
OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!
If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.
Requested Article:
Social video gaming and well-being
Nicholas David Bowman, Diana Rieger, Jih‐Hsuan Tammy Lin
Current Opinion in Psychology (2022) Vol. 45, pp. 101316-101316
Closed Access | Times Cited: 39
Nicholas David Bowman, Diana Rieger, Jih‐Hsuan Tammy Lin
Current Opinion in Psychology (2022) Vol. 45, pp. 101316-101316
Closed Access | Times Cited: 39
Showing 1-25 of 39 citing articles:
Time spent playing video games is unlikely to impact well-being
Matti Vuorre, Niklas Johannes, Kristoffer Magnusson, et al.
Royal Society Open Science (2022) Vol. 9, Iss. 7
Open Access | Times Cited: 65
Matti Vuorre, Niklas Johannes, Kristoffer Magnusson, et al.
Royal Society Open Science (2022) Vol. 9, Iss. 7
Open Access | Times Cited: 65
Advancing our understanding of the associations between social media use and well-being
Patti M. Valkenburg, Ine Beyens, Adrian Meier, et al.
Current Opinion in Psychology (2022) Vol. 47, pp. 101357-101357
Open Access | Times Cited: 32
Patti M. Valkenburg, Ine Beyens, Adrian Meier, et al.
Current Opinion in Psychology (2022) Vol. 47, pp. 101357-101357
Open Access | Times Cited: 32
Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D
Claudia Scorolli, Eduardo Naddei Grasso, Lorenzo Stacchio, et al.
Computers in Human Behavior (2023) Vol. 149, pp. 107910-107910
Open Access | Times Cited: 16
Claudia Scorolli, Eduardo Naddei Grasso, Lorenzo Stacchio, et al.
Computers in Human Behavior (2023) Vol. 149, pp. 107910-107910
Open Access | Times Cited: 16
How does social comparison predict internet gaming disorder? A structural equation model based on loot box use, competitiveness, and aggressiveness
Jiangmiao Lu, Xuemei Gao, Zijie Fang, et al.
Current Psychology (2025)
Closed Access
Jiangmiao Lu, Xuemei Gao, Zijie Fang, et al.
Current Psychology (2025)
Closed Access
User Experience Evaluation in Shared Interactive Virtual Reality
Shady Guertin-Lahoud, Constantinos K. Coursaris, Sylvain Sénécal, et al.
Cyberpsychology Behavior and Social Networking (2023) Vol. 26, Iss. 4, pp. 263-272
Open Access | Times Cited: 14
Shady Guertin-Lahoud, Constantinos K. Coursaris, Sylvain Sénécal, et al.
Cyberpsychology Behavior and Social Networking (2023) Vol. 26, Iss. 4, pp. 263-272
Open Access | Times Cited: 14
Video gaming and sleep in adults: A systematic review
Oreste De Rosa, Fiona C. Baker, Giacinto Barresi, et al.
Sleep Medicine (2024) Vol. 124, pp. 91-105
Open Access | Times Cited: 4
Oreste De Rosa, Fiona C. Baker, Giacinto Barresi, et al.
Sleep Medicine (2024) Vol. 124, pp. 91-105
Open Access | Times Cited: 4
The impact of media on children during the COVID-19 pandemic: A narrative review
Martina Mesce, Alessandra Ragona, Silvia Cimino, et al.
Heliyon (2022) Vol. 8, Iss. 12, pp. e12489-e12489
Open Access | Times Cited: 19
Martina Mesce, Alessandra Ragona, Silvia Cimino, et al.
Heliyon (2022) Vol. 8, Iss. 12, pp. e12489-e12489
Open Access | Times Cited: 19
A multi-theoretical view on social media continuance intention: Combining theory of planned behavior, expectation-confirmation model and consumption values
Mohammad Mehrabioun Mohammadi
Digital Business (2023) Vol. 4, Iss. 1, pp. 100070-100070
Open Access | Times Cited: 11
Mohammad Mehrabioun Mohammadi
Digital Business (2023) Vol. 4, Iss. 1, pp. 100070-100070
Open Access | Times Cited: 11
Video Games Interventions to Reduce Radicalization and Violent Extremism in Young People: A Systematic Review
Fatima Lopez Naranjo, Miguel A. Maldonado, Esther Cuadrado, et al.
Games and Culture (2024)
Closed Access | Times Cited: 3
Fatima Lopez Naranjo, Miguel A. Maldonado, Esther Cuadrado, et al.
Games and Culture (2024)
Closed Access | Times Cited: 3
Time spent playing video games is unlikely to impact well-being
Matti Vuorre, Niklas Johannes, Kristoffer Magnusson, et al.
(2021)
Open Access | Times Cited: 24
Matti Vuorre, Niklas Johannes, Kristoffer Magnusson, et al.
(2021)
Open Access | Times Cited: 24
Digital screen time and suicidality during high school: How important is cyberbullying? A mediation analysis using the youth risk behavioral surveillance survey, 2011–2019
Dale S. Mantey, R. Andrew Yockey, Andrew E. Springer
Preventive Medicine (2022) Vol. 166, pp. 107330-107330
Open Access | Times Cited: 17
Dale S. Mantey, R. Andrew Yockey, Andrew E. Springer
Preventive Medicine (2022) Vol. 166, pp. 107330-107330
Open Access | Times Cited: 17
Practical psychiatry: Taking gaming seriously – a primer for psychiatrists on gamers and gaming culture
Jeffrey CL Looi, Fiona Wilkes, Tarun Bastiampillai, et al.
Australasian Psychiatry (2023) Vol. 32, Iss. 1, pp. 59-62
Open Access | Times Cited: 8
Jeffrey CL Looi, Fiona Wilkes, Tarun Bastiampillai, et al.
Australasian Psychiatry (2023) Vol. 32, Iss. 1, pp. 59-62
Open Access | Times Cited: 8
From Avoidance to Action: A Call for Open Dialogue on Hate, Harassment, and Extremism in the Gaming Industry
Elizabeth D. Kilmer, Zeynep Aslan, Rachel Kowert
Games Research and Practice (2024) Vol. 2, Iss. 2, pp. 1-17
Open Access | Times Cited: 2
Elizabeth D. Kilmer, Zeynep Aslan, Rachel Kowert
Games Research and Practice (2024) Vol. 2, Iss. 2, pp. 1-17
Open Access | Times Cited: 2
Assessing the impact of griefing in MMORPGs using self-determination theory
Leigh Achterbosch, Peter Vamplew, Evita March
Computers in Human Behavior (2024) Vol. 161, pp. 108388-108388
Open Access | Times Cited: 2
Leigh Achterbosch, Peter Vamplew, Evita March
Computers in Human Behavior (2024) Vol. 161, pp. 108388-108388
Open Access | Times Cited: 2
Resemblance of religion and pervasive games: A study among church employees and gamers
Samuli Laato, Sampsa Rauti, Juho Hamari
(2023), pp. 1-15
Open Access | Times Cited: 7
Samuli Laato, Sampsa Rauti, Juho Hamari
(2023), pp. 1-15
Open Access | Times Cited: 7
The Effect of Esports Content Attributes on Viewing Flow and Well-Being: A Focus on the Moderating Effect of Esports Involvement
Chaoyu Yin, Yihan Huang, Daehwan Kim, et al.
Sustainability (2023) Vol. 15, Iss. 16, pp. 12207-12207
Open Access | Times Cited: 7
Chaoyu Yin, Yihan Huang, Daehwan Kim, et al.
Sustainability (2023) Vol. 15, Iss. 16, pp. 12207-12207
Open Access | Times Cited: 7
Online gaming as a double-edged sword: An Analysis of game community receptiveness, in-game vitality, and player well-being
Enrico Gandolfi, Richard E. Ferdig, Jiahui Wang, et al.
Education and Information Technologies (2023) Vol. 29, Iss. 5, pp. 5349-5379
Closed Access | Times Cited: 5
Enrico Gandolfi, Richard E. Ferdig, Jiahui Wang, et al.
Education and Information Technologies (2023) Vol. 29, Iss. 5, pp. 5349-5379
Closed Access | Times Cited: 5
An intensive longitudinal dataset of in-game player behaviour and well-being in PowerWash Simulator
Matti Vuorre, Kristoffer Magnusson, Niklas Johannes, et al.
Scientific Data (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 5
Matti Vuorre, Kristoffer Magnusson, Niklas Johannes, et al.
Scientific Data (2023) Vol. 10, Iss. 1
Open Access | Times Cited: 5
Norwegian Adolescents in the Initial Stages of COVID-19 Restrictions
Beate Wold Hygen, Věra Skalická, Robert J. Coplan, et al.
Journal of Media Psychology Theories Methods and Applications (2024) Vol. 36, Iss. 5, pp. 317-329
Closed Access | Times Cited: 1
Beate Wold Hygen, Věra Skalická, Robert J. Coplan, et al.
Journal of Media Psychology Theories Methods and Applications (2024) Vol. 36, Iss. 5, pp. 317-329
Closed Access | Times Cited: 1
Exploring the relationship among hikikomori tendencies, autistic traits, computer game use and eating disorder symptoms
Barbara Carpita, Benedetta Nardi, Federico Giovannoni, et al.
CNS Spectrums (2024), pp. 1-12
Closed Access | Times Cited: 1
Barbara Carpita, Benedetta Nardi, Federico Giovannoni, et al.
CNS Spectrums (2024), pp. 1-12
Closed Access | Times Cited: 1
Genetic and Environmental Influences on Playing Video Games
Toqa Hassan
Media Psychology (2023) Vol. 26, Iss. 5, pp. 530-550
Closed Access | Times Cited: 4
Toqa Hassan
Media Psychology (2023) Vol. 26, Iss. 5, pp. 530-550
Closed Access | Times Cited: 4
VR-Based Visualization for Biological Networks
Ahmed Hisham, Basim Mahmood
International Research Journal of Innovations in Engineering and Technology (2023) Vol. 07, Iss. 05, pp. 48-68
Open Access | Times Cited: 3
Ahmed Hisham, Basim Mahmood
International Research Journal of Innovations in Engineering and Technology (2023) Vol. 07, Iss. 05, pp. 48-68
Open Access | Times Cited: 3
Neuroimaging Correlates of Internet Gaming Disorder: Can We Achieve the Promise of Translating Understanding of Brain Functioning Into Clinical Advances?
Gemma Mestre‐Bach, Marc N. Potenza
The Canadian Journal of Addiction (2023) Vol. 14, Iss. 3, pp. 7-17
Open Access | Times Cited: 3
Gemma Mestre‐Bach, Marc N. Potenza
The Canadian Journal of Addiction (2023) Vol. 14, Iss. 3, pp. 7-17
Open Access | Times Cited: 3
On the Use of Virtual Reality in Visualizing Interactive Network Models for Big Data
Ahmed Hisham, Basim Mahmood
(2022), pp. 20-24
Closed Access | Times Cited: 4
Ahmed Hisham, Basim Mahmood
(2022), pp. 20-24
Closed Access | Times Cited: 4
Differences between recreational gamers and Internet Gaming Disorder candidates in a sample of Animal Crossing: New Horizons players
Moritz Wischert-Zielke, Antonia Barke
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 2
Moritz Wischert-Zielke, Antonia Barke
Scientific Reports (2023) Vol. 13, Iss. 1
Open Access | Times Cited: 2