OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

The dark and bright side of video game consumption: Effects of violent and prosocial video games
Tobias Greitemeyer
Current Opinion in Psychology (2022) Vol. 46, pp. 101326-101326
Open Access | Times Cited: 38

Showing 1-25 of 38 citing articles:

Altruism or egoism – how do game features motivate cooperation? An investigation into user we-intention and I-intention
Marc Riar, Benedikt Morschheuser, Rüdiger Zarnekow, et al.
Behaviour and Information Technology (2023) Vol. 43, Iss. 6, pp. 1017-1041
Open Access | Times Cited: 19

Current state of play: Children’s learning in the context of digital games
Fran C. Blumberg, Rachel M. Flynn, Bruce D. Homer, et al.
Journal of Children and Media (2024) Vol. 18, Iss. 2, pp. 293-299
Closed Access | Times Cited: 5

Levelling up the Study of Animal Gameplay
Fay E. Clark
Neuroscience & Biobehavioral Reviews (2025) Vol. 169, pp. 106016-106016
Open Access

Adolescent Aggression: A Narrative Review on the Potential Impact of Violent Video Games
Alejandro Borrego-Ruiz, Juan J. Borrego
Deleted Journal (2025) Vol. 7, Iss. 1, pp. 12-12
Open Access

Qualitative Videoanalyse
Jo Reichertz
Springer Reference Sozialwissenschaften (2025), pp. 1-11
Closed Access

The light, the dark, and everything else: making sense of young people's digital gaming
Mikko Meriläinen, Maria Ruotsalainen
Frontiers in Psychology (2023) Vol. 14
Open Access | Times Cited: 9

Sadism and Personality Disorders
Jill Lobbestael, Ghizlane Slaoui, Mario Gollwitzer
Current Psychiatry Reports (2023) Vol. 25, Iss. 11, pp. 569-576
Open Access | Times Cited: 8

Ebeveynlerin Gözünden Çocuklarının Dijital Oyun Oynama Alışkanlıklarının Değerlendirilmesi
Elif Mercan Uzun, Eda Bütün, Yusuf ÖZDEMİR
Erzincan Üniversitesi Eğitim Fakültesi Dergisi (2023) Vol. 25, Iss. 1, pp. 9-22
Open Access | Times Cited: 6

Effects of reward and punishment in prosocial video games on attentional bias and prosocial behaviors
Mengyun Yin, Boyu Qiu, Xu He, et al.
Computers in Human Behavior (2022) Vol. 137, pp. 107441-107441
Closed Access | Times Cited: 10

Videojuegos y empatía. Del contenido violento a la actitud empática
Patricio Orozco Marín, Carmita Esperanza Villavicencio Aguilar, Wilson Javier Rojas Preciado
psicogente (2024)
Open Access | Times Cited: 1

The Game Within the Game: The Potential Influence of Demand Characteristics and Participant Beliefs in Violent Video Game Studies
Yashvin Seetahul, Tobias Greitemeyer
Social Psychological and Personality Science (2024) Vol. 15, Iss. 8, pp. 943-954
Open Access | Times Cited: 1

The coin of consumption: Understanding the bright and dark sides
Bob M. Fennis, Derek D. Rucker
Current Opinion in Psychology (2022) Vol. 49, pp. 101518-101518
Open Access | Times Cited: 6

Digital Gaming Trends of Middle-Aged and Older Adults: A Sample from Turkey
İlmiye Seçer, Elif Öykü Us
Simulation & Gaming (2022) Vol. 54, Iss. 1, pp. 85-103
Closed Access | Times Cited: 6

Livestreaming Games and Parenthood: Exploring the Experience of Portuguese Parent Streamers
Carina de Assunção, Michael Scott, Rory Summerley
Communications in computer and information science (2024), pp. 33-48
Closed Access

The Profitable Use of Whiteness in the Videogaming Industry
Rashmi Pithavadian, Joshua Battin
(2024), pp. 1-14
Closed Access

The psycho-social impact of video games on K12 Spanish students
Esteban Vázquez Cano, Mercedes Quero-Gervilla, María del Pilar Quicios García, et al.
Journal of New Approaches in Educational Research (2024) Vol. 13, Iss. 1
Open Access

Establishing a New Computational Method to Predict Effects of Gaming: A Feasibility Study on Growth Mindset
Manuel Ninaus, Moritz Edlinger, Nathalie Scheucher, et al.
Lecture notes in computer science (2024), pp. 81-91
Closed Access

Do Violent Video Games Reduce Aggression? The Roles of Prosociality and Cooperation
Zien Ding, Qinxue Liu, Zongyuan Wang
Media Psychology (2022) Vol. 26, Iss. 5, pp. 481-504
Closed Access | Times Cited: 3

Relación entre el consumo de videojuegos PEGI18 con violencia explícita, bullying y cyberbullying
Antonio Rial Boubeta, Álvaro Theotonio, A. Paz, et al.
Psychology Society & Education (2024) Vol. 16, Iss. 1, pp. 10-19
Open Access

ФОРМУВАННЯ МІЛІТАРНОЇ ІДЕНТИЧНОСТІ ПІДЛІТКІВ ЗАСОБАМИ ЦИФРОВИХ ІГОР
Світлана Олексіївна Лукомська
Слобожанський науковий вісник. Серія Психологія. (2024), Iss. 1, pp. 106-110
Open Access

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