OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Effects of violent video games on players’ and observers’ aggressive cognitions and aggressive behaviors
Qian Zhang, Yi Cao, JingJin Tian
Journal of Experimental Child Psychology (2020) Vol. 203, pp. 105005-105005
Closed Access | Times Cited: 19

Showing 19 citing articles:

The dark and bright side of video game consumption: Effects of violent and prosocial video games
Tobias Greitemeyer
Current Opinion in Psychology (2022) Vol. 46, pp. 101326-101326
Open Access | Times Cited: 38

Social comparison and aggression in mainland Chinese adolescents: testing the mediating role of self-control
Yaping Wang, Yanchun Liu, Huan Wang, et al.
Current Psychology (2025)
Closed Access

A Study on the Influence and Psychological Mechanism of Violent Video Games on Adolescent Aggression
善芳 程
Advances in Social Sciences (2025) Vol. 14, Iss. 01, pp. 47-53
Closed Access

Prospective Associations Between Preschool Exposure to Violent Televiewing and Externalizing Behavior in Middle Adolescent Boys and Girls
Linda S. Pagani, Amélie Beauchamp, Laurie-Anne Kosak, et al.
International Journal of Environmental Research and Public Health (2025) Vol. 22, Iss. 1, pp. 129-129
Open Access

Adolescent Aggression: A Narrative Review on the Potential Impact of Violent Video Games
Alejandro Borrego-Ruiz, Juan J. Borrego
Deleted Journal (2025) Vol. 7, Iss. 1, pp. 12-12
Open Access

Affective empathy mediates the positive effect of prosocial video games on young children’s sharing behavior
Yan Li, Tao Deng, Philipp Kanske
Cognitive Development (2023) Vol. 67, pp. 101343-101343
Closed Access | Times Cited: 10

When Games Influence Words: Gaming Addiction among College Students Increases Verbal Aggression through Risk-Biased Drifting in Decision-Making
Huina Teng, Lixin Zhu, Xuanyu Zhang, et al.
Behavioral Sciences (2024) Vol. 14, Iss. 8, pp. 699-699
Open Access | Times Cited: 3

Videojuegos y empatía. Del contenido violento a la actitud empática
Patricio Orozco Marín, Carmita Esperanza Villavicencio Aguilar, Wilson Javier Rojas Preciado
psicogente (2024)
Open Access | Times Cited: 1

The link between exposure to violent media, normative beliefs about aggression, self‐control, and aggression: A comparison of traditional and cyberbullying
Huiling Zhou, Xinyi Wei, Huaibin Jiang, et al.
Aggressive Behavior (2022) Vol. 49, Iss. 2, pp. 165-171
Closed Access | Times Cited: 6

Fear within the Frames: Horror Comics and Moral Danger
Scott Woodcock
Canadian Journal of Philosophy (2024), pp. 1-13
Open Access

Short-Term Effects of Competitive Video Games on Aggression: An Event-Related Potential Study
Jiayi Sun, Junyi Hao, Yanling Liu
Brain Sciences (2023) Vol. 13, Iss. 6, pp. 904-904
Open Access | Times Cited: 1

Systematic Literature Review of the Impact of Violent Acts in Video Game on a Person’s Behavior
Yehuda Kristiawan, Alvin Tristandy, Alexander Agung Santoso Gunawan, et al.
(2023)
Closed Access | Times Cited: 1

Computer games as a subject of psychological research – negative and positive aspects of gaming
Monika Paleczna
Replay The Polish Journal of Game Studies (2023) Vol. 9, Iss. 1, pp. 11-41
Open Access | Times Cited: 1

Video Game Preferences and Their Impact: Aggression and Sexualization Exposures among Indonesian Millennials
Yolanda Ghea, Andika Putra Pratama
Jurnal Sosioteknologi (2023) Vol. 22, Iss. 2, pp. 256-265
Open Access

Design of Novel Media Communication Platform Based on the Combination of Audio and Short Video Signal
Rui Lv
2022 4th International Conference on Smart Systems and Inventive Technology (ICSSIT) (2022), pp. 460-463
Closed Access

La Asociación que el Uso de Videojuegos tiene con el Aprovechamiento Académico y la Agresión de Estudiantes Universitarios
Yamil O. Ortiz-Ortiz, Andrea P. Torres-Lebrón, Alex L. Badillo-Cabrera, et al.
Revista Caribeña de Psicología (2022), pp. e6251-e6251
Open Access

Violent media effects: current theory and evidence
Craig A. Anderson, Christopher L. Groves, Sara Prot
Elsevier eBooks (2022), pp. 580-591
Closed Access

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