OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

All that glitters is not gold. The rise of gaming in the COVID-19 pandemic
Ángeles López Cabarcos, Domingo Ribeiro Soriano, Juan Piñeiro Chousa
Journal of Innovation & Knowledge (2020) Vol. 5, Iss. 4, pp. 289-296
Open Access | Times Cited: 98

Showing 1-25 of 98 citing articles:

A moderated mediation model for e-impulse buying tendency, customer satisfaction and intention to continue e-shopping
Pooja Goel, Satyanarayana Parayitam, Anuj Sharma, et al.
Journal of Business Research (2021) Vol. 142, pp. 1-16
Closed Access | Times Cited: 108

Tackling business model challenges in SME internationalization through digitalization
Wiebke Reim, Pirjo Yli-Viitala, Juha Arrasvuori, et al.
Journal of Innovation & Knowledge (2022) Vol. 7, Iss. 3, pp. 100199-100199
Open Access | Times Cited: 100

The future of work: How innovation and digitalization re-shape the workplace
Sascha Kraus, Alberto Ferraris, Alberto Bertello
Journal of Innovation & Knowledge (2023) Vol. 8, Iss. 4, pp. 100438-100438
Open Access | Times Cited: 59

Can we engage players with extended reality in gaming applications? A Stimulus-Organism-Response framework
Sri Mala Kalaiarasan, Ali Vafaei Zadeh, Haniruzila Hanifah, et al.
Entertainment Computing (2024) Vol. 50, pp. 100651-100651
Closed Access | Times Cited: 14

Impacts of customer incivility and abusive supervision on employee performance: a comparative study of the pre- and post-COVID-19 periods
Yuhyung Shin, Won‐Moo Hur, Hansol Hwang
Service Business (2021) Vol. 16, Iss. 2, pp. 309-330
Open Access | Times Cited: 55

Innovativeness and entrepreneurial performance of female entrepreneurs
Yangjie Huang, Ping Li, Jing Wang, et al.
Journal of Innovation & Knowledge (2022) Vol. 7, Iss. 4, pp. 100257-100257
Open Access | Times Cited: 52

Musculoskeletal disorders in video gamers – a systematic review
Chuck Tholl, Peter Bickmann, Konstantin Wechsler, et al.
BMC Musculoskeletal Disorders (2022) Vol. 23, Iss. 1
Open Access | Times Cited: 48

Social Support, Self-Regulation, and Psychological Skill Use in E-Athletes
Michael G. Trotter, Tristan J. Coulter, Paul Davis, et al.
Frontiers in Psychology (2021) Vol. 12
Open Access | Times Cited: 42

Digital Twins on the Resilience of Supply Chain Under COVID-19 Pandemic
Zhihan Lv, Liang Qiao, Abbas Mardani, et al.
IEEE Transactions on Engineering Management (2022) Vol. 71, pp. 10522-10533
Closed Access | Times Cited: 35

Initial coin offerings (ICOs): Why do they succeed?
José Campino, Ana Brochado, Álvaro Rosa
Financial Innovation (2022) Vol. 8, Iss. 1
Open Access | Times Cited: 32

Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic
Arianna Boldi, Amon Rapp, Maurizio Tirassa
Human-Computer Interaction (2022) Vol. 39, Iss. 5-6, pp. 338-379
Open Access | Times Cited: 32

How Responsible Innovation Builds Business Network Resilience to Achieve Sustainable Performance During Global Outbreaks: An Extended Resource-Based View
Xuemei Xie, Yonghui Wu, Cristina Blanco González‐Tejero
IEEE Transactions on Engineering Management (2022) Vol. 71, pp. 12194-12208
Closed Access | Times Cited: 29

Definitions of Esports: A Systematic Review and Thematic Analysis
Jessica Formosa, Nicholas O’Donnell, Ella Horton, et al.
Proceedings of the ACM on Human-Computer Interaction (2022) Vol. 6, Iss. CHI PLAY, pp. 1-45
Closed Access | Times Cited: 29

Preservice Teachers’ Knowledge and Attitudes toward Digital-Game-Based Language Learning
Jose Belda-Medina, José Ramón Calvo‐Ferrer
Education Sciences (2022) Vol. 12, Iss. 3, pp. 182-182
Open Access | Times Cited: 28

The influence of Twitch and sustainability on the stock returns of video game companies: Before and after COVID-19
Juan Piñeiro Chousa, Ángeles López Cabarcos, Ada M. Pérez-Pico, et al.
Journal of Business Research (2023) Vol. 157, pp. 113620-113620
Open Access | Times Cited: 16

Leveling up in corporate training: Unveiling the power of gamification to enhance knowledge retention, knowledge sharing, and job performance
Alexandru Căpățînă, David Juárez Varón, Adrian Micu, et al.
Journal of Innovation & Knowledge (2024) Vol. 9, Iss. 3, pp. 100530-100530
Open Access | Times Cited: 6

The Impact of Digital Marketing on the Esports Industry
Tiago Braga Fernandes, Bruno Sousa, Jorge Esparteiro Garcia, et al.
Advances in human resources management and organizational development book series (2025), pp. 581-602
Closed Access

Disordered gaming, loneliness, and family harmony in gamers before and during the COVID-19 pandemic
Dmitri Rozgonjuk, Halley M. Pontes, Bruno Schivinski, et al.
Addictive Behaviors Reports (2022) Vol. 15, pp. 100426-100426
Open Access | Times Cited: 25

Global labour markets and workplaces in the age of intelligent machines
Aleksandr Ključnikov, Elena G. Popkova, Bruno S. Sergi
Journal of Innovation & Knowledge (2023) Vol. 8, Iss. 4, pp. 100407-100407
Open Access | Times Cited: 14

Volatility analysis based on GARCH-type models: Evidence from the Chinese stock market
Yuling Wang, Yunshuang Xiang, Xinyu Lei, et al.
Economic Research-Ekonomska Istraživanja (2021) Vol. 35, Iss. 1, pp. 2530-2554
Open Access | Times Cited: 30

A Review of Social Media Website Users’ Interaction Paths with Governmental Accounts during the COVID-19 Pandemic
Amal Mohammed Nabil Abdul Azim Badr, Tarek Ismail Mohamed, Nassereldin Abdel Qadir Osman, et al.
Informatics (2022) Vol. 9, Iss. 3, pp. 50-50
Open Access | Times Cited: 21

Businesses model innovation: a key role in the internationalisation of SMEs in the era of digitalisation
Luu Tien Dung, Tran Dung
Journal of Innovation and Entrepreneurship (2024) Vol. 13, Iss. 1
Open Access | Times Cited: 3

Governance challenges in esports: a best practice framework for addressing integrity and wellbeing issues
Sarah Kelly, Stephanie Derrington, Shaun Star
International Journal of Sport Policy and Politics (2021) Vol. 14, Iss. 1, pp. 151-168
Closed Access | Times Cited: 26

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