
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
How strategic, offensive, and defensive engagement impact gamers’ need satisfaction, loyalty, and game usage
Ching‐I Teng, Tzu‐Ling Huang, Zhuo-Han Yang, et al.
International Journal of Information Management (2022) Vol. 66, pp. 102515-102515
Closed Access | Times Cited: 19
Ching‐I Teng, Tzu‐Ling Huang, Zhuo-Han Yang, et al.
International Journal of Information Management (2022) Vol. 66, pp. 102515-102515
Closed Access | Times Cited: 19
Showing 19 citing articles:
Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intention
Marc Riar, Benedikt Morschheuser, Rüdiger Zarnekow, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 6, pp. 1017-1041
Open Access | Times Cited: 19
Marc Riar, Benedikt Morschheuser, Rüdiger Zarnekow, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 6, pp. 1017-1041
Open Access | Times Cited: 19
How gamifying AI shapes customer motivation, engagement, and purchase behavior
Maher Georges Elmashhara, Roberta De Cicco, Susana Costa e Silva, et al.
Psychology and Marketing (2023) Vol. 41, Iss. 1, pp. 134-150
Open Access | Times Cited: 18
Maher Georges Elmashhara, Roberta De Cicco, Susana Costa e Silva, et al.
Psychology and Marketing (2023) Vol. 41, Iss. 1, pp. 134-150
Open Access | Times Cited: 18
Avatar-Mediated Communication and Social Identification
Ching‐I Teng, Alan R. Dennis, Alexander S Dennis
Journal of Management Information Systems (2023) Vol. 40, Iss. 4, pp. 1171-1201
Closed Access | Times Cited: 17
Ching‐I Teng, Alan R. Dennis, Alexander S Dennis
Journal of Management Information Systems (2023) Vol. 40, Iss. 4, pp. 1171-1201
Closed Access | Times Cited: 17
Creatability, achievability, and immersibility: New game design elements that increase online game usage
Ching‐I Teng, Tzu-Ling Huang, Guanling Huang, et al.
International Journal of Information Management (2023) Vol. 75, pp. 102732-102732
Open Access | Times Cited: 14
Ching‐I Teng, Tzu-Ling Huang, Guanling Huang, et al.
International Journal of Information Management (2023) Vol. 75, pp. 102732-102732
Open Access | Times Cited: 14
Enhancing human capital for Industry 4.0: a case of Indian manufacturing sector
Kiran Marlapudi, Usha Lenka
Journal of Intellectual Capital (2025)
Closed Access
Kiran Marlapudi, Usha Lenka
Journal of Intellectual Capital (2025)
Closed Access
Designing engagement: Exploring affordances in freemium digital games
H Park
Technology in Society (2025), pp. 102840-102840
Closed Access
H Park
Technology in Society (2025), pp. 102840-102840
Closed Access
Brands in a game or a game for brands? Comparing the persuasive effectiveness of in‐game advertising and advergames
Tathagata Ghosh, S. Sreejesh, Yogesh K. Dwivedi
Psychology and Marketing (2022) Vol. 39, Iss. 12, pp. 2328-2348
Open Access | Times Cited: 19
Tathagata Ghosh, S. Sreejesh, Yogesh K. Dwivedi
Psychology and Marketing (2022) Vol. 39, Iss. 12, pp. 2328-2348
Open Access | Times Cited: 19
Tomorrow will be better: Gamers’ expectation and game usage
Tzu‐Ling Huang, Gen‐Yih Liao, T.C.E. Cheng, et al.
Computers in Human Behavior (2023) Vol. 151, pp. 108021-108021
Closed Access | Times Cited: 10
Tzu‐Ling Huang, Gen‐Yih Liao, T.C.E. Cheng, et al.
Computers in Human Behavior (2023) Vol. 151, pp. 108021-108021
Closed Access | Times Cited: 10
Cooperate to play: How in-game cooperation knowledge impacts online gamer loyalty
Thi Tuan Linh Pham, Tzu-Ling Huang, Gen‐Yih Liao, et al.
Computers in Human Behavior (2023) Vol. 143, pp. 107686-107686
Closed Access | Times Cited: 9
Thi Tuan Linh Pham, Tzu-Ling Huang, Gen‐Yih Liao, et al.
Computers in Human Behavior (2023) Vol. 143, pp. 107686-107686
Closed Access | Times Cited: 9
Global Trends in Virtual Luxury: Examining Avatar Identification, Virtual Materialism, and Status Consumption in Online Gaming
Shavneet Sharma
Journal of Global Marketing (2024) Vol. 37, Iss. 4, pp. 282-303
Closed Access | Times Cited: 3
Shavneet Sharma
Journal of Global Marketing (2024) Vol. 37, Iss. 4, pp. 282-303
Closed Access | Times Cited: 3
Needs before deeds: psychological need satisfaction as a mechanism linking inclusive leadership to organizational citizenship behavior
Zoë Sedlářík, Robin Bauwens, Marloes van Engen
Leadership & Organization Development Journal (2023) Vol. 45, Iss. 1, pp. 51-63
Open Access | Times Cited: 7
Zoë Sedlářík, Robin Bauwens, Marloes van Engen
Leadership & Organization Development Journal (2023) Vol. 45, Iss. 1, pp. 51-63
Open Access | Times Cited: 7
Knowledge Sharing Leads to Engagement During Covid-19 For Online Gamers
Justin Paul, Mohsen Akbari, Subhra Rani Mondal, et al.
Information & Management (2024) Vol. 61, Iss. 4, pp. 103948-103948
Closed Access | Times Cited: 2
Justin Paul, Mohsen Akbari, Subhra Rani Mondal, et al.
Information & Management (2024) Vol. 61, Iss. 4, pp. 103948-103948
Closed Access | Times Cited: 2
Intrinsic need satisfaction, emotional attachment, and value co-creation behaviors of seniors in using modified mobile government
Wenshan Guo, Fengming Chen, Yuming Wei
Cities (2023) Vol. 141, pp. 104529-104529
Closed Access | Times Cited: 6
Wenshan Guo, Fengming Chen, Yuming Wei
Cities (2023) Vol. 141, pp. 104529-104529
Closed Access | Times Cited: 6
A dualistic approach to harmonious and obsessive passion: The impact of game mechanics on mobile gaming engagement
H Park, Sheau Fen Yap
Electronic Commerce Research (2024)
Open Access | Times Cited: 1
H Park, Sheau Fen Yap
Electronic Commerce Research (2024)
Open Access | Times Cited: 1
“Dijital Oyun” ile İlgili Çalışmaların İncelenmesi: Bir Bibliyometrik Analiz
Büşra ERGİN, Esra ERGİN
TRT Akademi (2022) Vol. 7, Iss. 16, pp. 824-851
Open Access | Times Cited: 5
Büşra ERGİN, Esra ERGİN
TRT Akademi (2022) Vol. 7, Iss. 16, pp. 824-851
Open Access | Times Cited: 5
Toward a Mid-Range Design Theory for Developing Pedagogically Effective Serious Games
Tobias Schumacher, Marion Festing, Markus Bick
Information Systems Management (2023) Vol. 41, Iss. 3, pp. 282-318
Open Access | Times Cited: 2
Tobias Schumacher, Marion Festing, Markus Bick
Information Systems Management (2023) Vol. 41, Iss. 3, pp. 282-318
Open Access | Times Cited: 2
Towards a responsible gaming ecosystem: a call to action
Sheau Fen Yap
Journal of Services Marketing (2024) Vol. 38, Iss. 9, pp. 1132-1150
Closed Access
Sheau Fen Yap
Journal of Services Marketing (2024) Vol. 38, Iss. 9, pp. 1132-1150
Closed Access
Leveraging players' goal-setting and cognitive gaming elements to create flow
Thi Tuan Linh Pham, Guanling Huang, Tzu-Ling Huang, et al.
Industrial Management & Data Systems (2024)
Closed Access
Thi Tuan Linh Pham, Guanling Huang, Tzu-Ling Huang, et al.
Industrial Management & Data Systems (2024)
Closed Access
The Role of Serious Games in Shaping Pro-Environmental Behaviours
Kenan Degirmenci
Advances in game-based learning book series (2023), pp. 364-381
Closed Access
Kenan Degirmenci
Advances in game-based learning book series (2023), pp. 364-381
Closed Access