eka Merliana, I Made Oka Widyantara, Ni Made Ary Esta Dewi Wirastuti, et al.
(2023), pp. 133-138
Closed Access
Ni Putu Eka Merliana, I Made Oka Widyantara, Ni Made Ary Esta Dewi Wirastuti, et al.
(2023), pp. 133-138
Closed Access
STRATEGI PEMBELAJARAN MUSIK PERKUSI UNTUK PESERTA DIDIK TUNA RUNGU
Rr. Diana Insyafari
JURNAL RISET RUMPUN ILMU PENDIDIKAN (2022) Vol. 1, Iss. 2, pp. 341-348
Open Access
Rr. Diana Insyafari
JURNAL RISET RUMPUN ILMU PENDIDIKAN (2022) Vol. 1, Iss. 2, pp. 341-348
Open Access