OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Evolving models of player decision making: Personas versus clones
Christoffer Holmgård, Antonios Liapis, Julian Togelius, et al.
Entertainment Computing (2015) Vol. 16, pp. 95-104
Closed Access | Times Cited: 19

Showing 19 citing articles:

Automated Playtesting With Procedural Personas Through MCTS With Evolved Heuristics
Christoffer Holmgård, Michael Cerny Green, Antonios Liapis, et al.
IEEE Transactions on Games (2018) Vol. 11, Iss. 4, pp. 352-362
Open Access | Times Cited: 108

Generative Personas That Behave and Experience Like Humans
Matthew Barthet, Ahmed Khalifa, Antonios Liapis, et al.
(2022) Vol. 34, pp. 1-10
Open Access | Times Cited: 14

The Case for Usable AI
Johannes Pfau, Jan David Smeddinck, Rainer Malaka
(2020)
Open Access | Times Cited: 12

Role of Human Intuition in AI Aided Managerial Decision Making: A Review
Merium Fazal Abbasi, Muhammad Bilal, Kumeel Rasheed
2022 International Conference on Decision Aid Sciences and Applications (DASA) (2022), pp. 713-718
Closed Access | Times Cited: 5

Automated Playtesting with Procedural Personas through MCTS with Evolved Heuristics
Christoffer Holmgård, Michael Cerny Green, Antonios Liapis, et al.
arXiv (Cornell University) (2018)
Closed Access | Times Cited: 7

Shallow Decision-Making Analysis in General Video Game Playing
Ivan Bravi, Diego Peŕez-Liebana, Simon M. Lucas, et al.
(2018), pp. 1-8
Open Access | Times Cited: 6

Data Driven Agents for User Experience Testing
Pedro M. Fernandes, Manuel Lopes, Rui Prada
Communications in computer and information science (2024), pp. 3-18
Closed Access

Automated Game Design Testing Using Machine Learning
Conor Stephens, Chris Exton
Encyclopedia of Computer Graphics and Games (2024), pp. 199-208
Closed Access

Evolutionary Machine Learning and Games
Julian Togelius, Ahmed Khalifa, Sam Earle, et al.
Genetic and evolutionary computation (2023), pp. 715-737
Closed Access | Times Cited: 1

Generating Game Levels of Diverse Behaviour Engagement
Keyuan Zhang, Jiayu Bai, Jialin Liu
2021 IEEE Conference on Games (CoG) (2022), pp. 167-174
Open Access | Times Cited: 2

Predicting Personas Using Mechanic Frequencies and Game State Traces
Michael Cerny Green, Ahmed Khalifa, M Charity, et al.
2022 IEEE Congress on Evolutionary Computation (CEC) (2022), pp. 1-8
Open Access | Times Cited: 2

A literature review of Empirical Evidence on Procedural Content Generation in Game-Related Implementation
Muhammad Hafis, Herman Tolle, Ahmad Afif Supianto
Journal of Information Technology and Computer Science (2019) Vol. 4, Iss. 3, pp. 308-328
Open Access | Times Cited: 2

Identifying Playstyles in Games with NEAT and Clustering
Yu Iawasaki, Koji Hasebe
2021 IEEE Conference on Games (CoG) (2021), pp. 1-4
Closed Access | Times Cited: 2

Shallow decision-making analysis in General Video Game Playing
Ivan Bravi, Jialin Liu, Diego Peŕez-Liebana, et al.
arXiv (Cornell University) (2018)
Closed Access | Times Cited: 1

Exploring Q-Learning for Adaptive Difficulty in a Tile-based Image Labeling Game
Sofia Eleni Spatharioti, Sara Wylie, Seth Cooper
2021 IEEE Conference on Games (CoG) (2021), pp. 1-8
Closed Access | Times Cited: 1

Automated Game Design Testing Using Machine Learning
Conor Stephens, Chris Exton
Encyclopedia of Computer Graphics and Games (2023), pp. 1-10
Closed Access

Persona Agents from Playtraces and Emotion
Pedro M. Fernandes, Manuel Lopes, Rui Prada
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2023) Vol. 19, Iss. 1, pp. 215-223
Open Access

Expressive Response Curves: Testing Expressive Game Feel with A*
Nic Junius, Elín Carstensdóttir
Proceedings of the AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment (2023) Vol. 19, Iss. 1, pp. 284-294
Open Access

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