OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

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Showing 1-25 of 37 citing articles:

A systematic review of the impact of COVID-19 on the game addiction of children and adolescents
Tae Sun Han, Heejun Cho, Dajung Sung, et al.
Frontiers in Psychiatry (2022) Vol. 13
Open Access | Times Cited: 56

Locked among inequalities: A study of children’s digital experiences and digital divide during the COVID-19 pandemic
Daniel Calderón Gómez, Massimo Ragnedda, Maria Laura Ruiu
New Media & Society (2025)
Closed Access

Disengagement From Games: Characterizing the Experience and Process of Exiting Play Sessions
Dmitry Alexandrovsky, Kathrin Gerling, Merlin Steven Opp, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. CHI PLAY, pp. 1-27
Open Access | Times Cited: 3

Research on Innovative Design of Children's Toys Based on the Influence of Electronic Products on Children
Boyu Feng
Journal of Education Humanities and Social Sciences (2024) Vol. 28, pp. 83-88
Open Access | Times Cited: 2

Internet and Video Games: Causes of Behavioral Disorders in Children and Teenagers
Virginia Lérida-Ayala, José M. Aguilar-Parra, Rocío Collado-Soler, et al.
Children (2022) Vol. 10, Iss. 1, pp. 86-86
Open Access | Times Cited: 10

Rational Emotive Behavior Therapy untuk Mengurangi Kecanduan Game Online
Yadi Jatira Yadi, Netrawati
JPI (Jurnal Pendidikan Indonesia) (2024) Vol. 13, Iss. 1, pp. 138-145
Open Access | Times Cited: 1

Increased adolescent game usage and health-related risk behaviors during the COVID-19 pandemic
Young‐Jae Kim, Chan Sol Lee, Seung-Woo Kang
Current Psychology (2023) Vol. 43, Iss. 18, pp. 16821-16832
Open Access | Times Cited: 4

Understanding the relationship between digital game addiction, academic motivation, classroom engagement and selfishness
Fatma Gizem Karaoğlan Yılmaz, Ramazan Yılmaz
Journal of Psychologists and Counsellors in Schools (2023) Vol. 34, Iss. 2, pp. 153-165
Open Access | Times Cited: 3

Digital Serious Games to Promote Behavior Change in Children With Chronic Diseases: Scoping Review and Development of a Self-Management Learning Framework
Made Ary Sarasmita, Ya-Han Lee, Fan-Ying Chan, et al.
Journal of Medical Internet Research (2024) Vol. 26, pp. e49692-e49692
Open Access

Specificity of the Study of Gameplay in Video Games and its Link with Aggression in International Studies
E.S. Ponomareva
Journal of Modern Foreign Psychology (2024) Vol. 13, Iss. 3, pp. 133-142
Open Access

The urgent need of PIE games in the oral reading fluency learning model for Indonesian urban elementary students
Chandra Chandra, M. Habibi, Ari Suriani, et al.
AIP conference proceedings (2024) Vol. 3220, pp. 020026-020026
Closed Access

Mobile Gamers versus Non-gamer students’ endurance levels via Beep and 3-minute step test
Joseph Lobo, Bryan Dale Bernardo
Pedagogy of Physical Culture and Sports (2023) Vol. 27, Iss. 1, pp. 54-62
Open Access | Times Cited: 1

The impact of campus housing problems faced by female expatriate students on the level of their academic achievement
Walaa Elsayed
International Social Science Journal (2023) Vol. 73, Iss. 249, pp. 827-843
Open Access | Times Cited: 1

Suicide Trends in Jordan in Correlation With the COVID-19 Pandemic: A Forensic Medicine Perspective
Shrouq Al-Sabaileh, Mohammad Abusamak, Hatim Jaber, et al.
Cureus (2023)
Open Access | Times Cited: 1

Problematic Gaming during COVID-19 Pandemic: A Systematic Review, Meta-Analysis, and Meta-Regression
Chiara Imperato, Alessandro Giardina, Tommaso Manari, et al.
Healthcare (2023) Vol. 11, Iss. 24, pp. 3176-3176
Open Access | Times Cited: 1

Scrutinizing the Awareness of Hidden Curriculum: Connecting Lecturers to Themselves, Students, and Non-Engineering Study Programs
Welly Ardiansyah, Risnawati Risnawati, Zakaria, et al.
JPI (Jurnal Pendidikan Indonesia) (2023) Vol. 12, Iss. 4, pp. 792-805
Open Access | Times Cited: 1

The Relationship of Mother's Knowledge with the Selection of Educational Game Tools among Preschool Age Children during the COVID-19 Pandemic
Hindyah Ike Suhariati, Ifa Nofalia
Babali Nursing Research (2022) Vol. 3, Iss. 1, pp. 15-22
Open Access | Times Cited: 2

VIDEO GAMES AND VIOLENCE: THE ONSLAUGHT ON YOUNG MINDS
Nazish Imran, Qurrat Ul Ain, Ali Madeeh Hashmi
Journal of Postgraduate Medical Institute (2022)
Open Access | Times Cited: 2

COVID-19 pandemic impact on follow-up of child growth and development in Brazil
Lucas Lima Carneiro, Ed Wilson Rodrigues Vieira, Elysângela Dittz Duarte, et al.
Frontiers in Pediatrics (2022) Vol. 10
Open Access | Times Cited: 2

Playing and Socializing—Adults’ Perceptions of the FIFA Digital Game
Alessandro Pinheiro, Abílio Oliveira, Bráulio Alturas
Informatics (2022) Vol. 10, Iss. 1, pp. 2-2
Open Access | Times Cited: 2

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