OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

How virtual reality shopping experience enhances consumer creativity: The mediating role of perceptual curiosity
Woo Bin Kim, Ho Jung Choo
Journal of Business Research (2022) Vol. 154, pp. 113378-113378
Closed Access | Times Cited: 40

Showing 1-25 of 40 citing articles:

Retailing in the metaverse: A framework of managerial considerations for success
Matthias Eggenschwiler, Marc Linzmajer, Anne L. Roggeveen, et al.
Journal of Retailing and Consumer Services (2024) Vol. 79, pp. 103791-103791
Closed Access | Times Cited: 21

Consumer behavior in immersive virtual reality retail environments: A systematic literature review using the stimuli‐organisms‐responses (S‐O‐r) model
Aysu Erensoy, Anuradha Mathrani, Alexander Schnack, et al.
Journal of Consumer Behaviour (2024) Vol. 23, Iss. 6, pp. 2781-2811
Open Access | Times Cited: 18

Transforming metaverse marketing into strategic agility in SMEs through mediating roles of IMT and CI: theoretical framework and research propositions
Kwabena Abrokwah-Larbi
Journal of Contemporary Marketing Science (2024) Vol. 7, Iss. 1, pp. 56-83
Closed Access | Times Cited: 17

How to drive the participation willingness of supply chain members in metaverse technology adoption?
Xiaole Wan, Guixian Zhang, Ye Yuan, et al.
Applied Soft Computing (2023) Vol. 145, pp. 110611-110611
Closed Access | Times Cited: 23

Does metaverse fidelity matter? Testing the impact of fidelity on consumer responses in virtual retail stores
Darius‐Aurel Frank, Anne O. Peschel, Tobias Otterbring, et al.
The International Review of Retail Distribution and Consumer Research (2024) Vol. 34, Iss. 2, pp. 251-284
Open Access | Times Cited: 8

The effects of Experience-Technology Fit (ETF) on consumption behavior: Extended Reality (XR) visitor experience
Timothy Jung, Sujin Bae, Natasha Moorhouse, et al.
Information Technology and People (2023)
Closed Access | Times Cited: 17

A systematic literature review and analysis of try-on technology: Virtual fitting rooms
Raheela Batool, Jian Mou
Data and Information Management (2023) Vol. 8, Iss. 2, pp. 100060-100060
Open Access | Times Cited: 12

Virtual reality and perceived learning effectiveness in accounting studies: the mediating role of task-technology fit
Dwi Ratmono, Ratna Sari, Sony Warsono, et al.
Cogent Business & Management (2024) Vol. 11, Iss. 1
Open Access | Times Cited: 4

From E-Commerce to the Metaverse: A Neuroscientific Analysis of Digital Consumer Behavior
Alessandro Fici, Marco Bilucaglia, Chiara Casiraghi, et al.
Behavioral Sciences (2024) Vol. 14, Iss. 7, pp. 596-596
Open Access | Times Cited: 4

Unleashing Creativity in the Metaverse: Generative AI and Multimodal Content
Abdulmotaleb El Saddik, Jamil Ahmad, Mustaqeem Khan, et al.
ACM Transactions on Multimedia Computing Communications and Applications (2025)
Open Access

CORES: Context-Aware Emotion-Driven Recommendation System-Based LLM to Improve Virtual Shopping Experiences
Abderrahim Lakehal, Adel Alti, Boubakeur Annane
Future Internet (2025) Vol. 17, Iss. 2, pp. 94-94
Open Access

Cognitive and cultural factors in metaverse acceptance: A TAM-based meta-analysis
L. Shashikumar Sharma, Neeraj Kaushık, Mohita Maggon, et al.
Acta Psychologica (2025) Vol. 254, pp. 104855-104855
Closed Access

CONDA: Introducing Context-Aware Decision Making Assistant in Virtual Reality for Interior Renovation
Yizhan Shao, Weitao You, Ziqing Zheng, et al.
International Journal of Human-Computer Interaction (2025), pp. 1-17
Closed Access

From immersive worlds to virtual showrooms: a taxonomy of virtual reality shopping applications
Sophia Elsholz, Jakob J. Korbel, Kevin Pham, et al.
Frontiers in Virtual Reality (2025) Vol. 6
Open Access

Consumer responses toward smart technology: A systematic review, synthesis, and future research agenda
Ayşegül Sağkaya Güngör, Tuğçe Ozansoy Çadırcı, Şirin Gizem Köse, et al.
International Journal of Consumer Studies (2024) Vol. 48, Iss. 3
Closed Access | Times Cited: 3

Consumption Preferences for Truffles and Truffle-Based Products: An Application of the PLS-SEM Model
Valentina Rosa Laganà, Fabio Lombardi, Donatella Di Gregorio, et al.
Sustainability (2024) Vol. 16, Iss. 12, pp. 5002-5002
Open Access | Times Cited: 3

Analyzing the Impact of Digital Fashion, Gaming, and the Metaverse on Social Presence in Digital Worlds Through a Literature Review
Tia Bilali, Evridiki Papahristou
Advances in marketing, customer relationship management, and e-services book series (2024), pp. 226-250
Closed Access | Times Cited: 2

The role of immersive spaces on the customer experience: An exploration of fashion metaverses
Bethan Alexander, Marta Blázquez, Courtney Chrimes, et al.
Psychology and Marketing (2024) Vol. 42, Iss. 2, pp. 539-553
Open Access | Times Cited: 2

Immersive technology and cause‐related marketing: The role of personalization and value co‐creation
Chi‐Cheng Luan, The Anh Phan
Journal of Consumer Behaviour (2023) Vol. 23, Iss. 3, pp. 1574-1596
Closed Access | Times Cited: 6

Virtual fashion experiences in virtual reality fashion show spaces
Se Jin Kim
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 5

Old house new home: Facilitating interior design with RedesignUS in virtual reality
Weitao You, Yizhan Shao, Ziqing Zheng, et al.
Displays (2023) Vol. 80, pp. 102555-102555
Closed Access | Times Cited: 4

Fantasy curiosity: a new theoretical perspective to understand anime pilgrimage
Chunxiao Li, Mingjun Ji, Scott McCabe, et al.
Current Issues in Tourism (2023), pp. 1-19
Closed Access | Times Cited: 4

What Triggers Customer Curiosity? Exploring the Role of Branded Content Experience Design on Customer Response
Seonjeong Lee
Journal of Hospitality & Tourism Research (2024)
Closed Access | Times Cited: 1

Perceiving Design Features in New Interaction Environments: Comparing Rendered Images, 360° Rotation, AR, Immersive and Non-Immersive VR, and Real Product Interaction
María Jesús Agost Torres, Margarita Vergara, Vicente Bayarri-Porcar
Applied Sciences (2024) Vol. 14, Iss. 11, pp. 4470-4470
Open Access | Times Cited: 1

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