OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Immersive virtual reality news: A study of user experience and media effects
Huiyue Wu, Tong Cai, Dan Luo, et al.
International Journal of Human-Computer Studies (2020) Vol. 147, pp. 102576-102576
Closed Access | Times Cited: 61

Showing 1-25 of 61 citing articles:

Understanding VR-Based Construction Safety Training Effectiveness: The Role of Telepresence, Risk Perception, and Training Satisfaction
Joon Woo Yoo, Jun Sung Park, Hee Jun Park
Applied Sciences (2023) Vol. 13, Iss. 2, pp. 1135-1135
Open Access | Times Cited: 25

Meta: XR-AR-MR and Mirror World Technologies Business Impact of Metaverse
Ayşe Meriç Yazıcı, Ayşegül ÖZKAN, H. Özkan
Journal of Metaverse (2024) Vol. 4, Iss. 1, pp. 21-32
Open Access | Times Cited: 7

The roles of empathy and motivation in creativity in design thinking
Xinyu Li, Juanjuan Chen, Hongjie Fu
International Journal of Technology and Design Education (2024) Vol. 34, Iss. 4, pp. 1305-1324
Closed Access | Times Cited: 6

Do an Organization’s Digital Transformation and Employees’ Digital Competence Catalyze the Use of Telepresence?
Inho Hwang, Hoshik Shim, Woojin Lee
Sustainability (2022) Vol. 14, Iss. 14, pp. 8604-8604
Open Access | Times Cited: 27

The Worthwhileness of Immersive Journalism—Taking on an Audience Perspective
Hannah Greber, Loes Aaldering, Sophie Lecheler
Journalism Practice (2023), pp. 1-19
Open Access | Times Cited: 12

Characterizing UX Assessment in the Context of Immersive Experiences: A Systematic Mapping Study
Leonardo Marques, Monalessa Perini Barcellos, Bruno Gadelha, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-17
Closed Access | Times Cited: 4

Presence and Flow in the Context of Virtual Reality Storytelling: What Influences Enjoyment in Virtual Environments?
Shuran Yang, Zhang Wenxiang
Cyberpsychology Behavior and Social Networking (2021) Vol. 25, Iss. 2, pp. 101-109
Closed Access | Times Cited: 25

Impact of virtual reality immersion on customer experience: moderating effect of cross-sensory compensation and social interaction
Yupeng Mou, Fan Jiao, Zhihua Ding, et al.
Asia Pacific Journal of Marketing and Logistics (2023) Vol. 36, Iss. 1, pp. 26-47
Closed Access | Times Cited: 9

Developing an immersive virtual farm simulation for engaging and effective public education about the dairy industry
Tien Anh Nguyen, Michael J. Francis, Emma Windfeld, et al.
Computers & Graphics (2023) Vol. 118, pp. 173-183
Closed Access | Times Cited: 7

Optimization of news dissemination push mode by intelligent edge computing technology for deep learning
JiLe DeGe, Sina Sang
Scientific Reports (2024) Vol. 14, Iss. 1
Open Access | Times Cited: 2

New-user experience evaluation in a semi-immersive and haptic-enabled virtual reality system for assembly operations
Sharon Macias-Velasquez, Hugo I. Medellín-Castillo, Abel García-Barrientos
International Journal of Human-Computer Studies (2024) Vol. 190, pp. 103312-103312
Closed Access | Times Cited: 2

Analysis of the innovation path of news dissemination based on the multivariate data chain network
Bin Wu
Applied Mathematics and Nonlinear Sciences (2024) Vol. 9, Iss. 1
Open Access | Times Cited: 1

Immersive movies: the effect of point of view on narrative engagement
Alberto Cannavò, Antonio Castiello, Filippo Gabriele Pratticò, et al.
AI & Society (2023) Vol. 39, Iss. 4, pp. 1811-1825
Open Access | Times Cited: 4

“Breaking the fourth wall”: The effects of cinematic virtual reality film-viewing on adolescent students’ empathic responses
Andrea Trudeau, Ying Xie, Olha Ketsman, et al.
Computers & Education X Reality (2023) Vol. 2, pp. 100009-100009
Open Access | Times Cited: 4

¡Disfruto más, pero comprendo menos, las noticias en video 360°! Gratificaciones obtenidas en la investigación del periodismo de realidad virtual
Juan Camilo Hernández-Rodríguez, Víctor García‐Perdomo
Cuadernos info (2023), Iss. 56, pp. 313-333
Open Access | Times Cited: 4

Informing Immersed Citizens: The Impact of Interactivity on Comprehending News in Immersive Journalism
Hannah Greber, Loes Aaldering, Sophie Lecheler
Media and Communication (2024) Vol. 12
Open Access | Times Cited: 1

Artificial Intelligence-Assisted Interior Layout Design of CAD Painting
Peng Yue, Tao Yuan
Computer-Aided Design and Applications (2022), pp. 64-74
Open Access | Times Cited: 4

Targeting IMPACT: A New Psychological Model of User Experience
Leah Kurta, Jonathan Freeman
Lecture notes in computer science (2022), pp. 196-212
Closed Access | Times Cited: 3

Multi-source Information Perception and Prediction for Panoramic Videos
Chenxin Qu, Kexin Li, Xiaoping Che, et al.
Lecture notes in computer science (2024), pp. 451-462
Closed Access

Research on Visual Communication Characteristics and Visual Narrative Change of VR News in We-Media Era
Meng Li
Smart innovation, systems and technologies (2024), pp. 295-309
Closed Access

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