OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Creatability, achievability, and immersibility: New game design elements that increase online game usage
Ching‐I Teng, Tzu-Ling Huang, Guanling Huang, et al.
International Journal of Information Management (2023) Vol. 75, pp. 102732-102732
Open Access | Times Cited: 14

Showing 14 citing articles:

Metaverse gaming: analyzing the impact of self-expression, achievement, social interaction, violence, and difficulty
Hyeon Jo, Sun Park, Jiwoo Jeong, et al.
Behaviour and Information Technology (2024), pp. 1-15
Closed Access | Times Cited: 7

How does escapism foster game experience and game use?
Tzu‐Ling Huang, Jin‐Rong Yeh, Gen‐Yih Liao, et al.
Decision Support Systems (2024) Vol. 181, pp. 114207-114207
Closed Access | Times Cited: 5

The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences
Nick Ballou, Alena Denisova, Richard M. Ryan, et al.
International Journal of Human-Computer Studies (2024) Vol. 188, pp. 103289-103289
Open Access | Times Cited: 5

Effect of integrating gamified teaching activities on learning emotions of design students with different learning styles
Yi-Ting Huang, Tzu‐Hsuan Wang
Interactive Learning Environments (2025), pp. 1-21
Closed Access

Designing engagement: Exploring affordances in freemium digital games
H Park
Technology in Society (2025), pp. 102840-102840
Closed Access

Design of an in-game economic system based on virtual currency and its impact on player behavior
Ziqing Lin
Applied Mathematics and Nonlinear Sciences (2025) Vol. 10, Iss. 1
Open Access

Knowledge Sharing Leads to Engagement During Covid-19 For Online Gamers
Justin Paul, Mohsen Akbari, Subhra Rani Mondal, et al.
Information & Management (2024) Vol. 61, Iss. 4, pp. 103948-103948
Closed Access | Times Cited: 2

Factors affecting the aesthetic experiences in educational games: A qualitative investigation
Fatemeh Jafarkhani, Fatemeh Barani, Khaled Nawaser, et al.
Journal of Economy and Technology (2024) Vol. 2, pp. 200-207
Open Access | Times Cited: 1

What Influences Users’ Continuous Intention to Use Function-Oriented Systems: A Different Impact Mechanism for Patent Information Platforms
Jingzhu Wei, Tongrui Zhang, Xiang Lu
International Journal of Human-Computer Interaction (2024), pp. 1-23
Closed Access | Times Cited: 1

Linking gamers’ competitive spirit and in-game impulse purchase: The need for popularity as a mediator and social competence as a moderator
Hakan Cengiz, Arezoo Pouyan, Hasan Azdemir
Computers in Human Behavior (2024), pp. 108479-108479
Closed Access

Personalization in educational gamification: Learners with different trait competitiveness benefit differently from rankings on leaderboards
Jing Wang, Shaoying Gong, Yang Cao, et al.
Computers & Education (2024) Vol. 225, pp. 105196-105196
Closed Access

The Impact of Parenting, Online Game Usage, and Peer Interaction to Elementary School Students' Academic Achievement
Jefryadi Jefryadi, Lilis Setiawati, Lusi Fatmita AS, et al.
Bulletin of Counseling and Psychotherapy (2024) Vol. 6, Iss. 2
Open Access

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