
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Virtual Reality Exergames for Improving Older Adults’ Cognition and Depression: A Systematic Review and Meta-Analysis of Randomized Control Trials
Hsin‐Yen Yen, Huei‐Ling Chiu
Journal of the American Medical Directors Association (2021) Vol. 22, Iss. 5, pp. 995-1002
Closed Access | Times Cited: 169
Hsin‐Yen Yen, Huei‐Ling Chiu
Journal of the American Medical Directors Association (2021) Vol. 22, Iss. 5, pp. 995-1002
Closed Access | Times Cited: 169
Showing 1-25 of 169 citing articles:
Effectiveness of virtual reality games in improving physical function, balance and reducing falls in balance-impaired older adults: A systematic review and meta-analysis
Yuanyuan Ren, Chenli Lin, Qin Zhou, et al.
Archives of Gerontology and Geriatrics (2023) Vol. 108, pp. 104924-104924
Closed Access | Times Cited: 43
Yuanyuan Ren, Chenli Lin, Qin Zhou, et al.
Archives of Gerontology and Geriatrics (2023) Vol. 108, pp. 104924-104924
Closed Access | Times Cited: 43
Challenging Cognitive Load Theory: The Role of Educational Neuroscience and Artificial Intelligence in Redefining Learning Efficacy
Evgenia Gkintoni, Hera Antonopoulou, Andrew Sortwell, et al.
Brain Sciences (2025) Vol. 15, Iss. 2, pp. 203-203
Open Access | Times Cited: 2
Evgenia Gkintoni, Hera Antonopoulou, Andrew Sortwell, et al.
Brain Sciences (2025) Vol. 15, Iss. 2, pp. 203-203
Open Access | Times Cited: 2
The effectiveness of immersive virtual reality on the psychology of older adults: A systematic review and Meta-analysis of randomized controlled trials
Ke Zhang, Wei Meng, Fen Yang, et al.
General Hospital Psychiatry (2025) Vol. 94, pp. 86-96
Closed Access | Times Cited: 1
Ke Zhang, Wei Meng, Fen Yang, et al.
General Hospital Psychiatry (2025) Vol. 94, pp. 86-96
Closed Access | Times Cited: 1
YoNet: A Neural Network for Yoga Pose Classification
Faisal Bin Ashraf, Muhammad Usama Islam, Md. Rayhan Kabir, et al.
SN Computer Science (2023) Vol. 4, Iss. 2
Open Access | Times Cited: 32
Faisal Bin Ashraf, Muhammad Usama Islam, Md. Rayhan Kabir, et al.
SN Computer Science (2023) Vol. 4, Iss. 2
Open Access | Times Cited: 32
The effectiveness of virtual reality games in improving cognition, mobility, and emotion in elderly post-stroke patients: a systematic review and meta-analysis
Chenli Lin, Yuanyuan Ren, Aming Lu
Neurosurgical Review (2023) Vol. 46, Iss. 1
Closed Access | Times Cited: 29
Chenli Lin, Yuanyuan Ren, Aming Lu
Neurosurgical Review (2023) Vol. 46, Iss. 1
Closed Access | Times Cited: 29
The impact of Exergames on emotional experience: a systematic review
Lucas Murrins Marques, Pedro Makoto Uchida, Sara Pinto Barbosa
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 22
Lucas Murrins Marques, Pedro Makoto Uchida, Sara Pinto Barbosa
Frontiers in Public Health (2023) Vol. 11
Open Access | Times Cited: 22
Time travel of older people through virtual reality: a qualitative study
Leyla Muslu, Zeynep Karakuş, Ercan Asï, et al.
BMC Geriatrics (2025) Vol. 25, Iss. 1
Open Access | Times Cited: 1
Leyla Muslu, Zeynep Karakuş, Ercan Asï, et al.
BMC Geriatrics (2025) Vol. 25, Iss. 1
Open Access | Times Cited: 1
A Pilot Study Exploring Age Differences in Presence, Workload, and Cybersickness in the Experience of Immersive Virtual Reality Environments
Andrew Dilanchian, Ronald Andringa, Walter R. Boot
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 48
Andrew Dilanchian, Ronald Andringa, Walter R. Boot
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 48
Comparison of exergames versus conventional exercises on the cognitive skills of older adults: a systematic review with meta-analysis
Vinícius Nagy Soares, Hélio Mamoru Yoshida, Thaís Sporkens-Magna, et al.
Archives of Gerontology and Geriatrics (2021) Vol. 97, pp. 104485-104485
Closed Access | Times Cited: 46
Vinícius Nagy Soares, Hélio Mamoru Yoshida, Thaís Sporkens-Magna, et al.
Archives of Gerontology and Geriatrics (2021) Vol. 97, pp. 104485-104485
Closed Access | Times Cited: 46
The Effectiveness of Serious Games for Alleviating Depression: Systematic Review and Meta-analysis
Alaa Abd‐Alrazaq, Eiman Al-Jafar, Mohannad Alajlani, et al.
JMIR Serious Games (2021) Vol. 10, Iss. 1, pp. e32331-e32331
Open Access | Times Cited: 44
Alaa Abd‐Alrazaq, Eiman Al-Jafar, Mohannad Alajlani, et al.
JMIR Serious Games (2021) Vol. 10, Iss. 1, pp. e32331-e32331
Open Access | Times Cited: 44
The Effectiveness of Serious Games in Alleviating Anxiety: Systematic Review and Meta-analysis
Alaa Abd‐Alrazaq, Mohannad Alajlani, Dari Alhuwail, et al.
JMIR Serious Games (2021) Vol. 10, Iss. 1, pp. e29137-e29137
Open Access | Times Cited: 43
Alaa Abd‐Alrazaq, Mohannad Alajlani, Dari Alhuwail, et al.
JMIR Serious Games (2021) Vol. 10, Iss. 1, pp. e29137-e29137
Open Access | Times Cited: 43
Effectiveness of Serious Games for Improving Executive Functions Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
Alaa Abd‐Alrazaq, Dari Alhuwail, Arfan Ahmed, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e36123-e36123
Open Access | Times Cited: 31
Alaa Abd‐Alrazaq, Dari Alhuwail, Arfan Ahmed, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e36123-e36123
Open Access | Times Cited: 31
Treadmill training with virtual reality to enhance gait and cognitive function among people with multiple sclerosis: a randomized controlled trial
Irina Galperin, Anat Mirelman, Tanja Schmitz‐Hübsch, et al.
Journal of Neurology (2022) Vol. 270, Iss. 3, pp. 1388-1401
Open Access | Times Cited: 28
Irina Galperin, Anat Mirelman, Tanja Schmitz‐Hübsch, et al.
Journal of Neurology (2022) Vol. 270, Iss. 3, pp. 1388-1401
Open Access | Times Cited: 28
Fully immersive virtual reality exergames with dual-task components for patients with Parkinson’s disease: a feasibility study
Seo Jung Yun, Sung Eun Hyun, Byung‐Mo Oh, et al.
Journal of NeuroEngineering and Rehabilitation (2023) Vol. 20, Iss. 1
Open Access | Times Cited: 19
Seo Jung Yun, Sung Eun Hyun, Byung‐Mo Oh, et al.
Journal of NeuroEngineering and Rehabilitation (2023) Vol. 20, Iss. 1
Open Access | Times Cited: 19
Effects of virtual reality-based intervention on depression in stroke patients: a meta-analysis
Hebing Liu, Zhaohua Cheng, Shuo Wang, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 18
Hebing Liu, Zhaohua Cheng, Shuo Wang, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 18
Impact of virtual reality exercises on anxiety and depression in hemodialysis
Agnieszka Turoń-Skrzypińska, Natalia Tomska, Hanna Mosiejczuk, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 17
Agnieszka Turoń-Skrzypińska, Natalia Tomska, Hanna Mosiejczuk, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 17
The impact of Virtual Reality on Anxiety and Functional Capacity in Cardiac Rehabilitation: A Systematic Review and Meta-analysis
Zubair Bashir, Chelsea Misquith, Ahmed Shahab, et al.
Current Problems in Cardiology (2023) Vol. 48, Iss. 5, pp. 101628-101628
Closed Access | Times Cited: 16
Zubair Bashir, Chelsea Misquith, Ahmed Shahab, et al.
Current Problems in Cardiology (2023) Vol. 48, Iss. 5, pp. 101628-101628
Closed Access | Times Cited: 16
Active video games for improving health-related physical fitness in older adults: a systematic review and meta-analysis
Nuannuan Deng, Kim Geok Soh, Borhannudin Abdullah, et al.
Frontiers in Public Health (2024) Vol. 12
Open Access | Times Cited: 7
Nuannuan Deng, Kim Geok Soh, Borhannudin Abdullah, et al.
Frontiers in Public Health (2024) Vol. 12
Open Access | Times Cited: 7
Effects of a dual intervention (motor and virtual reality-based cognitive) on cognition in patients with mild cognitive impairment: a single-blind, randomized controlled trial
Jorge Buele, Fátima Avilés-Castillo, Carolina Del-Valle-Soto, et al.
Journal of NeuroEngineering and Rehabilitation (2024) Vol. 21, Iss. 1
Open Access | Times Cited: 6
Jorge Buele, Fátima Avilés-Castillo, Carolina Del-Valle-Soto, et al.
Journal of NeuroEngineering and Rehabilitation (2024) Vol. 21, Iss. 1
Open Access | Times Cited: 6
Immersive Virtual Reality Exergames to Promote the Well-being of Community-Dwelling Older Adults: Protocol for a Mixed Methods Pilot Study
Samira Mehrabi, John Muñoz, Aysha Basharat, et al.
JMIR Research Protocols (2022) Vol. 11, Iss. 6, pp. e32955-e32955
Open Access | Times Cited: 23
Samira Mehrabi, John Muñoz, Aysha Basharat, et al.
JMIR Research Protocols (2022) Vol. 11, Iss. 6, pp. e32955-e32955
Open Access | Times Cited: 23
The Effectiveness of Serious Games in Improving Memory Among Older Adults With Cognitive Impairment: Systematic Review and Meta-analysis
Alaa Abd‐Alrazaq, Dari Alhuwail, Eiman Al-Jafar, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e35202-e35202
Open Access | Times Cited: 22
Alaa Abd‐Alrazaq, Dari Alhuwail, Eiman Al-Jafar, et al.
JMIR Serious Games (2022) Vol. 10, Iss. 3, pp. e35202-e35202
Open Access | Times Cited: 22
Effects of incorporating virtual reality training intervention into health care on cognitive function and wellbeing in older adults with cognitive impairment: A randomized controlled trial
Hui-Min Chiu, Mei‐Chi Hsu, Wen‐Chen Ouyang
International Journal of Human-Computer Studies (2022) Vol. 170, pp. 102957-102957
Closed Access | Times Cited: 22
Hui-Min Chiu, Mei‐Chi Hsu, Wen‐Chen Ouyang
International Journal of Human-Computer Studies (2022) Vol. 170, pp. 102957-102957
Closed Access | Times Cited: 22
Acceptance of gamified virtual reality environments by older adults
Wing Yan Jasman Pang, Lee Cheng
Educational Gerontology (2023) Vol. 49, Iss. 9, pp. 830-841
Closed Access | Times Cited: 13
Wing Yan Jasman Pang, Lee Cheng
Educational Gerontology (2023) Vol. 49, Iss. 9, pp. 830-841
Closed Access | Times Cited: 13
LightSword: A Customized Virtual Reality Exergame for Long-Term Cognitive Inhibition Training in Older Adults
Qiuxin Du, Zhen Song, Haiyan Jiang, et al.
(2024), pp. 1-17
Open Access | Times Cited: 5
Qiuxin Du, Zhen Song, Haiyan Jiang, et al.
(2024), pp. 1-17
Open Access | Times Cited: 5
Traditional games for physical fitness: an experimental study on elementary school students
Irvan Septianto, Sumaryanti Sumaryanti, Ahmad Nasrulloh, et al.
Retos (2024) Vol. 54, pp. 122-128
Open Access | Times Cited: 5
Irvan Septianto, Sumaryanti Sumaryanti, Ahmad Nasrulloh, et al.
Retos (2024) Vol. 54, pp. 122-128
Open Access | Times Cited: 5