OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Real-world demotivation as a predictor of continued video game playing: A study on escapism, anxiety and lack of intrinsic motivation
Gen‐Yih Liao, Thi Tuan Linh Pham, Hsin‐Yi Huang, et al.
Electronic Commerce Research and Applications (2022) Vol. 53, pp. 101147-101147
Closed Access | Times Cited: 21

Showing 21 citing articles:

Finding love in online games: Social interaction, parasocial phenomenon, and in-game purchase intention of female game players
An-Di Gong, Yi-Ting Huang
Computers in Human Behavior (2023) Vol. 143, pp. 107681-107681
Closed Access | Times Cited: 27

Avatar-Mediated Communication and Social Identification
Ching‐I Teng, Alan R. Dennis, Alexander S Dennis
Journal of Management Information Systems (2023) Vol. 40, Iss. 4, pp. 1171-1201
Closed Access | Times Cited: 17

I will buy virtual goods if I like them: a hybrid PLS-SEM-artificial neural network (ANN) analytical approach
Nadjim Mkedder, F. Zeynep Özata
Journal of Marketing Analytics (2023) Vol. 12, Iss. 1, pp. 42-70
Closed Access | Times Cited: 14

Creatability, achievability, and immersibility: New game design elements that increase online game usage
Ching‐I Teng, Tzu-Ling Huang, Guanling Huang, et al.
International Journal of Information Management (2023) Vol. 75, pp. 102732-102732
Open Access | Times Cited: 14

Escaping through virtual gaming—what is the association with emotional, social, and mental health? A systematic review
Lucas Murrins Marques, Pedro Makoto Uchida, Felipe O. Aguiar, et al.
Frontiers in Psychiatry (2023) Vol. 14
Open Access | Times Cited: 13

How does escapism foster game experience and game use?
Tzu‐Ling Huang, Jin‐Rong Yeh, Gen‐Yih Liao, et al.
Decision Support Systems (2024) Vol. 181, pp. 114207-114207
Closed Access | Times Cited: 5

Cognitive Emotion Regulation and Problematic Video Gaming During Adolescence
Naska Goagoses, Alissa Schüürmann, Viktoria Pöchmüller, et al.
Zeitschrift für Entwicklungspsychologie und Pädagogische Psychologie (2025)
Open Access

Tomorrow will be better: Gamers’ expectation and game usage
Tzu‐Ling Huang, Gen‐Yih Liao, T.C.E. Cheng, et al.
Computers in Human Behavior (2023) Vol. 151, pp. 108021-108021
Closed Access | Times Cited: 10

Factors that impact student frustration in digital learning environments
Elena Novak, Kerrie McDaniel, Jian Li
Computers and Education Open (2023) Vol. 5, pp. 100153-100153
Open Access | Times Cited: 9

“Will You Buy It If They Recommend It?” Exploring the Antecedents of Intention to Purchase Podcaster-Endorsed Items
Yi-Ting Huang, An-Di Gong
Journal of theoretical and applied electronic commerce research (2024) Vol. 19, Iss. 3, pp. 1682-1698
Open Access | Times Cited: 1

What are escapists made of, and what does it have to do with excessive gambling and gaming?
Hannu Jouhki, Iina Savolainen, Heli Hagfors, et al.
International Journal of Mental Health and Addiction (2024)
Open Access | Times Cited: 1

Consumer escapism: a systematic review
Chahat Maru, Dipanjan Kumar Dey
The Journal of Marketing Theory and Practice (2024), pp. 1-23
Closed Access | Times Cited: 1

Motivation, Engagement, and Performance in Two Distinct Modes of Brain Games: A Mixed Methods Study in Children
Faizan Ahmad, Zeeshan Ahmed, Iqra Obaid, et al.
International Journal of Human-Computer Interaction (2024), pp. 1-15
Open Access | Times Cited: 1

The influence of trust and commitment on free-to-play gamers co-creation intentions
Saifeddin Alimamy, Dong‐Hee Shin, Waqar Nadeem
Behaviour and Information Technology (2022) Vol. 42, Iss. 12, pp. 1980-1997
Closed Access | Times Cited: 5

Leveraging players' goal-setting and cognitive gaming elements to create flow
Thi Tuan Linh Pham, Guanling Huang, Tzu-Ling Huang, et al.
Industrial Management & Data Systems (2024)
Closed Access

Getting hooked on mobile games: Strengthening purchase intentions towards mobile games using investment model and parasocial interactions
An-Di Gong, Yi-Ting Huang, K. J. Ray Liu, et al.
Mobile Media & Communication (2024)
Closed Access

How gaming team participation fosters consumers’ social networks, communication and commitment
Thi Tuan Linh Pham, Gen‐Yih Liao, Sheng-Pao Shih, et al.
Journal of Retailing and Consumer Services (2024) Vol. 81, pp. 103962-103962
Closed Access

Uses and Gratifications approach to evaluate the continuance intention of ATIC: A serious video game to learn entrepreneurship
Esteban Crespo-Martínez, Salvador Bueno, M. Dolores Gallego
The International Journal of Management Education (2024) Vol. 23, Iss. 2, pp. 101125-101125
Closed Access

THE DANGEROUS EFFECT OF ONLINE GAMES FOR STUDENTS OF UNIVERSITY
Yudhistiro Pandu Widhoyoko, Arif Sutikno
Jurnal Sinektik (2023) Vol. 5, Iss. 2, pp. 128-135
Open Access

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