OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Comparing selection mechanisms for gaze input techniques in head-mounted displays
Augusto Esteves, Yonghwan Shin, Ian Oakley
International Journal of Human-Computer Studies (2020) Vol. 139, pp. 102414-102414
Closed Access | Times Cited: 39

Showing 1-25 of 39 citing articles:

ARtention: A design space for gaze-adaptive user interfaces in augmented reality
Ken Pfeuffer, Yasmeen Abdrabou, Augusto Esteves, et al.
Computers & Graphics (2021) Vol. 95, pp. 1-12
Closed Access | Times Cited: 77

A Review of Interaction Techniques for Immersive Environments
Becky Spittle, Maite Frutos-Pascual, Chris Creed, et al.
IEEE Transactions on Visualization and Computer Graphics (2022) Vol. 29, Iss. 9, pp. 3900-3921
Open Access | Times Cited: 44

Pinch, Click, or Dwell: Comparing Different Selection Techniques for Eye-Gaze-Based Pointing in Virtual Reality
Aunnoy K Mutasim, Anil Ufuk Batmaz, Wolfgang Stuerzlinger
ACM Symposium on Eye Tracking Research and Applications (2021), pp. 1-7
Closed Access | Times Cited: 50

Empirical Evaluation of Gaze-enhanced Menus in Virtual Reality
Ken Pfeuffer, Lukas Mecke, Sarah Delgado Rodriguez, et al.
(2020)
Closed Access | Times Cited: 40

Gaze depth estimation using vestibulo-ocular reflex and GDENet for 3D target disambiguation
Ting Lei, Leshan Wang, Jixiang Chen
Displays (2025), pp. 102978-102978
Closed Access

A virtual object manipulation method based on eye-gaze selection and head-eye coordination movement
Yi Lin, Xingwei Chen, Chuyang Zhang, et al.
International Journal of Human-Computer Studies (2025) Vol. 197, pp. 103458-103458
Closed Access

Evaluating Tutorial-Based Instructions for Controllers in Virtual Reality Games
Dominic Kao, Alejandra J. Magana, Christos Mousas
Proceedings of the ACM on Human-Computer Interaction (2021) Vol. 5, Iss. CHI PLAY, pp. 1-28
Open Access | Times Cited: 32

GazeEMD: Detecting Visual Intention in Gaze-Based Human-Robot Interaction
Lei Shi, Cosmin Copot, Steve Vanlanduit
Robotics (2021) Vol. 10, Iss. 2, pp. 68-68
Open Access | Times Cited: 28

Comparing Dwell time, Pursuits and Gaze Gestures for Gaze Interaction on Handheld Mobile Devices
Omar Namnakani, Yasmeen Abdrabou, Jonathan Grizou, et al.
(2023), pp. 1-17
Open Access | Times Cited: 10

GazeDock: Gaze-Only Menu Selection in Virtual Reality using Auto-Triggering Peripheral Menu
Xin Yi, Yiqin Lu, Ziyin Cai, et al.
2020 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (2022), pp. 832-842
Closed Access | Times Cited: 13

An Exploration of Hands-free Text Selection for Virtual Reality Head-Mounted Displays
Xuanru Meng, Wenge Xu, Hai‐Ning Liang
(2022), pp. 74-81
Open Access | Times Cited: 13

Evaluation of Text Selection Techniques in Virtual Reality Head-Mounted Displays
Wenge Xu, Xuanru Meng, Kangyou Yu, et al.
(2022), pp. 131-140
Open Access | Times Cited: 12

Performance Analysis of Saccades for Primary and Confirmatory Target Selection
Aunnoy K Mutasim, Anil Ufuk Batmaz, Moaaz Hudhud Mughrabi, et al.
(2022), pp. 1-12
Closed Access | Times Cited: 8

EyeTAP: Introducing a multimodal gaze-based technique using voice inputs with a comparative analysis of selection techniques
Mohsen Parisay, Charalambos Poullis, Marta Kersten‐Oertel
International Journal of Human-Computer Studies (2021) Vol. 154, pp. 102676-102676
Open Access | Times Cited: 11

Enhancing Fixation and Pursuit: Optimizing Field of View and Number of Targets for Selection Performance in Virtual Reality
Xiaojiao Chen, Xiaoteng Tang, Yonghao Chen, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-13
Closed Access | Times Cited: 1

GazeCast: Using Mobile Devices to Allow Gaze-based Interaction on Public Displays
Omar Namnakani, Penpicha Sinrattanavong, Yasmeen Abdrabou, et al.
(2023)
Open Access | Times Cited: 3

Exploring Interaction in a Virtual Music Studio through Gesture Recognition on Smartwatches and HMD Devices
Murilo Santos de Castro, Pedro Raphael Inácio Gomes, Thamer Horbylon Nascimento
(2023)
Closed Access | Times Cited: 3

DrumsVR: Simulating Drum Percussion in a Virtual Environment Using Gesture Recognition on Smartwatches
Pedro Raphael Inácio Gomes, Murillo Castro, Deborah S. A. Fernandes, et al.
(2023) Vol. 19, pp. 1-5
Closed Access | Times Cited: 3

One-handed Input for Mobile Devices via Motion Matching and Orbits Controls
Augusto Esteves, Elizabeth Bouquet, Ken Pfeuffer, et al.
Proceedings of the ACM on Interactive Mobile Wearable and Ubiquitous Technologies (2022) Vol. 6, Iss. 2, pp. 1-24
Open Access | Times Cited: 5

Integration of Smartwatches in Low-Cost Virtual Environments: A Systematic Literature Review with Emphasis on Cardboard Devices
Murilo Santos de Castro, Pedro Raphael Inácio Gomes, Thamer Horbylon Nascimento
(2023), pp. 279-283
Closed Access | Times Cited: 2

Exploring Text Selection in Augmented Reality Systems
Xinyi Liu, Xuanru Meng, Becky Spittle, et al.
(2022)
Open Access | Times Cited: 4

A Review of Multimodal Interaction in Intelligent Systems
May Jorella Lazaro, Sung‐Ho Kim, Jae Yong Lee, et al.
Lecture notes in computer science (2021), pp. 206-219
Closed Access | Times Cited: 4

MouseRing: Always-available Touchpad Interaction with IMU Rings
Xiyuan Shen, Chun Yu, X.Q. Wang, et al.
(2024), pp. 1-19
Open Access

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