
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
The gamification as a tool to increase employee skills through interactives work instructions training
Marcelo Silva Pereira, Marcelo Albuquerque de Oliveira, Andréia Vieira, et al.
Procedia Computer Science (2018) Vol. 138, pp. 630-637
Open Access | Times Cited: 41
Marcelo Silva Pereira, Marcelo Albuquerque de Oliveira, Andréia Vieira, et al.
Procedia Computer Science (2018) Vol. 138, pp. 630-637
Open Access | Times Cited: 41
Showing 1-25 of 41 citing articles:
Serious Games and Gamification in the Corporate Training Environment: a Literature Review
Kristi Larson
TechTrends (2019) Vol. 64, Iss. 2, pp. 319-328
Closed Access | Times Cited: 165
Kristi Larson
TechTrends (2019) Vol. 64, Iss. 2, pp. 319-328
Closed Access | Times Cited: 165
Strategies, Methods, and Supports for Developing Skills within Learning Communities: A Systematic Review of the Literature
Majid Zamiri, Ali Esmaeili
Administrative Sciences (2024) Vol. 14, Iss. 9, pp. 231-231
Open Access | Times Cited: 12
Majid Zamiri, Ali Esmaeili
Administrative Sciences (2024) Vol. 14, Iss. 9, pp. 231-231
Open Access | Times Cited: 12
Gamification for Recruitment and Job Training: Model, Taxonomy, and Challenges
Iqra Obaid, Muhammad Shoaib Farooq, Adnan Abid
IEEE Access (2020) Vol. 8, pp. 65164-65178
Open Access | Times Cited: 52
Iqra Obaid, Muhammad Shoaib Farooq, Adnan Abid
IEEE Access (2020) Vol. 8, pp. 65164-65178
Open Access | Times Cited: 52
Gamifikasi (Gamification) Konsep dan Penerapan
Fitri Marisa, Tubagus Mohammad Akhriza, Anastasia Lidya Maukar, et al.
JOINTECS (Journal of Information Technology and Computer Science) (2020) Vol. 5, Iss. 3, pp. 219-219
Open Access | Times Cited: 51
Fitri Marisa, Tubagus Mohammad Akhriza, Anastasia Lidya Maukar, et al.
JOINTECS (Journal of Information Technology and Computer Science) (2020) Vol. 5, Iss. 3, pp. 219-219
Open Access | Times Cited: 51
Current state of research & outlook of gamification for manufacturing
Makenzie Keepers, Isabelle Nesbit, David Romero, et al.
Journal of Manufacturing Systems (2022) Vol. 64, pp. 303-315
Open Access | Times Cited: 23
Makenzie Keepers, Isabelle Nesbit, David Romero, et al.
Journal of Manufacturing Systems (2022) Vol. 64, pp. 303-315
Open Access | Times Cited: 23
Gamification in education and training: A literature review
Serafeim A. Triantafyllou, Christos K. Georgiadis, Theodosios Sapounidis
International Review of Education (2025)
Open Access
Serafeim A. Triantafyllou, Christos K. Georgiadis, Theodosios Sapounidis
International Review of Education (2025)
Open Access
The impact of gamification on training, work engagement, and job satisfaction in banking
Marcelo Magioli Sereno, Huat Bin Ang
International Journal of Training and Development (2024) Vol. 28, Iss. 3, pp. 362-384
Open Access | Times Cited: 2
Marcelo Magioli Sereno, Huat Bin Ang
International Journal of Training and Development (2024) Vol. 28, Iss. 3, pp. 362-384
Open Access | Times Cited: 2
How Has Gamification in the Production Sector Been Developed in the Manufacturing and Construction Workplaces?
Regina Maria Cunha Leite, Lynn Rosalina Gama Alves, Larissa da Silva Paes Cardoso, et al.
Buildings (2023) Vol. 13, Iss. 10, pp. 2614-2614
Open Access | Times Cited: 6
Regina Maria Cunha Leite, Lynn Rosalina Gama Alves, Larissa da Silva Paes Cardoso, et al.
Buildings (2023) Vol. 13, Iss. 10, pp. 2614-2614
Open Access | Times Cited: 6
The Evolution of Enterprise Gamification in the Digital Era and the Role of Value-Based Models
Ibelema Sam-Epelle, Olakunle Olayinka, Peter Jones
Sustainability (2022) Vol. 14, Iss. 15, pp. 9251-9251
Open Access | Times Cited: 8
Ibelema Sam-Epelle, Olakunle Olayinka, Peter Jones
Sustainability (2022) Vol. 14, Iss. 15, pp. 9251-9251
Open Access | Times Cited: 8
Digitalization of Work Instructions in Production Plant
Gaurav Garg, Roy Andersson, Mauro Caporuscio
Advances in transdisciplinary engineering (2024)
Open Access | Times Cited: 1
Gaurav Garg, Roy Andersson, Mauro Caporuscio
Advances in transdisciplinary engineering (2024)
Open Access | Times Cited: 1
Adopting a Gamified Approach of Conducting Viva Voce in an Undergraduate Lab Module
Sam Boon Kiat Koh, Shueh Yee Tai, Fun Man Fung
Journal of Chemical Education (2021) Vol. 98, Iss. 6, pp. 2017-2022
Closed Access | Times Cited: 7
Sam Boon Kiat Koh, Shueh Yee Tai, Fun Man Fung
Journal of Chemical Education (2021) Vol. 98, Iss. 6, pp. 2017-2022
Closed Access | Times Cited: 7
Gamification Model for Developing E-Learning in Libyan Higher Education
Entisar Alhadi Al Ghawail, Sadok Ben Yahia, Joma Rajab Alrzini
Smart innovation, systems and technologies (2021), pp. 97-110
Closed Access | Times Cited: 6
Entisar Alhadi Al Ghawail, Sadok Ben Yahia, Joma Rajab Alrzini
Smart innovation, systems and technologies (2021), pp. 97-110
Closed Access | Times Cited: 6
Designing an Engagement’s Technological Tool: User Needs and Motivations in a Humanized Way
Juliana Salvadorinho, Andreia Vitória, Carlos Ferreira, et al.
Lecture notes in computer science (2022), pp. 266-279
Closed Access | Times Cited: 4
Juliana Salvadorinho, Andreia Vitória, Carlos Ferreira, et al.
Lecture notes in computer science (2022), pp. 266-279
Closed Access | Times Cited: 4
Knowledge Management System Design using Gamification: A Case study of the e-Government Laboratory, Universitas Indonesia
Mochammad Arief Hermawan Sutoyo, Hendri Priyambowo, Afifah Nurzahra, et al.
(2019), pp. 1-5
Closed Access | Times Cited: 4
Mochammad Arief Hermawan Sutoyo, Hendri Priyambowo, Afifah Nurzahra, et al.
(2019), pp. 1-5
Closed Access | Times Cited: 4
Mobile Gamification Applied to Employee Productivity in Companies: A Systematic Review
Miguel Angel Cardoso Miranda, Alfredo Daza Vergaray
TEM Journal (2021), pp. 1869-1878
Open Access | Times Cited: 4
Miguel Angel Cardoso Miranda, Alfredo Daza Vergaray
TEM Journal (2021), pp. 1869-1878
Open Access | Times Cited: 4
Improving the Efficiency of Using LMS Moodle in the Educational Process by Implementing Gamification Technologies
А. А. Курочкина, Olga V. Lukina, Sergey Krasnov, et al.
Lecture notes in networks and systems (2024), pp. 419-435
Closed Access
А. А. Курочкина, Olga V. Lukina, Sergey Krasnov, et al.
Lecture notes in networks and systems (2024), pp. 419-435
Closed Access
Employees' Engagement Issues in Online Training Applications
Abdullatif Saleh Alfaqiri, Siti Fadzilah Mat Noor, Noraidah Sahari Ashaari
(2019), pp. 290-295
Closed Access | Times Cited: 3
Abdullatif Saleh Alfaqiri, Siti Fadzilah Mat Noor, Noraidah Sahari Ashaari
(2019), pp. 290-295
Closed Access | Times Cited: 3
Use of Gamification in Employee Training and Development
Lasha Abuladze
(2023), pp. 1-10
Open Access | Times Cited: 1
Lasha Abuladze
(2023), pp. 1-10
Open Access | Times Cited: 1
Diagnosis Model Proposal for Improvement Opportunity in Project Management: An Approach from the Perspective of Lean Waste
Marcelo Silva Pereira, Marcelo Albuquerque de Oliveira, Fabiana David de Oliveira Gomes
Springer proceedings in mathematics & statistics (2023), pp. 107-118
Closed Access | Times Cited: 1
Marcelo Silva Pereira, Marcelo Albuquerque de Oliveira, Fabiana David de Oliveira Gomes
Springer proceedings in mathematics & statistics (2023), pp. 107-118
Closed Access | Times Cited: 1
The Effectiveness and Attractiveness of Employer Branding: The Effects and Role of Gamification in Recruitment Activities
Lasha Abuladze, Lumbardha Hasimi
(2023), pp. 34-38
Closed Access | Times Cited: 1
Lasha Abuladze, Lumbardha Hasimi
(2023), pp. 34-38
Closed Access | Times Cited: 1
Gamification as a New Format of Projects Method in Blended Learning Conditions Studying Disciplines of the Pedagogical Cycle
Oleksii Nalyvaiko, Оksana Zhukova, Liudmyla Ivanenko, et al.
Revista Romaneasca pentru Educatie Multidimensionala (2021) Vol. 13, Iss. 4, pp. 17-30
Open Access | Times Cited: 3
Oleksii Nalyvaiko, Оksana Zhukova, Liudmyla Ivanenko, et al.
Revista Romaneasca pentru Educatie Multidimensionala (2021) Vol. 13, Iss. 4, pp. 17-30
Open Access | Times Cited: 3
Gamification of ERP Training in Local Governments
В. А. Кныш, Kaitlyn Patrick, Fan Zhao
Lecture notes in computer science (2021), pp. 20-32
Closed Access | Times Cited: 2
В. А. Кныш, Kaitlyn Patrick, Fan Zhao
Lecture notes in computer science (2021), pp. 20-32
Closed Access | Times Cited: 2
Measuring the Influence of Gamification Features to Needs Satisfaction
Angelica Shania, Ir. C. O. Budi Permadi ISKANDAR
(2021) Vol. 19, pp. 1-7
Closed Access | Times Cited: 2
Angelica Shania, Ir. C. O. Budi Permadi ISKANDAR
(2021) Vol. 19, pp. 1-7
Closed Access | Times Cited: 2
O PROCESSO DE ENSINO-APRENDIZAGEM POR MEIO DE SIMULAÇÃO E JOGO: UMA ANÁLISE BIBLIOMÉTRICA
Simone B. Sartori, Marcelo Merizio, Sidnei Gripa
Revista Visão Gestão Organizacional (2020) Vol. 9, Iss. 1, pp. 84-99
Open Access | Times Cited: 1
Simone B. Sartori, Marcelo Merizio, Sidnei Gripa
Revista Visão Gestão Organizacional (2020) Vol. 9, Iss. 1, pp. 84-99
Open Access | Times Cited: 1
Engenharia de produção: Inovação na indústria 4.0
Suelânia Cristina Gonzaga de Figueiredo, Cibelly Arianda Matos dos Santos, Luciane Farias Ribas
(2020)
Open Access | Times Cited: 1
Suelânia Cristina Gonzaga de Figueiredo, Cibelly Arianda Matos dos Santos, Luciane Farias Ribas
(2020)
Open Access | Times Cited: 1