OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Developing an active-learning app to improve critical thinking: item selection and gamification effects
Kota Jodoi, Nobu Takenaka, Satoru Uchida, et al.
Heliyon (2021) Vol. 7, Iss. 11, pp. e08256-e08256
Open Access | Times Cited: 25

Showing 25 citing articles:

Challenges, opportunities, and prospects of adopting and using smart digital technologies in learning environments: An iterative review
Siyabonga Mhlongo, Khanyisile Mbatha, Boitumelo Ramatsetse, et al.
Heliyon (2023) Vol. 9, Iss. 6, pp. e16348-e16348
Open Access | Times Cited: 95

Effectiveness of gamification in nursing degree education
Sebastián Sanz-Martos, Cristina Álvarez-García, Carmen Álvarez Nieto, et al.
PeerJ (2024) Vol. 12, pp. e17167-e17167
Open Access | Times Cited: 4

Gamification in collaborative learning: synthesizing evidence through meta-analysis
Taufik Ikhsan Slamet, Chen Meng
Journal of Computers in Education (2025)
Closed Access

Exploring the effects of competitive and collaborative speaking activities in EFL students’ motivation and self-efficacy
Stephanie Carolina Morocho Tipán, Juanita Catalina Argudo-Serrano
Religación (2025) Vol. 10, Iss. 46, pp. e2501452-e2501452
Closed Access

Quantum Flipped Learning and Students’ Cognitive Engagement in Achieving Their Critical and Creative Thinking in Learning
Ketut Agustini, I Wayan Santyasa, I Made Tegeh, et al.
International Journal of Emerging Technologies in Learning (iJET) (2022) Vol. 17, Iss. 18, pp. 4-25
Open Access | Times Cited: 13

Gamification as collaborative learning resources in technological education
Cristina Páez-Quinde, Edison Arroba-Freire, María Teresa Espinosa Jaramillo, et al.
2022 IEEE Global Engineering Education Conference (EDUCON) (2023)
Closed Access | Times Cited: 6

Gamification of Mathematics Teaching Materials: Its Validity, Practicality and Effectiveness
Hamidah Suryani Lukman, Nur Agustiani, Ana Setiani
International Journal of Emerging Technologies in Learning (iJET) (2023) Vol. 18, Iss. 20, pp. 4-22
Open Access | Times Cited: 6

A study on the development of eleventh grade students’ critical thinking skills and self-efficacy using active learning pedagogy with gamification
Atchanaphong Supnoon, Ratchanikorn Chonchaiya
International Journal of Education and Practice (2024) Vol. 12, Iss. 2, pp. 447-466
Open Access | Times Cited: 1

SentiTAM: Sentiments centered integrated framework for mobile learning adaptability in higher education
Atika Qazi, Najmul Hasan, Christopher M. Owusu-Ansah, et al.
Heliyon (2022) Vol. 9, Iss. 1, pp. e12705-e12705
Open Access | Times Cited: 7

Motivation to Use Gamification Elements in E-Learning for Formal and Non-Formal Education
Rio Afirando, Harry Budi Santoso, Kasiyah Junus, et al.
Indonesian Journal of Computer Science (2023) Vol. 12, Iss. 1
Open Access | Times Cited: 2

Investigating the effect of challenge-based gamification on mathematics learning in SMP laboratorium UM
Sapti Wahyuningsih, Abd. Qohar, Azizah Azizah, et al.
AIP conference proceedings (2024) Vol. 3049, pp. 030023-030023
Open Access

Expo docente tech 2022

Universidad César Vallejo (2024)
Open Access

Mobile Learning and Its Effect on Learning Outcomes and Critical Thinking: A Systematic Review
Liliana Pedraja-Rejas, Camila Muñoz-Fritis, Emilio Rodríguez-Ponce, et al.
Applied Sciences (2024) Vol. 14, Iss. 19, pp. 9105-9105
Open Access

Critical Thinking in the Age of Algorithms
Silvio Andrae
Advances in educational marketing, administration, and leadership book series (2024), pp. 221-258
Closed Access

Learn Like Feynman: Developing and Testing an AI-Driven Feynman Bot
A. Leo Rajesh, Sumbul Khan
(2024), pp. 1-8
Closed Access

Gamificación en el desarrollo del pensamiento crítico de niños de educación primaria
Marleni Noemí Ruíz-Chávez, Mario Andrés Terrones-Marreros
Revista Arbitrada Interdisciplinaria Koinonía (2023) Vol. 8, Iss. 2, pp. 51-66
Open Access | Times Cited: 1

A Random Forest Algorithm for Predicting Computer Programming Skill Associated with Learning Styles
Yeni Anistyasari, Shintami Chusnul Hidayati, Rina Harimurti, et al.
(2023), pp. 162-166
Closed Access | Times Cited: 1

Technology for Learning and Knowledge Strategies in Virtual Education: A Case Study of Higher Education
Diego Vinicio López-Aguilar, Wilmer Efraín Burbano-Anacona, Diego Isaías Granja Peñaherrera, et al.
Communications in computer and information science (2023), pp. 93-105
Closed Access

Application of a Mind Mapping-Based Contextual Approach into an Individual Education of Engineers
Elena Murugova, Yulia Verbovataya
Lecture notes in networks and systems (2023), pp. 2259-2267
Closed Access

Gamification as a Learning Strategy in the Training of B1 English Learners
Aura-Liz Cevallos-Almeida, Miguel Ángel Quiroz Martínez
Lecture notes in educational technology (2023), pp. 49-59
Closed Access

PENGARUH VIDEO BASED LEARNING TERHADAP KEMAMPUAN PEMROGRAMAN DASAR
Yeni Anistyasari, Febri Riza Fazain
Journal of Vocational and Technical Education (JVTE) (2022) Vol. 4, Iss. 2, pp. 44-51
Open Access

Application of a Mind Mapping-Based Contextual Approach into an Individual Education of Engineers
Elena Murugova, Yulia Verbovataya
Lecture notes in networks and systems (2022), pp. 1313-1322
Closed Access

Eficacia del desarrollo del pensamiento crítico en las lecciones de literatura mundial en la escuela secundaria
O.K. Stepanenko, Nataliya Bedzir, Marta Demchyk, et al.
Apuntes Universitarios (2022) Vol. 13, Iss. 1, pp. 398-414
Open Access

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