
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Design and evaluation of an augmented reality cyberphysical game for the development of empathic abilities
Lissette López-Faican, Juan Javier
International Journal of Human-Computer Studies (2023) Vol. 176, pp. 103041-103041
Closed Access | Times Cited: 15
Lissette López-Faican, Juan Javier
International Journal of Human-Computer Studies (2023) Vol. 176, pp. 103041-103041
Closed Access | Times Cited: 15
Showing 15 citing articles:
Global Trends in Virtual Luxury: Examining Avatar Identification, Virtual Materialism, and Status Consumption in Online Gaming
Shavneet Sharma
Journal of Global Marketing (2024) Vol. 37, Iss. 4, pp. 282-303
Closed Access | Times Cited: 3
Shavneet Sharma
Journal of Global Marketing (2024) Vol. 37, Iss. 4, pp. 282-303
Closed Access | Times Cited: 3
Virtual and augmented reality to develop empathy: a systematic literature review
Jose Lacle-Melendez, Sofia Silva-Medina, Jorge Bacca‐Acosta
Multimedia Tools and Applications (2024)
Open Access | Times Cited: 2
Jose Lacle-Melendez, Sofia Silva-Medina, Jorge Bacca‐Acosta
Multimedia Tools and Applications (2024)
Open Access | Times Cited: 2
Investigating the Design of Augmented Narrative Spaces Through Virtual-Real Connections: A Systematic Literature Review
Jae‐Eun Shin, Hayun Kim, Hyerim Park, et al.
(2024), pp. 1-18
Open Access | Times Cited: 1
Jae‐Eun Shin, Hayun Kim, Hyerim Park, et al.
(2024), pp. 1-18
Open Access | Times Cited: 1
Advancing prosociality in extended reality: systematic review of the use of embodied virtual agents to trigger prosocial behaviour in extended reality
Mamehgol Yousefi, Stephanie Elena Crowe, Simon Hoermann, et al.
Frontiers in Virtual Reality (2024) Vol. 5
Open Access | Times Cited: 1
Mamehgol Yousefi, Stephanie Elena Crowe, Simon Hoermann, et al.
Frontiers in Virtual Reality (2024) Vol. 5
Open Access | Times Cited: 1
Confronting bullying in the digital age: Role of Extended Reality
Răzvan Gabriel Boboc, Robertas Damaševičius
Education and Information Technologies (2024) Vol. 29, Iss. 14, pp. 1-30
Closed Access
Răzvan Gabriel Boboc, Robertas Damaševičius
Education and Information Technologies (2024) Vol. 29, Iss. 14, pp. 1-30
Closed Access
The influence of augmented reality on creativity, student behavior, and pedagogical strategies in technology-infused education management
L Huang, Adiza Alhassan Musah
Journal of Pedagogical Research (2024)
Open Access
L Huang, Adiza Alhassan Musah
Journal of Pedagogical Research (2024)
Open Access
The effects of augmented reality on prosocial behavior intentions in the disaster news context: The mediating role of physical presence and empathy
Miaohong Huang, Sai Datta Mikkilineni, Jiyoung Lee, et al.
New Media & Society (2024)
Closed Access
Miaohong Huang, Sai Datta Mikkilineni, Jiyoung Lee, et al.
New Media & Society (2024)
Closed Access
Digital Games to Develop Empathy in Students: A Scoping Review
Radhika Amashi, Preethi Baligar, M. Vijayalakshmi
(2024), pp. 163-172
Open Access
Radhika Amashi, Preethi Baligar, M. Vijayalakshmi
(2024), pp. 163-172
Open Access
Augmented Landscapes of Empathy: Community Voices in Augmented Reality Campaigns
Katerina Girginova, Jeffrey Vadala, Andy S.L. Tan, et al.
Media and Communication (2024) Vol. 12
Open Access
Katerina Girginova, Jeffrey Vadala, Andy S.L. Tan, et al.
Media and Communication (2024) Vol. 12
Open Access
Mobile Augmented Reality Gamification Strategies to Promote Social Skills: Case Studies and Future Challenges
Lissette López-Faican, Juan Javier, Jorge Montaner-Marco
(2024), pp. 119-150
Closed Access
Lissette López-Faican, Juan Javier, Jorge Montaner-Marco
(2024), pp. 119-150
Closed Access
Game-Based Digital Interventions for Enhancing Positive Development and Addressing Substance Use in Adolescents: A Systematic Review
Serim Lee, Jinyung Kim, Sarah Bockhold, et al.
Children (2024) Vol. 11, Iss. 12, pp. 1554-1554
Open Access
Serim Lee, Jinyung Kim, Sarah Bockhold, et al.
Children (2024) Vol. 11, Iss. 12, pp. 1554-1554
Open Access
GuardianVR: Fostering Empathy Through Virtual Reality
Tania Vasquez Sal y Rosas, Renato Castillo Rengifo, Iván Bautista Fuentes
(2024), pp. 47-52
Closed Access
Tania Vasquez Sal y Rosas, Renato Castillo Rengifo, Iván Bautista Fuentes
(2024), pp. 47-52
Closed Access
Exploring Augmented Reality in Multiplayer Game Design to Promote Empathy and Prosocial Behavior
Lissette López-Faican, Juan Javier, Jorge Montaner-Marco
(2023) Vol. 8, pp. 1-8
Closed Access | Times Cited: 1
Lissette López-Faican, Juan Javier, Jorge Montaner-Marco
(2023) Vol. 8, pp. 1-8
Closed Access | Times Cited: 1
Gamification Strategies as Socialization Tools in the Context of Paediatric Hospitalization
Jorge Montaner Marco
(2023)
Open Access
Jorge Montaner Marco
(2023)
Open Access
Aplikasi Mobile Augmented Reality sebagai Pembelajaran Pengenalan Mamalia Laut
Yoga Sahria, Pratiwi Wulandarib, Aditiya Ramputra Pratama, et al.
JASIEK (Jurnal Aplikasi Sains Informasi Elektronika dan Komputer) (2023) Vol. 5, Iss. 2, pp. 135-146
Open Access
Yoga Sahria, Pratiwi Wulandarib, Aditiya Ramputra Pratama, et al.
JASIEK (Jurnal Aplikasi Sains Informasi Elektronika dan Komputer) (2023) Vol. 5, Iss. 2, pp. 135-146
Open Access