OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Screening and assessment tools for gaming disorder: A comprehensive systematic review
Daniel L. King, Samuel R. Chamberlain, Natacha Carragher, et al.
Clinical Psychology Review (2020) Vol. 77, pp. 101831-101831
Open Access | Times Cited: 290

Showing 1-25 of 290 citing articles:

Global prevalence of gaming disorder: A systematic review and meta-analysis
Matthew Stevens, Diana Dorstyn, Paul Delfabbro, et al.
Australian & New Zealand Journal of Psychiatry (2020) Vol. 55, Iss. 6, pp. 553-568
Closed Access | Times Cited: 532

Systematic review and meta-analysis of epidemiology of internet addiction
Yuan‐Chien Pan, Yu‐Chuan Chiu, Yu‐Hsuan Lin
Neuroscience & Biobehavioral Reviews (2020) Vol. 118, pp. 612-622
Closed Access | Times Cited: 340

Prevalence of gaming disorder: A meta-analysis
Hee Sun Kim, Gaeun Son, Eun-Bin Roh, et al.
Addictive Behaviors (2021) Vol. 126, pp. 107183-107183
Closed Access | Times Cited: 166

The prevalence and possible risk factors of internet gaming disorder among adolescents and young adults: Systematic reviews and meta-analyses
Yuanxia Gao, Jiang-Yang Wang, Guangheng Dong
Journal of Psychiatric Research (2022) Vol. 154, pp. 35-43
Closed Access | Times Cited: 145

Emerging experience with selected new categories in the ICD‐11: complex PTSD, prolonged grief disorder, gaming disorder, and compulsive sexual behaviour disorder
Geoffrey M. Reed, Michael B. First, Joël Billieux, et al.
World Psychiatry (2022) Vol. 21, Iss. 2, pp. 189-213
Open Access | Times Cited: 115

Advances in problematic usage of the internet research – A narrative review by experts from the European network for problematic usage of the internet
Naomi Fineberg, José M. Menchón, Natalie Hall, et al.
Comprehensive Psychiatry (2022) Vol. 118, pp. 152346-152346
Open Access | Times Cited: 107

Prevalence and risk factors of internet gaming disorder and problematic internet use before and during the COVID-19 pandemic: A large online survey of Japanese adults
Taiki Oka, Toshitaka Hamamura, Yuka Miyake, et al.
Journal of Psychiatric Research (2021) Vol. 142, pp. 218-225
Open Access | Times Cited: 106

Psychometric Properties of the Internet Gaming Disorder Scale–Short-Form (IGDS9-SF): Systematic Review
Lok Y J Poon, Hector W. H. Tsang, Tsan Y J Chan, et al.
Journal of Medical Internet Research (2021) Vol. 23, Iss. 10, pp. e26821-e26821
Open Access | Times Cited: 104

The Effects of Playing Video Games on Stress, Anxiety, Depression, Loneliness, and Gaming Disorder During the Early Stages of the COVID-19 Pandemic: PRISMA Systematic Review
Federica Pallavicini, Alessandro Pepe, Fabrizia Mantovani
Cyberpsychology Behavior and Social Networking (2022) Vol. 25, Iss. 6, pp. 334-354
Open Access | Times Cited: 84

Prevalence of Internet Gaming Disorder and Its Association With Personality Traits and Gaming Characteristics Among Chinese Adolescent Gamers
Zhenjiang Liao, Qiuping Huang, Shucai Huang, et al.
Frontiers in Psychiatry (2020) Vol. 11
Open Access | Times Cited: 104

Clarifying terminologies in research on gaming disorder and other addictive behaviors: distinctions between core symptoms and underlying psychological processes
Matthias Brand, Hans‐Jürgen Rumpf, Daniel L. King, et al.
Current Opinion in Psychology (2020) Vol. 36, pp. 49-54
Open Access | Times Cited: 90

Problematic use of the internet during the COVID-19 pandemic: Good practices and mental health recommendations
Biljana Gjoneska, Marc N. Potenza, Julia Jones, et al.
Comprehensive Psychiatry (2021) Vol. 112, pp. 152279-152279
Open Access | Times Cited: 90

Gaming addiction, problematic gaming and engaged gaming – Prevalence and associated characteristics
Frida André, Niroshani Broman, Anders Håkansson, et al.
Addictive Behaviors Reports (2020) Vol. 12, pp. 100324-100324
Open Access | Times Cited: 85

Assessing ICD-11 Gaming Disorder in Adolescent Gamers: Development and Validation of the Gaming Disorder Scale for Adolescents (GADIS-A)
Kerstin Paschke, Maria Isabella Austermann, Rainer Thomasius
Journal of Clinical Medicine (2020) Vol. 9, Iss. 4, pp. 993-993
Open Access | Times Cited: 81

Parental and Family Factors Associated with Problematic Gaming and Problematic Internet Use in Adolescents: a Systematic Literature Review
Philip Nielsen, Nicolas Favez, Henk Rigter
Current Addiction Reports (2020) Vol. 7, Iss. 3, pp. 365-386
Closed Access | Times Cited: 71

A systematic review on the intersection of attention-deficit hyperactivity disorder and gaming disorder
Pravin Dullur, Vijay Krishnan, Antonio Mendoza Diaz
Journal of Psychiatric Research (2020) Vol. 133, pp. 212-222
Closed Access | Times Cited: 71

Gaming motivations and gaming disorder symptoms: A systematic review and meta-analysis
Christian Bäcklund, Pia Elbe, Hanna Malmberg Gavelin, et al.
Journal of Behavioral Addictions (2022) Vol. 11, Iss. 3, pp. 667-688
Open Access | Times Cited: 58

Evidence on Problematic Online Gaming and Social Anxiety over the Past Ten Years: a Systematic Literature Review
Francesca Gioia, Gianluca Mariano Colella, Valentina Boursier
Current Addiction Reports (2022) Vol. 9, Iss. 1, pp. 32-47
Open Access | Times Cited: 41

Psychometric properties and development of the Chinese versions of Gaming Disorder Test (GDT) and Gaming Disorder Scale for Adolescents (GADIS-A)
I‐Hua Chen, Yen-Ling Chang, Yung‐Ning Yang, et al.
Asian Journal of Psychiatry (2023) Vol. 86, pp. 103638-103638
Open Access | Times Cited: 24

Problematic Gaming in Malaysian University Students: Translation and Psychometric Evaluation of the Malay Language Versions of Gaming Disorder Test and Gaming Disorder Scale for Young Adults
F. GHAZI, Wan Ying Gan, Serene En Hui Tung, et al.
Evaluation & the Health Professions (2023) Vol. 47, Iss. 1, pp. 93-104
Open Access | Times Cited: 24

Avatar identification and problematic gaming: The role of self-concept clarity
Raquel Green, Paul Delfabbro, Daniel L. King
Addictive Behaviors (2020) Vol. 113, pp. 106694-106694
Open Access | Times Cited: 66

Face validity evaluation of screening tools for gaming disorder: Scope, language, and overpathologizing issues
Daniel L. King, Joël Billieux, Natacha Carragher, et al.
Journal of Behavioral Addictions (2020) Vol. 9, Iss. 1, pp. 1-13
Open Access | Times Cited: 56

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