OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

How to improve user engagement and retention in mobile payment: A gamification affordance perspective
Lin Zhang, Zhen Shao, Jose Benitez, et al.
Decision Support Systems (2023) Vol. 168, pp. 113941-113941
Open Access | Times Cited: 47

Showing 1-25 of 47 citing articles:

Enhancing brand love, customer engagement, brand experience, and repurchase intention: Focusing on the role of gamification in mobile apps
Chia‐Lin Hsu
Decision Support Systems (2023) Vol. 174, pp. 114020-114020
Closed Access | Times Cited: 39

How technical features of virtual live shopping platforms affect purchase intention: Based on the theory of interactive media effects
Yuan Sun, Yating Zhong, Zuopeng Zhang, et al.
Decision Support Systems (2024) Vol. 180, pp. 114189-114189
Closed Access | Times Cited: 19

Unpacking the effect of gamified virtual CSR cocreated on users’ pro-environmental behavior: A holistic view of gamification affordance
Fei Zhou, Youhai Lin, Jian Mou
Technology in Society (2023) Vol. 73, pp. 102228-102228
Closed Access | Times Cited: 22

Exploring the influence of gamification-enabled customer experience on continuance intention towards digital platforms for e-government: An empirical investigation
RunZe Liu, Jose Benitez, Lin Zhang, et al.
Information & Management (2024) Vol. 61, Iss. 5, pp. 103986-103986
Open Access | Times Cited: 6

Applying the UTAUT Model to Understand M-payment Adoption. A Case Study of Western Part of Fiji
Sailesh Saras Chand, Bimal Aklesh Kumar
Journal of the Knowledge Economy (2024)
Closed Access | Times Cited: 5

Navigating mobile device heightened use: an integrated model to assess mobile user engagement
Mahed Maddah, Tala Mirzaei, Miguel I. Aguirre‐Urreta
Journal of Systems and Information Technology (2025)
Closed Access

It’s not all fun and games: gamification in e-commerce on consumers’ impulse buying of retail food products
Su-Kyung Lim, Yao‐Hua Tan, Xiu-Ming Loh, et al.
British Food Journal (2025)
Closed Access

Understanding the Influence Impact of Social Media on Drug Addiction: A Novel Sentiment Analysis Approach Using Multi-Level User Engagement Data
Anwar Alnawas, Hasanein Alharbi, Mohammed M. Hassoun Al-Jawad
Iraqi Journal for Electrical And Electronic Engineering (2025) Vol. 21, Iss. 2, pp. 43-53
Open Access

From Quantity to Quality: Effects of Removing User Hierarchy Display on Content Generation Behavior
Baojun Zhang, Zili Zhang, Jingchuan Pu, et al.
SSRN Electronic Journal (2025)
Closed Access

MAD-Onto: an ontology design for mobile app development
Bilal Abu-Salih, Marwan Al-Tawil, Ansar Khoury, et al.
Frontiers in Artificial Intelligence (2025) Vol. 8
Open Access

Drivers of consumer group participation in an online shopping event: Alibaba's singles’ day
Jen‐Her Wu, Qi Li, Lifang Peng, et al.
Information Processing & Management (2025) Vol. 62, Iss. 3, pp. 104067-104067
Closed Access

A Local Search Approach to Efficient ( k,p )-Core Maintenance
Chenghan Zhang, Yuanyuan Zhu, Lijun Chang
Proceedings of the ACM on Management of Data (2025) Vol. 3, Iss. 1, pp. 1-26
Closed Access

Influence of gamification affordance on young citizens’ motivation and learning performance toward digital civic education
RunZe Liu, Lin Zhang, Zhiwei Cao, et al.
Journal of Chinese Governance (2024) Vol. 9, Iss. 2, pp. 244-278
Closed Access | Times Cited: 3

Disentangling e-commerce gamification affordances on recommendation acceptances from a perceived value perspective
Furong Jia, Jie Yu
Information Technology and People (2024)
Closed Access | Times Cited: 3

From engagement to retention: Unveiling factors driving user engagement and continued usage of mobile trading apps
Sajani Thapa, Swati Panda, Ashish Ghimire, et al.
Decision Support Systems (2024) Vol. 183, pp. 114265-114265
Closed Access | Times Cited: 3

The usefulness of gamification for enhancing customer loyalty to small e-tailers
Neringa Vilkaitė-Vaitonė, Sigita Kirse, Karina Adomavičiūtė, et al.
EuroMed Journal of Business (2024)
Closed Access | Times Cited: 2

How and when does gamification level up mobile app effectiveness? Meta-analytics review
Mojtaba Barari
Marketing Intelligence & Planning (2024) Vol. 42, Iss. 6, pp. 1093-1114
Closed Access | Times Cited: 2

The Role of Shopping Engagement and Customer Experience on Intention to Buy based on Technology Acceptance Model in Gen Z
Nanda Ayoe Rizky Dwipradhana, Endy Gunanto Marsasi
Jurnal Dinamika Manajemen (2024) Vol. 15, Iss. 1, pp. 175-191
Open Access | Times Cited: 1

The effects of game mechanics on user retention in using social live streaming services
Hung‐Tai Tsou, Yu‐Hsun Lin, Pui Yan Loo
Marketing Intelligence & Planning (2024) Vol. 42, Iss. 7, pp. 1169-1194
Closed Access | Times Cited: 1

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