
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Automated playtesting in collectible card games using evolutionary algorithms: A case study in hearthstone
Pablo García‐Sánchez, Alberto Tonda, Antonio M. Mora, et al.
Knowledge-Based Systems (2018) Vol. 153, pp. 133-146
Closed Access | Times Cited: 39
Pablo García‐Sánchez, Alberto Tonda, Antonio M. Mora, et al.
Knowledge-Based Systems (2018) Vol. 153, pp. 133-146
Closed Access | Times Cited: 39
Showing 1-25 of 39 citing articles:
Mapping hearthstone deck spaces through MAP-elites with sliding boundaries
Matthew C. Fontaine, Scott Lee, L. B. Soros, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2019)
Open Access | Times Cited: 58
Matthew C. Fontaine, Scott Lee, L. B. Soros, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2019)
Open Access | Times Cited: 58
Dungeons & Replicants: Automated Game Balancing via Deep Player Behavior Modeling
Johannes Pfau, Antonios Liapis, Georg Volkmar, et al.
2021 IEEE Conference on Games (CoG) (2020), pp. 431-438
Closed Access | Times Cited: 37
Johannes Pfau, Antonios Liapis, Georg Volkmar, et al.
2021 IEEE Conference on Games (CoG) (2020), pp. 431-438
Closed Access | Times Cited: 37
Video Game Automated Testing Approaches: An Assessment Framework
Aghyad Albaghajati, Moataz Ahmed
IEEE Transactions on Games (2020) Vol. 15, Iss. 1, pp. 81-94
Closed Access | Times Cited: 29
Aghyad Albaghajati, Moataz Ahmed
IEEE Transactions on Games (2020) Vol. 15, Iss. 1, pp. 81-94
Closed Access | Times Cited: 29
Balancing Gender Identity and Gamer Identity: Gender Issues Faced by Wang ‘BaiZe’ Xinyu at the 2017 Hearthstone Summer Championship
Sam Schelfhout, Matthew T. Bowers, Y. Andrew Hao
Games and Culture (2019) Vol. 16, Iss. 1, pp. 22-41
Closed Access | Times Cited: 29
Sam Schelfhout, Matthew T. Bowers, Y. Andrew Hao
Games and Culture (2019) Vol. 16, Iss. 1, pp. 22-41
Closed Access | Times Cited: 29
Optimizing Hearthstone agents using an evolutionary algorithm
Pablo García‐Sánchez, Alberto Tonda, Antonio J. Fernández, et al.
Knowledge-Based Systems (2019) Vol. 188, pp. 105032-105032
Open Access | Times Cited: 28
Pablo García‐Sánchez, Alberto Tonda, Antonio J. Fernández, et al.
Knowledge-Based Systems (2019) Vol. 188, pp. 105032-105032
Open Access | Times Cited: 28
The Many AI Challenges of Hearthstone
Amy K. Hoover, Julian Togelius, Scott Lee, et al.
KI - Künstliche Intelligenz (2019) Vol. 34, Iss. 1, pp. 33-43
Closed Access | Times Cited: 26
Amy K. Hoover, Julian Togelius, Scott Lee, et al.
KI - Künstliche Intelligenz (2019) Vol. 34, Iss. 1, pp. 33-43
Closed Access | Times Cited: 26
A Survey of Planning and Learning in Games
Fernando Duarte, Nuno Lau, Artur Pereira, et al.
Applied Sciences (2020) Vol. 10, Iss. 13, pp. 4529-4529
Open Access | Times Cited: 24
Fernando Duarte, Nuno Lau, Artur Pereira, et al.
Applied Sciences (2020) Vol. 10, Iss. 13, pp. 4529-4529
Open Access | Times Cited: 24
Evolving the Hearthstone Meta
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
2021 IEEE Conference on Games (CoG) (2019), pp. 1-8
Open Access | Times Cited: 23
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
2021 IEEE Conference on Games (CoG) (2019), pp. 1-8
Open Access | Times Cited: 23
Deep surrogate assisted MAP-elites for automated hearthstone deckbuilding
Yulun Zhang, Matthew C. Fontaine, Amy K. Hoover, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2022), pp. 158-167
Open Access | Times Cited: 10
Yulun Zhang, Matthew C. Fontaine, Amy K. Hoover, et al.
Proceedings of the Genetic and Evolutionary Computation Conference (2022), pp. 158-167
Open Access | Times Cited: 10
Dungeons & Replicants II: Automated Game Balancing Across Multiple Difficulty Dimensions via Deep Player Behavior Modeling
Johannes Pfau, Antonios Liapis, Georgios N. Yannakakis, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 217-227
Open Access | Times Cited: 9
Johannes Pfau, Antonios Liapis, Georgios N. Yannakakis, et al.
IEEE Transactions on Games (2022) Vol. 15, Iss. 2, pp. 217-227
Open Access | Times Cited: 9
The Effect of Mathematics Learning Approaches and Self-Regulation to Recognize the Concept of Early Numbers Ability
Jhoni Warmansyah, Restu Yuningsih, Evi Selva Nirwana, et al.
JPUD - Jurnal Pendidikan Usia Dini (2023) Vol. 17, Iss. 1, pp. 54-81
Open Access | Times Cited: 4
Jhoni Warmansyah, Restu Yuningsih, Evi Selva Nirwana, et al.
JPUD - Jurnal Pendidikan Usia Dini (2023) Vol. 17, Iss. 1, pp. 54-81
Open Access | Times Cited: 4
CLIP meets GamePhysics
Mohammad Reza Taesiri, Finlay Macklon, Cor‐Paul Bezemer
(2022), pp. 270-281
Open Access | Times Cited: 7
Mohammad Reza Taesiri, Finlay Macklon, Cor‐Paul Bezemer
(2022), pp. 270-281
Open Access | Times Cited: 7
Exploring reinforcement learning approaches for drafting in collectible card games
Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
Entertainment Computing (2022) Vol. 44, pp. 100526-100526
Closed Access | Times Cited: 6
Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
Entertainment Computing (2022) Vol. 44, pp. 100526-100526
Closed Access | Times Cited: 6
AI solutions for drafting in Magic: the Gathering
Henry N. Ward, Bobby Mills, Daniel J. Brooks, et al.
2021 IEEE Conference on Games (CoG) (2021), pp. 1-8
Open Access | Times Cited: 8
Henry N. Ward, Bobby Mills, Daniel J. Brooks, et al.
2021 IEEE Conference on Games (CoG) (2021), pp. 1-8
Open Access | Times Cited: 8
Visualizing AI Playtesting Data of 2D Side-scrolling Games
Shivam Agarwal, Christian Herrmann, Günter Wallner, et al.
2021 IEEE Conference on Games (CoG) (2020), pp. 572-575
Closed Access | Times Cited: 7
Shivam Agarwal, Christian Herrmann, Günter Wallner, et al.
2021 IEEE Conference on Games (CoG) (2020), pp. 572-575
Closed Access | Times Cited: 7
Evolving the Hearthstone Meta
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 6
Fernando de Mesentier Silva, Rodrigo Canaan, Scott Lee, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 6
Looking for archetypes: Applying game data mining to hearthstone decks
Antonio M. Mora, Alberto Tonda, Antonio Fernández-Ares, et al.
Entertainment Computing (2022) Vol. 43, pp. 100498-100498
Open Access | Times Cited: 4
Antonio M. Mora, Alberto Tonda, Antonio Fernández-Ares, et al.
Entertainment Computing (2022) Vol. 43, pp. 100498-100498
Open Access | Times Cited: 4
Evolving and training of Neural Network to Play DAMA Board Game Using NEAT Algorithm
Banaz Anwer Qader, Kamal H. Jihad, Mohammed Rashad Baker
Informatica (2022) Vol. 46, Iss. 5
Open Access | Times Cited: 4
Banaz Anwer Qader, Kamal H. Jihad, Mohammed Rashad Baker
Informatica (2022) Vol. 46, Iss. 5
Open Access | Times Cited: 4
Drafting in Collectible Card Games via Reinforcement Learning
Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
(2020)
Open Access | Times Cited: 5
Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
(2020)
Open Access | Times Cited: 5
Verifying Maze-Like Game Levels With Model Checker SPIN
Onur Tekik, Elif Sürer, Aysu Betin-Can
IEEE Access (2022) Vol. 10, pp. 66492-66510
Open Access | Times Cited: 3
Onur Tekik, Elif Sürer, Aysu Betin-Can
IEEE Access (2022) Vol. 10, pp. 66492-66510
Open Access | Times Cited: 3
Applying evolutionary methods for the optimization of an intrusion detection system to detect anomalies in network traffic flows
Antonio M. Mora, Pedro J. Muñoz‐Merino, Diego Hernández, et al.
Advances in computers (2024), pp. 313-347
Closed Access
Antonio M. Mora, Pedro J. Muñoz‐Merino, Diego Hernández, et al.
Advances in computers (2024), pp. 313-347
Closed Access
A Taxonomy of Collectible Card Games from a Game-Playing AI Perspective
Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
Lecture notes in computer science (2024), pp. 163-177
Closed Access
Ronaldo e Silva Vieira, Anderson Rocha Tavares, Luiz Chaimowicz
Lecture notes in computer science (2024), pp. 163-177
Closed Access
Agents for Automated User Experience Testing
Pedro M. Fernandes, Manuel Lopes, Rui Prada
(2021), pp. 247-253
Open Access | Times Cited: 4
Pedro M. Fernandes, Manuel Lopes, Rui Prada
(2021), pp. 247-253
Open Access | Times Cited: 4
Deck Building in Collectible Card Games using Genetic Algorithms: A Case Study of Legends of Code and Magic
Ya-Ju Yang, Tsung-Su Yeh, Tsung-Che Chiang
2021 IEEE Symposium Series on Computational Intelligence (SSCI) (2021), pp. 01-07
Closed Access | Times Cited: 4
Ya-Ju Yang, Tsung-Su Yeh, Tsung-Che Chiang
2021 IEEE Symposium Series on Computational Intelligence (SSCI) (2021), pp. 01-07
Closed Access | Times Cited: 4
Mapping Hearthstone Deck Spaces through MAP-Elites with Sliding Boundaries
Matthew C. Fontaine, Scott Lee, L. B. Soros, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 3
Matthew C. Fontaine, Scott Lee, L. B. Soros, et al.
arXiv (Cornell University) (2019)
Closed Access | Times Cited: 3