OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Towards an articulated avatar in VR: Improving body and hand tracking using only depth cameras
Yuanjie Wu, Yu Wang, Sungchul Jung, et al.
Entertainment Computing (2019) Vol. 31, pp. 100303-100303
Closed Access | Times Cited: 20

Showing 20 citing articles:

Using a Fully Expressive Avatar to Collaborate in Virtual Reality: Evaluation of Task Performance, Presence, and Attraction
Yuanjie Wu, Yu Wang, Sungchul Jung, et al.
Frontiers in Virtual Reality (2021) Vol. 2
Open Access | Times Cited: 39

Low-Cost Motion Tracking Systems in the Kinematics Analysis of VR Game Users – Preliminary Study
Urszula Czajkowska, Magdalena Żuk, Celina Pezowicz, et al.
Lecture notes in networks and systems (2025), pp. 15-28
Closed Access

Impact of Full-Body Avatars in Immersive Multiplayer Virtual Reality Training for Police Forces
Polona Caserman, Philip A. Schmidt, Thorsten Göbel, et al.
IEEE Transactions on Games (2022) Vol. 14, Iss. 4, pp. 706-714
Closed Access | Times Cited: 18

A novel upper-limb tracking system in a virtual environment for stroke rehabilitation
Kuan Cha, Jinying Wang, Yan Li, et al.
Journal of NeuroEngineering and Rehabilitation (2021) Vol. 18, Iss. 1
Open Access | Times Cited: 21

Hand Tracking and Gesture Recognition by Multiple Contactless Sensors: A Survey
Eleni Theodoridou, Luigi Cinque, Filippo Mignosi, et al.
IEEE Transactions on Human-Machine Systems (2022) Vol. 53, Iss. 1, pp. 35-43
Open Access | Times Cited: 15

Full-Body Motion Recognition in Immersive- Virtual-Reality-Based Exergame
Polona Caserman, Shule Liu, Stefan Göbel
IEEE Transactions on Games (2021) Vol. 14, Iss. 2, pp. 243-252
Closed Access | Times Cited: 19

Multi-Kinects fusion for full-body tracking in virtual reality-aided assembly simulation
Yu Wang, Fuxiang Chang, Yuanjie Wu, et al.
International Journal of Distributed Sensor Networks (2022) Vol. 18, Iss. 5, pp. 155013292210975-155013292210975
Open Access | Times Cited: 11

Sensor Fusion-Based Teleoperation Control of Anthropomorphic Robotic Arm
Xiaolong Yang, Fu‐Rong Chen, Feilong Wang, et al.
Biomimetics (2023) Vol. 8, Iss. 2, pp. 169-169
Open Access | Times Cited: 6

The role of the Embodiment Director in virtual reality film production
Rudy Carpio, James Birt
Creative Industries Journal (2022) Vol. 15, Iss. 2, pp. 189-198
Closed Access | Times Cited: 9

A Novel Sensor Fusion Approach for Precise Hand Tracking in Virtual Reality-Based Human—Computer Interaction
Yu Lei, Yi Deng, Lin Dong, et al.
Biomimetics (2023) Vol. 8, Iss. 3, pp. 326-326
Open Access | Times Cited: 5

Challenges and solutions for vision-based hand gesture interpretation: A review
Kun Gao, Haoyang Zhang, Xiaolong Liu, et al.
Computer Vision and Image Understanding (2024) Vol. 248, pp. 104095-104095
Closed Access | Times Cited: 1

Enlarging the Usable Hand Tracking Area by Using Multiple Leap Motion Controllers in VR
Yu Wang, Yuanjie Wu, Sungchul Jung, et al.
IEEE Sensors Journal (2021) Vol. 21, Iss. 16, pp. 17947-17961
Closed Access | Times Cited: 10

Immersive Collaborative VR Application Design
Simeon Taylor, Thuong Hoang, George Aranda, et al.
International Journal of Gaming and Computer-Mediated Simulations (2022) Vol. 13, Iss. 4, pp. 1-14
Open Access | Times Cited: 3

A Systematic Process to Engineer Dependable Integration of Frame-based Input Devices in a Multimodal Input Chain: Application to Rehabilitation in Healthcare
Axel Carayon, Célia Martinie, Philippe Palanque, et al.
Proceedings of the ACM on Human-Computer Interaction (2024) Vol. 8, Iss. EICS, pp. 1-31
Open Access

Markerless Motion Capture and Virtual Reality for Real-Time Ergonomic Analysis of Operators in Workstations with Collaborative Robots: a preliminary study
Daniel Lanzoni, Andrea Cattaneo, Andrea Vitali, et al.
Lecture notes in mechanical engineering (2022), pp. 1183-1194
Closed Access | Times Cited: 2

Detection and Recognition of People by Camera – Reliability and Use
Václav Mach, Barbora Kotková, Martin Hromada
DAAAM international scientific book ... (2019), pp. 233-240
Open Access | Times Cited: 2

Wireless Control of Six-axis Robot Arms by Leap Motion Sensor
Chin-Chia Liu, Wei-Lun Hu, Chun-Kai Liang, et al.
Sensors and Materials (2022) Vol. 34, Iss. 10, pp. 3765-3765
Open Access | Times Cited: 1

DARAM: Dynamic Avatar-Human Motion Remapping Technique for Realistic Virtual Stair Ascending Motions
Soobin Lim, Seungwon Seo, HyeongYeop Kang
(2023), pp. 1-11
Closed Access

The Effect of a Full Upper-Limb Control System and Its Usage in Stroke Rehabilitation
Kuan Cha, Jinying Wang, Li Y, et al.
Research Square (Research Square) (2021)
Open Access

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