
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Cooperation or competition – When do people contribute more? A field experiment on gamification of crowdsourcing
Benedikt Morschheuser, Juho Hamari, Alexander Maedche
International Journal of Human-Computer Studies (2018) Vol. 127, pp. 7-24
Closed Access | Times Cited: 174
Benedikt Morschheuser, Juho Hamari, Alexander Maedche
International Journal of Human-Computer Studies (2018) Vol. 127, pp. 7-24
Closed Access | Times Cited: 174
Showing 1-25 of 174 citing articles:
The rise of motivational information systems: A review of gamification research
Jonna Koivisto, Juho Hamari
International Journal of Information Management (2018) Vol. 45, pp. 191-210
Open Access | Times Cited: 1242
Jonna Koivisto, Juho Hamari
International Journal of Information Management (2018) Vol. 45, pp. 191-210
Open Access | Times Cited: 1242
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 545
Jeanine Krath, Linda Schürmann, Harald F. O. von Korflesch
Computers in Human Behavior (2021) Vol. 125, pp. 106963-106963
Open Access | Times Cited: 545
Strengthening gamification studies: Current trends and future opportunities of gamification research
Amon Rapp, Frank Hopfgartner, Juho Hamari, et al.
International Journal of Human-Computer Studies (2018) Vol. 127, pp. 1-6
Open Access | Times Cited: 241
Amon Rapp, Frank Hopfgartner, Juho Hamari, et al.
International Journal of Human-Computer Studies (2018) Vol. 127, pp. 1-6
Open Access | Times Cited: 241
Citizen Science, Education, and Learning: Challenges and Opportunities
Joseph Roche, Laura Bell, Cecília Galvão, et al.
Frontiers in Sociology (2020) Vol. 5
Open Access | Times Cited: 190
Joseph Roche, Laura Bell, Cecília Galvão, et al.
Frontiers in Sociology (2020) Vol. 5
Open Access | Times Cited: 190
Points of Interest (POI): a commentary on the state of the art, challenges, and prospects for the future
Achilleas Psyllidis, Song Gao, Yingjie Hu, et al.
Computational Urban Science (2022) Vol. 2, Iss. 1
Open Access | Times Cited: 69
Achilleas Psyllidis, Song Gao, Yingjie Hu, et al.
Computational Urban Science (2022) Vol. 2, Iss. 1
Open Access | Times Cited: 69
Gameful civic engagement: A review of the literature on gamification of e-participation
Lobna Hassan, Juho Hamari
Government Information Quarterly (2020) Vol. 37, Iss. 3, pp. 101461-101461
Open Access | Times Cited: 117
Lobna Hassan, Juho Hamari
Government Information Quarterly (2020) Vol. 37, Iss. 3, pp. 101461-101461
Open Access | Times Cited: 117
Crowdsourced geospatial data quality: challenges and future directions
Anahid Basiri, Muki Haklay, Giles M. Foody, et al.
International Journal of Geographical Information Science (2019) Vol. 33, Iss. 8, pp. 1588-1593
Open Access | Times Cited: 109
Anahid Basiri, Muki Haklay, Giles M. Foody, et al.
International Journal of Geographical Information Science (2019) Vol. 33, Iss. 8, pp. 1588-1593
Open Access | Times Cited: 109
Gamification during Covid-19: Promoting active learning and motivation in higher education
Elvira G. Rincón-Flores, Brenda N. Santos-Guevara
Australasian Journal of Educational Technology (2021) Vol. 37, Iss. 5, pp. 43-60
Open Access | Times Cited: 85
Elvira G. Rincón-Flores, Brenda N. Santos-Guevara
Australasian Journal of Educational Technology (2021) Vol. 37, Iss. 5, pp. 43-60
Open Access | Times Cited: 85
Game-based learning and gamification to improve skills in early years education
Rachid Lamrani, El Hassan Abdelwahed
Computer Science and Information Systems (2019) Vol. 17, Iss. 1, pp. 339-356
Open Access | Times Cited: 78
Rachid Lamrani, El Hassan Abdelwahed
Computer Science and Information Systems (2019) Vol. 17, Iss. 1, pp. 339-356
Open Access | Times Cited: 78
Gamification of cooperation: A framework, literature review and future research agenda
Marc Riar, Benedikt Morschheuser, Rüdiger Zarnekow, et al.
International Journal of Information Management (2022) Vol. 67, pp. 102549-102549
Closed Access | Times Cited: 56
Marc Riar, Benedikt Morschheuser, Rüdiger Zarnekow, et al.
International Journal of Information Management (2022) Vol. 67, pp. 102549-102549
Closed Access | Times Cited: 56
Unpacking the effect of gamified virtual CSR cocreated on users’ pro-environmental behavior: A holistic view of gamification affordance
Fei Zhou, Youhai Lin, Jian Mou
Technology in Society (2023) Vol. 73, pp. 102228-102228
Closed Access | Times Cited: 22
Fei Zhou, Youhai Lin, Jian Mou
Technology in Society (2023) Vol. 73, pp. 102228-102228
Closed Access | Times Cited: 22
Engaging youth in gender-based violence education through gamification: A user experience evaluation of different game modalities
Federica Gini, Eftychia Roumelioti, Gianluca Schiavo, et al.
Entertainment Computing (2025), pp. 100919-100919
Open Access | Times Cited: 1
Federica Gini, Eftychia Roumelioti, Gianluca Schiavo, et al.
Entertainment Computing (2025), pp. 100919-100919
Open Access | Times Cited: 1
An experimental study on the effects of gamified cooperation and competition on English vocabulary learning
Muhterem Dindar, Lei Ren, Hanna Järvenoja
British Journal of Educational Technology (2020) Vol. 52, Iss. 1, pp. 142-159
Open Access | Times Cited: 66
Muhterem Dindar, Lei Ren, Hanna Järvenoja
British Journal of Educational Technology (2020) Vol. 52, Iss. 1, pp. 142-159
Open Access | Times Cited: 66
Social gamification affordances in the green IT services: perspectives from recognition and social overload
Jialiang Huang, Liyun Zhou
Internet Research (2020) Vol. 31, Iss. 2, pp. 737-761
Closed Access | Times Cited: 55
Jialiang Huang, Liyun Zhou
Internet Research (2020) Vol. 31, Iss. 2, pp. 737-761
Closed Access | Times Cited: 55
Mechanism of gamification: Role of flow in the behavioral and emotional pathways of engagement in management education
Nibu John Thomas, Rupashree Baral
The International Journal of Management Education (2022) Vol. 21, Iss. 1, pp. 100718-100718
Closed Access | Times Cited: 37
Nibu John Thomas, Rupashree Baral
The International Journal of Management Education (2022) Vol. 21, Iss. 1, pp. 100718-100718
Closed Access | Times Cited: 37
Impact of gamification on green consumption behavior integrating technological awareness, motivation, enjoyment and virtual CSR
Muhammad Farrukh Shahzad, Shuo Xu, Obaid ul Rehman, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 21
Muhammad Farrukh Shahzad, Shuo Xu, Obaid ul Rehman, et al.
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 21
The Moderating Effect of Green Advertising on the Relationship between Gamification and Sustainable Consumption Behavior: A Case Study of the Ant Forest Social Media App
Miao Huang, Mohamad Saifudin Mohamad Saleh, Izzal Asnira Zolkepli
Sustainability (2023) Vol. 15, Iss. 4, pp. 2883-2883
Open Access | Times Cited: 19
Miao Huang, Mohamad Saifudin Mohamad Saleh, Izzal Asnira Zolkepli
Sustainability (2023) Vol. 15, Iss. 4, pp. 2883-2883
Open Access | Times Cited: 19
Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intention
Marc Riar, Benedikt Morschheuser, Rüdiger Zarnekow, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 6, pp. 1017-1041
Open Access | Times Cited: 19
Marc Riar, Benedikt Morschheuser, Rüdiger Zarnekow, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 6, pp. 1017-1041
Open Access | Times Cited: 19
Motivation crowding effects on the intention for continued use of gamified fitness apps: a mixed-methods approach
Jialiang Huang, Chen Jiang, Liyun Zhou
Frontiers in Psychology (2024) Vol. 14
Open Access | Times Cited: 6
Jialiang Huang, Chen Jiang, Liyun Zhou
Frontiers in Psychology (2024) Vol. 14
Open Access | Times Cited: 6
Is it a tool or a toy? How user’s conception of a system’s purpose affects their experience and use
Dicle Berfin Köse, Benedikt Morschheuser, Juho Hamari
International Journal of Information Management (2019) Vol. 49, pp. 461-474
Open Access | Times Cited: 47
Dicle Berfin Köse, Benedikt Morschheuser, Juho Hamari
International Journal of Information Management (2019) Vol. 49, pp. 461-474
Open Access | Times Cited: 47
Designing Effective Gamified Learning Experiences
Yunjo An
International Journal of Technology in Education (2020) Vol. 3, Iss. 2, pp. 62-62
Open Access | Times Cited: 46
Yunjo An
International Journal of Technology in Education (2020) Vol. 3, Iss. 2, pp. 62-62
Open Access | Times Cited: 46
Competition versus cooperation: How technology-facilitated social interdependence initiates the self-improvement chain
Tobias Wolf, Steffen Jähn, Maik Hammerschmidt, et al.
International Journal of Research in Marketing (2020) Vol. 38, Iss. 2, pp. 472-491
Closed Access | Times Cited: 45
Tobias Wolf, Steffen Jähn, Maik Hammerschmidt, et al.
International Journal of Research in Marketing (2020) Vol. 38, Iss. 2, pp. 472-491
Closed Access | Times Cited: 45
All that glitters is not gold: An investigation into the undesired effects of gamification and how to mitigate them through gamification design
Magdalena Bekk, René Eppmann, Kristina Klein, et al.
International Journal of Research in Marketing (2022) Vol. 39, Iss. 4, pp. 1059-1081
Closed Access | Times Cited: 23
Magdalena Bekk, René Eppmann, Kristina Klein, et al.
International Journal of Research in Marketing (2022) Vol. 39, Iss. 4, pp. 1059-1081
Closed Access | Times Cited: 23
The Influence of Motivational and Individual Factors on Complex Crowdsourcing
Jeongseok Oh, Eunjin Seong, Jiwon Lee, et al.
(2025)
Closed Access
Jeongseok Oh, Eunjin Seong, Jiwon Lee, et al.
(2025)
Closed Access
Can Gamification Foster Trust-Building in Human-Robot Collaboration? An Experiment in Virtual Reality
Marc Riar, Mareike Weber, Jens Ebert, et al.
Information Systems Frontiers (2025)
Open Access
Marc Riar, Mareike Weber, Jens Ebert, et al.
Information Systems Frontiers (2025)
Open Access