OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Games-as-a-Disservice: Emergent value co-destruction in platform business models
Miikka J. Lehtonen, Mikko Vesa, J. Tuomas Harviainen
Journal of Business Research (2021) Vol. 141, pp. 564-574
Closed Access | Times Cited: 17

Showing 17 citing articles:

Videogames-as-a-service: How does in-game value co-creation enhance premium gaming co-creation experience for players?
Ali Hussain, Muhammad Farrukh Abid, Amjad Shamim, et al.
Journal of Retailing and Consumer Services (2022) Vol. 70, pp. 103128-103128
Closed Access | Times Cited: 52

Understanding the dark side of gamified interactions on short-form video platforms: Through a lens of expectations violations theory
Fei Zhou, Youhai Lin, Jian Mou, et al.
Technological Forecasting and Social Change (2022) Vol. 186, pp. 122150-122150
Closed Access | Times Cited: 23

Value cocreation-oriented digital platform design: a method for requirements elicitation and platform assessment
Barış Özkan, Noor Jungerius, Onat Ege Adalı, et al.
Production Planning & Control (2025), pp. 1-19
Open Access

Value co-destruction in live-commerce ecosystem: an evolutionary game approach with insights from China
Yan Pei, Jinyu Niu, Kwi-sik Min
Electronic Commerce Research (2025)
Closed Access

The Role of Play in Strategizing
Claus D. Jacobs, Jane Kirsten Lê
Cambridge University Press eBooks (2025), pp. 740-754
Closed Access

How Players Make Use of Cosmetic Items in Video Games: A Persona Approach
Bernadett Köles, Péter Nagy, Gauthier Vollet
Journal of Consumer Behaviour (2025)
Closed Access

The co-existence of brand value co-creation and co-destruction across the customer journey in a complex higher education brand
Kimberley Hardcastle, Prabash Edirisingha, Paul Cook, et al.
Journal of Business Research (2024) Vol. 186, pp. 114979-114979
Open Access | Times Cited: 4

Why premium in freemium: a hedonic shopping motivation model in virtual game retailing
Ali Hussain, Ding Hooi Ting, Ben Marder
Information Technology and People (2024)
Closed Access | Times Cited: 3

The multiplex of value creation and capture logics in the video game industry: An integrative review of 20 years of studies and a future research agenda
Miikka J. Lehtonen, Robin Gustafsson, Lobna Hassan
Technological Forecasting and Social Change (2023) Vol. 195, pp. 122756-122756
Closed Access | Times Cited: 6

Strategies for urban cycling: an analysis through generalized analytic induction
Cayetano Medina Molina, Noemí Pérez-Macías, Sierra Rey-Tienda
International Review on Public and Nonprofit Marketing (2024)
Closed Access | Times Cited: 1

How monetization mechanisms in mobile games influence consumers’ identity extensions
Miikka J. Lehtonen, J. Tuomas Harviainen, Annakaisa Kultima
Service Business (2022) Vol. 17, Iss. 1, pp. 113-136
Open Access | Times Cited: 6

Constructing a value co-destruction behavior scale in business-to-customer service context
Xinhua Guan, Jinhong Gong, Qiangqiang Liu, et al.
Service Industries Journal (2022) Vol. 44, Iss. 13-14, pp. 949-969
Closed Access | Times Cited: 3

Service withdrawal: The uncertain future of the games-as-a-service model
Louis-Étienne Dubois, Alex Chalk
Convergence The International Journal of Research into New Media Technologies (2024)
Open Access

Anomalies et dysfonctionnements : une voie à explorer pour la recherche en marketing
Rémi Mencarelli, Gilles N’Goala
Décisions Marketing (2024) Vol. N° 114, Iss. 2, pp. 5-14
Closed Access

Fancies explained
Alesha Serada
Eludamos Journal for Computer Game Culture (2023) Vol. 14, Iss. 1, pp. 55-79
Open Access

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