OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Online social games: The effect of social comparison elements on continuance behaviour
José Esteves, Konstantina Valogianni, Anita Greenhill
Information & Management (2021) Vol. 58, Iss. 4, pp. 103452-103452
Open Access | Times Cited: 49

Showing 1-25 of 49 citing articles:

Ten Years of Gamification-Based Learning: A Bibliometric Analysis and Systematic Review
Fahad Saleem Al-Hafdi, Waleed Salim Alhalafawy
International Journal of Interactive Mobile Technologies (iJIM) (2024) Vol. 18, Iss. 07, pp. 188-212
Open Access | Times Cited: 22

Examining the Effectiveness of Gamification in Mental Health Apps for Depression: Systematic Review and Meta-analysis
Stephanie G. Six, Kaileigh A. Byrne, Thomas P. Tibbett, et al.
JMIR Mental Health (2021) Vol. 8, Iss. 11, pp. e32199-e32199
Open Access | Times Cited: 57

Understanding the impact of quality elements on MOOCs continuance intention
Shanshan Shang, Lyv Wenfei
Education and Information Technologies (2022) Vol. 27, Iss. 8, pp. 10949-10976
Open Access | Times Cited: 40

Factors Influencing Non-Fungible Tokens (NFT) Game Engagement during the COVID-19 pandemic: The Theory of Planned Behavior (TPB) and Hedonic Motivation System Adoption Model (HMSAM) Approach
William Davin D. Perez, Yogi Tri Prasetyo, Maela Madel L. Cahigas, et al.
Heliyon (2023) Vol. 9, Iss. 9, pp. e19847-e19847
Open Access | Times Cited: 18

Are energy community members more flexible than individual prosumers? Evidence from a serious game
Tommaso Luzzati, Elena Mura, Luisa Pellegrini, et al.
Journal of Cleaner Production (2024) Vol. 444, pp. 141114-141114
Closed Access | Times Cited: 5

How does escapism foster game experience and game use?
Tzu‐Ling Huang, Jin‐Rong Yeh, Gen‐Yih Liao, et al.
Decision Support Systems (2024) Vol. 181, pp. 114207-114207
Closed Access | Times Cited: 5

Antecedents of sustainable e-waste disposal behavior: the moderating role of gender
Mingyue Fan, Abdul Khalique, Sikandar Ali Qalati, et al.
Environmental Science and Pollution Research (2021) Vol. 29, Iss. 14, pp. 20878-20891
Closed Access | Times Cited: 32

I will buy virtual goods if I like them: a hybrid PLS-SEM-artificial neural network (ANN) analytical approach
Nadjim Mkedder, F. Zeynep Özata
Journal of Marketing Analytics (2023) Vol. 12, Iss. 1, pp. 42-70
Closed Access | Times Cited: 14

Creatability, achievability, and immersibility: New game design elements that increase online game usage
Ching‐I Teng, Tzu-Ling Huang, Guanling Huang, et al.
International Journal of Information Management (2023) Vol. 75, pp. 102732-102732
Open Access | Times Cited: 14

How Come They Know? The Effects of Social Comparison on Value Consciousness and Price Mavenism
Kishore Gopalakrishna Pillai, Shweta Jha, Piyush Sharma, et al.
Journal of Consumer Behaviour (2025)
Closed Access

Many a little makes a mickle: avatar accumulability and loyalty
Shih‐I Tai, Tzu‐Ling Huang, Hsin‐Yi Huang, et al.
Internet Research (2025)
Closed Access

Why gamers use multitasking and how it works on satisfaction and reuse intention
Young-Hyeon Bae, Joong-Hwan Cho, Changsok Yoo
Entertainment Computing (2025), pp. 100935-100935
Closed Access

The Influence of the Valence and Evaluation Type of Social Feedback on Game Streamers’ Emotion, Attention, and Performance
Kwangyul Baek, Eugene Hwang, Jeongmi Lee
International Journal of Human-Computer Interaction (2025), pp. 1-17
Closed Access

Beliefs, flow and habit in continuance of over-the-top (OTT) platforms
Anup Anurag Soren, Shibashish Chakraborty
International Journal of Retail & Distribution Management (2023) Vol. 52, Iss. 2, pp. 183-200
Open Access | Times Cited: 9

Kills, Deaths, and (Computational) Assists: Identifying Opportunities for Computational Support in Esport Learning
Erica Kleinman, Murtuza Shergadwala, Magy Seif El‐Nasr
CHI Conference on Human Factors in Computing Systems (2022), pp. 1-13
Open Access | Times Cited: 14

An exploration of MMORPG in-game virtual-item contribution to game enjoyment from the perspectives of purchase behavior and psychological ownership
Wee-Kheng Tan, Chieh-Yu Yang
Computers in Human Behavior (2022) Vol. 134, pp. 107303-107303
Closed Access | Times Cited: 12

Improving the Health of Emerging Adult Gamers—A Scoping Review of Influences
David Micallef, Lukas Parker, Linda Brennan, et al.
Nutrients (2022) Vol. 14, Iss. 11, pp. 2226-2226
Open Access | Times Cited: 12

Factors affecting users’ stickiness of fitness apps: an empirical study based on the S-O-R perspective
Xianzhong Teng, Zheshi Bao
International Journal of Sports Marketing and Sponsorship (2022) Vol. 23, Iss. 4, pp. 823-840
Closed Access | Times Cited: 12

"What else can I do?" Examining the Impact of Community Data on Adaptation and Quality of Reflection in an Educational Game
Erica Kleinman, Jennifer Villareale, Murtuza Shergadwala, et al.
(2023), pp. 1-12
Open Access | Times Cited: 5

Relating biogas technology and environmental impact assessment: a roadmap towards clean energy for environmental sustainability
Shahid Ali, Qingyou Yan, Muhammad Irfan, et al.
Environmental Science and Pollution Research (2023) Vol. 30, Iss. 28, pp. 72832-72853
Closed Access | Times Cited: 5

A psychological model of competitive behavior: social comparison as a mediator of the critical thinking, self-efficacy, and adaptation ability prediction among college students
M.M. Tri Susetyaning Mildawani, Tri Ratna Murti, Anastasia Sri Maryatmi, et al.
Heliyon (2022) Vol. 8, Iss. 12, pp. e12205-e12205
Open Access | Times Cited: 8

``Backseat Gaming" A Study of Co-Regulated Learning within a Collegiate Male Esports Community
Erica Kleinman, Reza Habibi, Garrett Powell, et al.
(2024), pp. 1-14
Open Access | Times Cited: 1

Behavioral dedication, constraint or obligation? A tripartite model of active participation in multiplayer online battle arena game community
Xiang Gong, Zhenxin Xiao, Xiaoxiao Liu, et al.
Information Technology and People (2024)
Closed Access | Times Cited: 1

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