OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

An evolutionary approach for generating software models: The case of Kromaia in Game Software Engineering
Daniel Blasco, Jaime Font, Mar Zamorano, et al.
Journal of Systems and Software (2020) Vol. 171, pp. 110804-110804
Closed Access | Times Cited: 22

Showing 22 citing articles:

Introducing Phylogenetics in Search-based Software Engineering: Phylogenetics-aware SBSE
Daniel Blasco, Antonio Iglesias, Jorge Echeverría, et al.
ACM Transactions on Software Engineering and Methodology (2025)
Closed Access | Times Cited: 1

Boosting bug localization in software models of video games with simulations and component-specific genetic operations
Rodrigo Casamayor Moragriega, Lorena Arcega, Francisca Pérez, et al.
Software & Systems Modeling (2025)
Open Access

Software Product Families from a Phylogenetics Perspective for Video Game Content Generation
Samuel Navarro, Jorge Chueca, Daniel Blasco, et al.
(2025)
Closed Access

Leveraging Phylogenetics in Software Product Families: The Case of Latent Content Generation in Video Games
Jorge Chueca, Daniel Blasco, Carlos Cetina, et al.
(2024), pp. 113-124
Closed Access | Times Cited: 2

Phylogenix: Bringing phylogenetics to Unity
Samuel Navarro, Antonio Iglesias, Francisca Pérez, et al.
(2024), pp. 38-41
Closed Access | Times Cited: 1

Co-evolving scenarios and simulated players to locate bugs that arise from the interaction of software models of video games
Isis Roca, Óscar Pastor, Carlos Cetina, et al.
Information and Software Technology (2024) Vol. 169, pp. 107412-107412
Open Access | Times Cited: 1

Bug localization in game software engineering
Rodrigo Casamayor Moragriega, Lorena Arcega, Francisca Pérez, et al.
(2022), pp. 356-366
Closed Access | Times Cited: 7

Empowering the Human as the Fitness Function in Search-Based Model-Driven Engineering
Francisca Pérez, Jaime Font, Lorena Arcega, et al.
IEEE Transactions on Software Engineering (2021) Vol. 48, Iss. 11, pp. 4553-4568
Closed Access | Times Cited: 9

Procedural content improvement of game bosses with an evolutionary algorithm
Daniel Blasco, Jaime Font, Francisca Pérez, et al.
Multimedia Tools and Applications (2022) Vol. 82, Iss. 7, pp. 10277-10309
Closed Access | Times Cited: 6

Comparing software product lines and Clone and Own for game software engineering under two paradigms: Model-driven development and code-driven development
Jorge Chueca, Jose Ignacio Trasobares, África Domingo, et al.
Journal of Systems and Software (2023) Vol. 205, pp. 111824-111824
Closed Access | Times Cited: 3

Bug Localization in Model-Based Systems in the Wild
Lorena Arcega, Jaime Font, Øystein Haugen, et al.
ACM Transactions on Software Engineering and Methodology (2021) Vol. 31, Iss. 1, pp. 1-32
Closed Access | Times Cited: 8

Comparing UML-Based and DSL-Based Modeling from Subjective and Objective Perspectives
África Domingo, Jorge Echeverría, Óscar Pastor, et al.
Lecture notes in computer science (2021), pp. 483-498
Closed Access | Times Cited: 7

Evaluating the benefits of software product lines in game software engineering
Jose Ignacio Trasobares, África Domingo, Lorena Arcega, et al.
(2022)
Closed Access | Times Cited: 5

Studying the Influence and Distribution of the Human Effort in a Hybrid Fitness Function for Search-Based Model-Driven Engineering
Rodrigo Casamayor Moragriega, Carlos Cetina, Óscar Pastor, et al.
IEEE Transactions on Software Engineering (2023) Vol. 49, Iss. 12, pp. 5189-5202
Open Access | Times Cited: 2

Search-based co-creation of software models: The case of particle systems for video games
Jorge Chueca, Carlos Cetina, Óscar Pastor, et al.
Information and Software Technology (2024) Vol. 171, pp. 107466-107466
Closed Access

Comparing MDD and CcD in the Bug Localization Context: An Empirical Evaluation in Video Games
Isis Roca, África Domingo, Óscar Pastor, et al.
Lecture notes in computer science (2024), pp. 581-595
Closed Access

Comparison of search strategies for feature location in software models
Jorge Echeverría, Jaime Font, Francisca Pérez, et al.
Journal of Systems and Software (2021) Vol. 181, pp. 111037-111037
Closed Access | Times Cited: 4

Evaluating the influence of scope on feature location
África Domingo, Jorge Echeverría, Óscar Pastor, et al.
Information and Software Technology (2021) Vol. 140, pp. 106674-106674
Open Access | Times Cited: 1

Model for Semi-Automatic Serious Games Generation
Pedro Omar Silva-Vásquez, Viviana Yarel Rosales-Morales, Edgard Benítez–Guerrero, et al.
Applied Sciences (2023) Vol. 13, Iss. 8, pp. 5158-5158
Open Access

Search-Based Co-Creation of Software Models: The Case of Particle Systems for Video Games
Jorge Chueca, Carlos Cetina, Óscar Pastor, et al.
(2023)
Closed Access

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