OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Virtual reality geographical interactive scene semantics research for immersive geography learning
Zhihan Lv, Xiaoming Li, Wenbin Li
Neurocomputing (2017) Vol. 254, pp. 71-78
Closed Access | Times Cited: 144

Showing 1-25 of 144 citing articles:

Virtual Reality and Its Applications in Education: Survey
Dorota Kamińska, Tomasz Sapiński, S. Wiak, et al.
Information (2019) Vol. 10, Iss. 10, pp. 318-318
Open Access | Times Cited: 358

Systematic literature review and bibliometric analysis on virtual reality and education
Mario Rojas Sánchez, Pedro R. Palos‐Sánchez, José Antonio Folgado-Fernández
Education and Information Technologies (2022) Vol. 28, Iss. 1, pp. 155-192
Open Access | Times Cited: 313

Effects of an immersive virtual reality‐based classroom on students’ learning performance in science lessons
Ruixue Liu, Lei Wang, Lei Jing, et al.
British Journal of Educational Technology (2020) Vol. 51, Iss. 6, pp. 2034-2049
Closed Access | Times Cited: 196

Measurement framework for assessing disruptive innovations
Jianfeng Guo, Jiaofeng Pan, Jianxin Guo, et al.
Technological Forecasting and Social Change (2018) Vol. 139, pp. 250-265
Open Access | Times Cited: 120

Aplicación de los metaversos y la realidad virtual en la enseñanza
Jhonier David Anacona Ortiz, Edwin Eduardo Millán Rojas, Carlos Alberto Gómez Cano
Entre ciencia e ingeniería (2019) Vol. 13, Iss. 25, pp. 59-67
Open Access | Times Cited: 62

Efficiency Analysis of Machine Learning Intelligent Investment Based on K-Means Algorithm
Liang Li, Jia Wang, Xuetao Li
IEEE Access (2020) Vol. 8, pp. 147463-147470
Open Access | Times Cited: 57

Understanding the pedagogical potential of Interactive Spherical Video-based Virtual Reality from the teachers’ perspective through the ACE framework
Jie Geng, Ching Sing Chai, Morris Siu‐Yung Jong, et al.
Interactive Learning Environments (2019) Vol. 29, Iss. 4, pp. 618-633
Closed Access | Times Cited: 56

Comprehensive systematic review on virtual reality for cultural heritage practices: coherent taxonomy and motivations
Hwei Teeng Chong, Chen Kim Lim, Ahmad Rafi, et al.
Multimedia Systems (2021) Vol. 28, Iss. 3, pp. 711-726
Closed Access | Times Cited: 44

Hybrid RMDL-CNN for speech recognition from unclear speech signal
Raja Bhargava, N. Arivazhagan, Kunchala Suresh Babu
International Journal of Speech Technology (2025)
Closed Access

The Investigation of Mobile Virtual Reality Application Instructional Content in Geography Education: Academic Achievement, Presence, and Student Interaction
Durmuş Özdemir, Faruk Öztürk
International Journal of Human-Computer Interaction (2022) Vol. 38, Iss. 16, pp. 1487-1503
Closed Access | Times Cited: 27

Virtual Reality Human–Computer Interactive English Education Experience System Based on Mobile Terminal
Chen Shan, Jiayi Wang
International Journal of Human-Computer Interaction (2023) Vol. 40, Iss. 13, pp. 3560-3569
Closed Access | Times Cited: 15

PENGEMBANGAN MEDIA PEMBELAJARAN BERBASIS VIRTUAL REALITY UNTUK MENINGKATKAN HASIL BELAJAR PESERTA DIDIK SEKOLAH DASAR
Mardiki Supriadi, L.Virginayoga Hignasari
KOMIK (Konferensi Nasional Teknologi Informasi dan Komputer) (2019) Vol. 3, Iss. 1
Open Access | Times Cited: 31

Application of VR in the Experimental Teaching of Animation Art
Xi Deng, Jieqing Lei, Mobai Chen
Mobile Information Systems (2021) Vol. 2021, pp. 1-7
Open Access | Times Cited: 23

Light Field Visualization for Training and Education: A Review
Mary Guindy, Peter A. Kara
Electronics (2024) Vol. 13, Iss. 5, pp. 876-876
Open Access | Times Cited: 3

Application of Artificial Intelligence Technology in Cross-Cultural Communication of Intangible Cultural Heritage
Jiankun Zhang, Yanhui Jing
Mathematical Problems in Engineering (2022) Vol. 2022, pp. 1-12
Open Access | Times Cited: 14

Design of Virtual Reality Zoos Through Internet of Things (IoT) for Student Learning about Wild Animals
Fatma Sukmawati, Eka Budhi Santosa, Triana Rejekiningsih
Revue d intelligence artificielle (2023) Vol. 37, Iss. 2, pp. 483-492
Open Access | Times Cited: 8

Football players’ strength training method using image processing based on machine learning
Xiaoxiang Cao, Xiaodong Zhao, Huan Tang, et al.
PLoS ONE (2023) Vol. 18, Iss. 6, pp. e0287433-e0287433
Open Access | Times Cited: 8

Personalized Movie Recommendation Method Based on Deep Learning
Jingdong Liu, Won‐Ho Choi, Jun Liu
Mathematical Problems in Engineering (2021) Vol. 2021, pp. 1-12
Open Access | Times Cited: 19

The Impact of Risk-Aware Consumer Trust on CB E-Commerce Platforms and Purchase Intention
Yi Sun‡, Yunrong Li
Journal of Global Information Management (2021) Vol. 30, Iss. 3, pp. 1-13
Open Access | Times Cited: 19

Computer 5G Virtual Reality Environment 3D Clothing Design
Huabai Liu
Mobile Information Systems (2022) Vol. 2022, pp. 1-17
Open Access | Times Cited: 13

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