
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Young people’s engagement with digital gaming cultures – Validating and developing the digital gaming relationship theory
Mikko Meriläinen
Entertainment Computing (2022) Vol. 44, pp. 100538-100538
Open Access | Times Cited: 9
Mikko Meriläinen
Entertainment Computing (2022) Vol. 44, pp. 100538-100538
Open Access | Times Cited: 9
Showing 9 citing articles:
Examining the Influential Factors on the Intention to Use Emulator Applications Among Gen Z: Integrating UTAUT2 and TPB for Strategic Insights into Nostalgic Gaming Adoption and Technology Acceptance
Lanz Julian L. Buenaseda, Ardvin Kester S. Ong, Maela Madel L. Cahigas, et al.
Computers in Human Behavior Reports (2025), pp. 100590-100590
Open Access
Lanz Julian L. Buenaseda, Ardvin Kester S. Ong, Maela Madel L. Cahigas, et al.
Computers in Human Behavior Reports (2025), pp. 100590-100590
Open Access
The light, the dark, and everything else: making sense of young people's digital gaming
Mikko Meriläinen, Maria Ruotsalainen
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 10
Mikko Meriläinen, Maria Ruotsalainen
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 10
Games in everyday life: Profiles of adolescent digital gaming motives and well-being outcomes
Mikko Meriläinen, Lauri Hietajärvi, Riikka Aurava, et al.
Telematics and Informatics Reports (2023) Vol. 12, pp. 100104-100104
Open Access | Times Cited: 7
Mikko Meriläinen, Lauri Hietajärvi, Riikka Aurava, et al.
Telematics and Informatics Reports (2023) Vol. 12, pp. 100104-100104
Open Access | Times Cited: 7
Online Game-Based Parental Groups: The Experiences of First-Time Expectant Parents
Katja Kokkinen, Kaisa Malinen, Eija Sevón, et al.
The Journal of Perinatal Education (2024) Vol. 33, Iss. 3, pp. 113-126
Closed Access | Times Cited: 2
Katja Kokkinen, Kaisa Malinen, Eija Sevón, et al.
The Journal of Perinatal Education (2024) Vol. 33, Iss. 3, pp. 113-126
Closed Access | Times Cited: 2
Utilizing the Yolov8 Model for Accurate Hand Gesture Recognition with Complex Background
Hindriyanto Dwi Purnomo, Christine Dewi, Budhi Kristanto, et al.
(2024)
Closed Access | Times Cited: 1
Hindriyanto Dwi Purnomo, Christine Dewi, Budhi Kristanto, et al.
(2024)
Closed Access | Times Cited: 1
Introduction of the Digital Gaming Relationship
Miikka Sokka, Kwok Ng, Sami Kokko, et al.
Media and Communication (2024) Vol. 13
Open Access
Miikka Sokka, Kwok Ng, Sami Kokko, et al.
Media and Communication (2024) Vol. 13
Open Access
Case Study Analysis of Cyberpunk 2077's Content Marketing Strategies
Chenghao Zhang
Advances in Economics Management and Political Sciences (2024) Vol. 85, Iss. 1, pp. 98-106
Closed Access
Chenghao Zhang
Advances in Economics Management and Political Sciences (2024) Vol. 85, Iss. 1, pp. 98-106
Closed Access
Explaining the formation of eudaimonic gaming experiences: a theoretical overview and systemization based on interactivity and game elements
Daniel Possler, Nicholas David Bowman, Rowan Daneels
Frontiers in Communication (2023) Vol. 8
Open Access | Times Cited: 1
Daniel Possler, Nicholas David Bowman, Rowan Daneels
Frontiers in Communication (2023) Vol. 8
Open Access | Times Cited: 1
The Future of VR-Based Video Games in Indonesia
Sigied Himawan Yudhanto, Faizal Risdianto
The Chitrolekha Journal on Art and Design (2023) Vol. 7, Iss. 1
Open Access
Sigied Himawan Yudhanto, Faizal Risdianto
The Chitrolekha Journal on Art and Design (2023) Vol. 7, Iss. 1
Open Access