OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Prevalence and risk factors of internet gaming disorder and problematic internet use before and during the COVID-19 pandemic: A large online survey of Japanese adults
Taiki Oka, Toshitaka Hamamura, Yuka Miyake, et al.
Journal of Psychiatric Research (2021) Vol. 142, pp. 218-225
Open Access | Times Cited: 105

Showing 1-25 of 105 citing articles:

Estimation of Behavioral Addiction Prevalence During COVID-19 Pandemic: A Systematic Review and Meta-analysis
Zainab Alimoradi, Aida Lotfi, Chung‐Ying Lin, et al.
Current Addiction Reports (2022) Vol. 9, Iss. 4, pp. 486-517
Open Access | Times Cited: 115

The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review
Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
Cyberpsychology Behavior and Social Networking (2022) Vol. 25, Iss. 6, pp. 334-354
Open Access | Times Cited: 84

Prevalence of problematic Internet use during the coronavirus disease 2019 pandemic
Julius Burkauskas, Julija Gečaitė-Stončienė, Zsolt Demetrovics, et al.
Current Opinion in Behavioral Sciences (2022) Vol. 46, pp. 101179-101179
Open Access | Times Cited: 55

Internet addiction in young adults: The role of impulsivity and codependency
Pierluigi Diotaiuti, Stefania Mancone, Stefano Corrado, et al.
Frontiers in Psychiatry (2022) Vol. 13
Open Access | Times Cited: 45

Risk and protective factors for (internet) gaming disorder: A meta-analysis of pre-COVID studies
Ivan Ropovik, Marcel Martončik, Peter Babinčák, et al.
Addictive Behaviors (2022) Vol. 139, pp. 107590-107590
Open Access | Times Cited: 43

Problematic Internet Use among Adolescents 18 Months after the Onset of the COVID-19 Pandemic
Frank W. Paulus, Jens Joas, Ida Gerstner, et al.
Children (2022) Vol. 9, Iss. 11, pp. 1724-1724
Open Access | Times Cited: 39

Internet use and internet-based addictive behaviours during coronavirus pandemic
Zrnka Kovačić Petrović, Tina Peraica, Dragica Kozarić‐Kovačić, et al.
Current Opinion in Psychiatry (2022) Vol. 35, Iss. 5, pp. 324-331
Closed Access | Times Cited: 37

Comorbidity among symptoms of internet gaming disorder, social withdrawal, and depression in 3430 young people in Hong Kong: A network analysis
Ted C. T. Fong, Alvin Junus, Ming Wen, et al.
Journal of Affective Disorders (2024) Vol. 359, pp. 319-326
Closed Access | Times Cited: 8

The Relationship between Internet Addiction, Internet Gaming and Anxiety among Medical Students in a Malaysian Public University during COVID-19 Pandemic
Nurazah Ismail, Ahmad Izzat Ahmad Tajjudin, Hafiz Jaafar, et al.
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 22, pp. 11870-11870
Open Access | Times Cited: 47

Addictive Internet Gaming Usage among Korean Adolescents before and after the Outbreak of the COVID-19 Pandemic: A Comparison of the Latent Profiles in 2018 and 2020
Dongil Kim, Junwon Lee
International Journal of Environmental Research and Public Health (2021) Vol. 18, Iss. 14, pp. 7275-7275
Open Access | Times Cited: 41

Problematic Media Use among Children up to the Age of 10: A Systematic Literature Review
Valeria Rega, Francesca Gioia, Valentina Boursier
International Journal of Environmental Research and Public Health (2023) Vol. 20, Iss. 10, pp. 5854-5854
Open Access | Times Cited: 18

Prevalence of Internet gaming disorder and its association with psychiatric comorbidities among a sample of adults in three Arab countries
Tourki Abdulmhsen Almutairi, Khaled Sultan Almutairi, Khaled Mohamed Ragab, et al.
Middle East Current Psychiatry (2023) Vol. 30, Iss. 1
Open Access | Times Cited: 15

The association between problematic internet use and burnout: A three-level meta-analysis
Peipei Mao, Zhihui Cai, Bizhong Chen, et al.
Journal of Affective Disorders (2024) Vol. 352, pp. 321-332
Closed Access | Times Cited: 4

Network analysis of the association between social anxiety and problematic smartphone use in college students
Wanying Xing, Xianyang Wang, Tingwei Feng, et al.
Frontiers in Psychiatry (2025) Vol. 16
Open Access

Treatment effects of art therapy on adolescents with problematic Internet gaming behavior
Doug Hyun Han, Sunhee K. Kim, Sun‐Joo Kim, et al.
The Arts in Psychotherapy (2025), pp. 102287-102287
Closed Access

Impact of prolonged digital device use on acquired comitant esotropia: ACE-DD study 2
Hirohito Iimori, Noriko Nishikawa, Sachiko Nishina, et al.
Japanese Journal of Ophthalmology (2025)
Open Access

The Impact of Internet Addiction on Digital Distraction: A Cognitive Dissonance Perspective
Leida Chen
Information Systems Management (2025), pp. 1-19
Closed Access

Do People Use Games to Compensate for Psychological Needs During Crises? A Mixed-Methods Study of Gaming During COVID-19 Lockdowns
Nick Ballou, Sebastian Deterding, Ioanna Iacovides, et al.
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-15
Open Access | Times Cited: 19

Validity, reliability, and correlates of the Smartphone Addiction Scale–Short Version among Japanese adults
Toshitaka Hamamura, Nao Kobayashi, Taiki Oka, et al.
BMC Psychology (2023) Vol. 11, Iss. 1
Open Access | Times Cited: 11

Examining the Indirect Effect of Online Gaming on Depression via Sleep Inequality and Anxiety—A Serial and Parallel Mediation Analysis
Tahani K. Alshammari, Sarah Alseraye, Aleksandra M. Rogowska, et al.
Journal of Clinical Medicine (2022) Vol. 11, Iss. 24, pp. 7293-7293
Open Access | Times Cited: 17

Smartphone and social network addiction in early adolescents: The role of self‐regulatory self‐efficacy in a pilot school‐based intervention
Ainzara Favini, Flavia Culcasi, Flavia Cirimele, et al.
Journal of Adolescence (2023) Vol. 96, Iss. 3, pp. 551-565
Open Access | Times Cited: 9

The relationship of game genres, in-game purchases, and playing duration with probable gaming disorder in two independent, large-scale online surveys of Japanese adults
Taiki Oka, Takatomi Kubo, Misa Murakami, et al.
Journal of Behavioral Addictions (2024) Vol. 13, Iss. 1, pp. 205-214
Open Access | Times Cited: 3

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