OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Promoting art appreciation performances and behaviors in effective and joyful contexts: A two-tier test-based digital gaming approach
Gwo‐Jen Hwang, Min‐Chi Chiu, Lu‐Ho Hsia, et al.
Computers & Education (2022) Vol. 194, pp. 104706-104706
Closed Access | Times Cited: 13

Showing 13 citing articles:

Enhancing student's computational thinking skills with student-generated questions strategy in a game-based learning platform
Yu‐Ping Cheng, Chin‐Feng Lai, Yun-Ting Chen, et al.
Computers & Education (2023) Vol. 200, pp. 104794-104794
Closed Access | Times Cited: 50

The Analysis of Artificial Intelligence Digital Technology in Art Education Under the Internet of Things
Fulai Fang, Xiaohong Jiang
IEEE Access (2024) Vol. 12, pp. 22928-22937
Open Access | Times Cited: 6

Effects of Digital Game‐Based Learning on Student's Problem‐Solving Ability: A Three‐Level Meta‐Analysis
Zhihui Cai, Xin Zhang, Caiyan Liu, et al.
Journal of Computer Assisted Learning (2025) Vol. 41, Iss. 2
Closed Access

Needs analysis of virtual reality (VR) application in art appreciation for Chinese middle school students
Sandy C. Li, Nurfaradilla Mohamad Nasri, Helmi Norman
Cogent Education (2025) Vol. 12, Iss. 1
Open Access

The effects of dynamic and static feedback under tasks with different difficulty levels in digital game-based learning
Peipei Mao, Zhihui Cai, Zhikeng Wang, et al.
The Internet and Higher Education (2023) Vol. 60, pp. 100923-100923
Closed Access | Times Cited: 11

Benkangen game: Digital media in elementary school Indonesian language
Mar’atussolichah Mar’atussolichah, Hamidulloh Ibda, Muhammad Fadloli Al Hakim, et al.
Journal of Education and Learning (EduLearn) (2024) Vol. 18, Iss. 2, pp. 480-488
Open Access | Times Cited: 2

Design a Data Analytics Training System to Explore Behavioral Intention and Immersion for Internal Enterprise Education
Pei‐Hsuan Lin, Shih-Yeh Chen, Ying-Hsun Lai, et al.
Journal of Organizational and End User Computing (2024) Vol. 36, Iss. 1, pp. 1-18
Open Access | Times Cited: 1

Research on the gamified teaching mode of information technology in the smart classroom environment
Mengyuan Zhen
Advances in Social Science, Education and Humanities Research/Advances in social science, education and humanities research (2024), pp. 380-385
Open Access

The Challenge of Perception Tower: Fine Art Education Game Design Based on Visual Thinking Strategies
Yuan Zeng, Wei Huang, Xiaomei Nie
Lecture notes in computer science (2024), pp. 131-146
Closed Access

A Systematic Literature Review of Serious Games in Higher Arts Education
Yue Shi, Yun Yi Tan, Hanben Yao
Advances in educational technologies and instructional design book series (2024), pp. 59-78
Closed Access

Personality, Strategies and Game Moves Linked to Prosocial Behaviors: A Statistical Discourse Analysis
Ju-Ling Shih, Ming Ming Chiu, Chang-Hsin Lin
Computers & Education (2024) Vol. 217, pp. 105072-105072
Closed Access

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