
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Gamification and older adults: opportunities for gamification to support health promotion initiatives for older adults in the context of COVID-19
Becky K White, Annegret Martin, James White
The Lancet Regional Health - Western Pacific (2022) Vol. 35, pp. 100528-100528
Open Access | Times Cited: 22
Becky K White, Annegret Martin, James White
The Lancet Regional Health - Western Pacific (2022) Vol. 35, pp. 100528-100528
Open Access | Times Cited: 22
Showing 22 citing articles:
The impact of Exergames on emotional experience: a systematic review
Lucas Murrins Marques, Pedro Makoto Uchida, Sara Pinto Barbosa
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 22
Lucas Murrins Marques, Pedro Makoto Uchida, Sara Pinto Barbosa
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 22
Advancing Health Literacy in the Technological Era
Ana Tomé, Marlene Rosa, Emanuel Silva
Advances in healthcare information systems and administration book series (2024), pp. 65-88
Closed Access | Times Cited: 14
Ana Tomé, Marlene Rosa, Emanuel Silva
Advances in healthcare information systems and administration book series (2024), pp. 65-88
Closed Access | Times Cited: 14
A gamification approach for enhancing older adults' technology adoption and knowledge transfer: A case study in mobile payments technology
Siyang An, Chi Fai Cheung, Kelvin W. Willoughby
Technological Forecasting and Social Change (2024) Vol. 205, pp. 123456-123456
Closed Access | Times Cited: 8
Siyang An, Chi Fai Cheung, Kelvin W. Willoughby
Technological Forecasting and Social Change (2024) Vol. 205, pp. 123456-123456
Closed Access | Times Cited: 8
A comprehensive study on unraveling the advances of immersive technologies (VR/AR/MR/XR) in the healthcare sector during the COVID-19: Challenges and solutions
Habib Ullah Khan, Yasir Ali, Faheemullah Khan, et al.
Heliyon (2024) Vol. 10, Iss. 15, pp. e35037-e35037
Open Access | Times Cited: 5
Habib Ullah Khan, Yasir Ali, Faheemullah Khan, et al.
Heliyon (2024) Vol. 10, Iss. 15, pp. e35037-e35037
Open Access | Times Cited: 5
The Relationship Between Gamification User Types, Demographic Factors, and Gaming Habits
Ana Cláudia Guimarães Santos, Wilk Oliveira dos Santos, Julita Vassileva, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-15
Open Access
Ana Cláudia Guimarães Santos, Wilk Oliveira dos Santos, Julita Vassileva, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-15
Open Access
Enhancing digital healthcare through gamification: Cyberpsychology advancements in the Asia-Pacific
Chin Ike Tan, Brian Kee Mun Wong, Andrew Campbell
Elsevier eBooks (2025), pp. 99-119
Closed Access
Chin Ike Tan, Brian Kee Mun Wong, Andrew Campbell
Elsevier eBooks (2025), pp. 99-119
Closed Access
Gamification in Engineering Education during COVID-19: A Systematic Review on Design Considerations and Success Factors in its Implementation
Omar Chamorro-Atalaya, Guillermo Morales-Romero, Nicéforo Trinidad-Loli, et al.
International Journal of Learning Teaching and Educational Research (2023) Vol. 22, Iss. 6, pp. 301-327
Open Access | Times Cited: 9
Omar Chamorro-Atalaya, Guillermo Morales-Romero, Nicéforo Trinidad-Loli, et al.
International Journal of Learning Teaching and Educational Research (2023) Vol. 22, Iss. 6, pp. 301-327
Open Access | Times Cited: 9
Othering Older People’s Housing: Gaming Ageing to Support Future-Planning
Vikki McCall, Alasdair Rutherford, Alison Bowes, et al.
International Journal of Environmental Research and Public Health (2024) Vol. 21, Iss. 3, pp. 304-304
Open Access | Times Cited: 1
Vikki McCall, Alasdair Rutherford, Alison Bowes, et al.
International Journal of Environmental Research and Public Health (2024) Vol. 21, Iss. 3, pp. 304-304
Open Access | Times Cited: 1
Joining forces: Developing a smoking prevention intervention in social work organisations through co-creation with adolescents and youth workers
Kenji Leta, Emelien Lauwerier, Sara Willems, et al.
Children and Youth Services Review (2024) Vol. 163, pp. 107781-107781
Closed Access | Times Cited: 1
Kenji Leta, Emelien Lauwerier, Sara Willems, et al.
Children and Youth Services Review (2024) Vol. 163, pp. 107781-107781
Closed Access | Times Cited: 1
Empowering Elderly Fitness by Gamifying Walking: A Design Thinking Approach
Shriya Maind, Pranita Ranade, Indresh Kumar Verma
(2024), pp. 16-16
Open Access | Times Cited: 1
Shriya Maind, Pranita Ranade, Indresh Kumar Verma
(2024), pp. 16-16
Open Access | Times Cited: 1
Improving Older Adults’ Technology Adoption on Mobile Map: A Gamification Approach
Siyang An, Chi Fai Cheung, Y. T. Lo
International Journal of Human-Computer Interaction (2024), pp. 1-19
Closed Access | Times Cited: 1
Siyang An, Chi Fai Cheung, Y. T. Lo
International Journal of Human-Computer Interaction (2024), pp. 1-19
Closed Access | Times Cited: 1
ADL+: A Digital Toolkit for Multidomain Cognitive, Physical, and Nutritional Interventions to Prevent Cognitive Decline in Community-Dwelling Older Adults
Justin Chew, Zhiwei Zeng, Toh Hsiang Benny Tan, et al.
International Journal of Environmental Research and Public Health (2024) Vol. 22, Iss. 1, pp. 42-42
Open Access | Times Cited: 1
Justin Chew, Zhiwei Zeng, Toh Hsiang Benny Tan, et al.
International Journal of Environmental Research and Public Health (2024) Vol. 22, Iss. 1, pp. 42-42
Open Access | Times Cited: 1
A Digital Gaming Intervention to Strengthen the Social Networks of Older Dutch Adults: Mixed Methods Process Evaluation of a Digitally Conducted Randomized Controlled Trial
Jeroen H. M. Janssen, Bas D L Châtel, Nora Den Heijer, et al.
JMIR Formative Research (2023) Vol. 7, pp. e45173-e45173
Open Access | Times Cited: 3
Jeroen H. M. Janssen, Bas D L Châtel, Nora Den Heijer, et al.
JMIR Formative Research (2023) Vol. 7, pp. e45173-e45173
Open Access | Times Cited: 3
Detecting BrakTooth Attacks
Achyuth Nandikotkur, Issa Traoré, Mohammad Mamun
(2023)
Open Access | Times Cited: 2
Achyuth Nandikotkur, Issa Traoré, Mohammad Mamun
(2023)
Open Access | Times Cited: 2
Older adults and use of video games
Sacramento Pinazo Hernandis, Rosa Redolat, Antonio Víctor Martín‐García, et al.
Innovation The European Journal of Social Science Research (2024), pp. 1-17
Closed Access
Sacramento Pinazo Hernandis, Rosa Redolat, Antonio Víctor Martín‐García, et al.
Innovation The European Journal of Social Science Research (2024), pp. 1-17
Closed Access
Development and Validation of a Game for Older Adults on Lifestyles and Frailty
Ana da Conceição Alves Faria, María Manuela Martins, José Alberto Laredo‐Aguilera, et al.
Nursing Reports (2024) Vol. 14, Iss. 3, pp. 2499-2512
Open Access
Ana da Conceição Alves Faria, María Manuela Martins, José Alberto Laredo‐Aguilera, et al.
Nursing Reports (2024) Vol. 14, Iss. 3, pp. 2499-2512
Open Access
Using nudges to promote health among older adults: A scoping review
Ruotong Peng, Yunfei Du, Jing Chang, et al.
International Journal of Nursing Studies (2024) Vol. 161, pp. 104946-104946
Closed Access
Ruotong Peng, Yunfei Du, Jing Chang, et al.
International Journal of Nursing Studies (2024) Vol. 161, pp. 104946-104946
Closed Access
"My Lockdown Escape": A Data Collection Approach based on Gamification and Crowdsourcing for Subjective Perspectives, Self-Empathy, and Memories about Past Experiences
Andrea Tocchetti, Silvia Maria Talenti, Marco Brambilla
(2024), pp. 14-20
Open Access
Andrea Tocchetti, Silvia Maria Talenti, Marco Brambilla
(2024), pp. 14-20
Open Access
Functional Ability and Survival of the Care Homes Residents Aged 85+: Ten-year Follow-up Study
Goran Slivšek, Vesna Bišof, Tanja Ćorić, et al.
Ageing International (2024) Vol. 50, Iss. 1
Closed Access
Goran Slivšek, Vesna Bišof, Tanja Ćorić, et al.
Ageing International (2024) Vol. 50, Iss. 1
Closed Access
A Digital Gaming Intervention to Strengthen the Social Networks of Older Dutch Adults: Mixed Methods Process Evaluation of a Digitally Conducted Randomized Controlled Trial (Preprint)
Jeroen H. M. Janssen, Bas D L Châtel, Nora Den Heijer, et al.
(2022)
Open Access | Times Cited: 1
Jeroen H. M. Janssen, Bas D L Châtel, Nora Den Heijer, et al.
(2022)
Open Access | Times Cited: 1
Geriatric Health Is the Missing Link in Medical Education
Amir Mohammad Salehi, Ensiyeh Jenabi, Mohamad Hosein Biglarkhani
Journal of Education and Community Health (2023) Vol. 10, Iss. 1, pp. 60-61
Closed Access
Amir Mohammad Salehi, Ensiyeh Jenabi, Mohamad Hosein Biglarkhani
Journal of Education and Community Health (2023) Vol. 10, Iss. 1, pp. 60-61
Closed Access
ADL+: a digital toolkit for cognitive assessment and multidomain intervention for prevention of cognitive decline in community-dwelling older adults – a proof-of-concept study (Preprint)
Justin Chew, Zhi Wei Zeng, Toh Hsiang Benny Tan, et al.
(2023)
Closed Access
Justin Chew, Zhi Wei Zeng, Toh Hsiang Benny Tan, et al.
(2023)
Closed Access