OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The impact of eye-tracking games as a training case on students' learning interest and continuous learning intention in game design courses: Taking Flappy Bird as an example
Chao Gu, Jiangjie Chen, Jiacheng Lin, et al.
Learning and Motivation (2022) Vol. 78, pp. 101808-101808
Closed Access | Times Cited: 22

Showing 22 citing articles:

The Effect of Using Augmented Reality Technology in Takeaway Food Packaging to Improve Young Consumers’ Negative Evaluations
Chao Gu, Tingting Huang, Wei Wei, et al.
Agriculture (2023) Vol. 13, Iss. 2, pp. 335-335
Open Access | Times Cited: 35

Leveling up in corporate training: Unveiling the power of gamification to enhance knowledge retention, knowledge sharing, and job performance
Alexandru Căpățînă, David Juárez Varón, Adrian Micu, et al.
Journal of Innovation & Knowledge (2024) Vol. 9, Iss. 3, pp. 100530-100530
Open Access | Times Cited: 6

Is there any way to increase consumers’ purchase intention regarding surplus food blind-boxes? An exploratory study
Jie Sun, Yanan Wang, Chun Yang, et al.
BMC Psychology (2024) Vol. 12, Iss. 1
Open Access | Times Cited: 5

Determinants of consumer adoption of multilingual self-service ordering systems in fast food restaurants
Luming Wang, Cui Yin, Jie Sun, et al.
Acta Psychologica (2024) Vol. 245, pp. 104216-104216
Open Access | Times Cited: 5

How to improve users' purchase intention of agricultural products through live streaming systems?
Chao Gu, Xin Sun, Wei Wei, et al.
Acta Psychologica (2025) Vol. 254, pp. 104883-104883
Closed Access

Intention to Adopt Digital Games for Safety Training in Young Farm Operators: The Role of Ease of Use, Perceived Usefulness, and Game Design Characteristics
Lucia Vigoroso, Michele Roccato, Eugenio Cavallo, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-10
Closed Access | Times Cited: 2

The impact of students' lack of learning motivation and teachers' teaching methods on innovation resistance in the context of big data
Ziquan Feng, Xiao Han
Learning and Motivation (2024) Vol. 87, pp. 102020-102020
Closed Access | Times Cited: 2

Pengembangan Multimedia Interaktif Berbasis Android Pada Materi Kimia Sistem Koloid
Sri Setiawaty, Riska Imanda, Ayu Rahmi, et al.
Jurnal Penelitian Pendidikan IPA (2023) Vol. 9, Iss. 6, pp. 4851-4855
Open Access | Times Cited: 6

Development of STEM Learning based Android to Improving Students’ Logical Thinking Skills
Sri Setiawaty, Riska Imanda, Isna Rezkia Lukman, et al.
Jurnal Penelitian Pendidikan IPA (2022) Vol. 8, Iss. 6, pp. 2933-2936
Open Access | Times Cited: 9

The Effects of Digital Game-Based Learning in Technology-Oriented Course: A Case Study in the Biochemistry Department
Cengiz GÜNDÜZALP
Journal of Education in Science Environment and Health (2024), pp. 42-59
Open Access | Times Cited: 1

Lower Limb Muscle Forces in Table Tennis Footwork during Topspin Forehand Stroke Based on the OpenSim Musculoskeletal Model: A Pilot Study
Yuqi He, Shirui Shao, Gusztáv Fekete, et al.
Molecular & cellular biomechanics (2022) Vol. 19, Iss. 4, pp. 221-235
Open Access | Times Cited: 7

Effects of a personalized game on students’ outcomes and visual attention during digital citizenship learning
Patcharin Panjaburee, Gwo‐Jen Hwang, Ungsinun Intarakamhang, et al.
Cogent Education (2024) Vol. 11, Iss. 1
Open Access

PENGEMBANGAN MODUL DIGITAL MENGGUNAKAN FRAMEWORK TPACK UNTUK MENINGKATKAN KEMAMPUAN LIFE SKILLS SISWA
Marnita, Diding Nurdin, Eka Prihatin, et al.
Jurnal Penelitian Pendidikan IPA (2024) Vol. 10, Iss. 6, pp. 2956-2970
Open Access

From Edo Period to Present: Tracing the Development of Japanese Graphic Design in Posters
Nan Lin, Saiful Akram Bin Che Cob
Herança (2024) Vol. 7, Iss. 2, pp. 82-95
Open Access

Eye tracking research on readers’ interactions with multimodal texts: a mini-review
Al Ryanne Gabonada Gatcho, Jeremiah Paul Giron Manuel, Rocky James Guevarra Sarasua
Frontiers in Communication (2024) Vol. 9
Open Access

Analogical Study of Activation Concept in Neural Networks with Neat- Python Module
Nishit Kaul, Sameer Kaul, Majid Zaman, et al.
Revue d intelligence artificielle (2023) Vol. 37, Iss. 2, pp. 249-256
Open Access | Times Cited: 1

Educational Transformation Through Virtual Learning Environment (VLE) as an Effort to Improve Students' Critical Thinking Competence
Sri Setiawaty, Riska Imanda, Reza Putra
Jurnal Penelitian Pendidikan IPA (2023) Vol. 9, Iss. 9, pp. 6885-6889
Open Access | Times Cited: 1

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