OpenAlex Citation Counts

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OpenAlex is a bibliographic catalogue of scientific papers, authors and institutions accessible in open access mode, named after the Library of Alexandria. It's citation coverage is excellent and I hope you will find utility in this listing of citing articles!

If you click the article title, you'll navigate to the article, as listed in CrossRef. If you click the Open Access links, you'll navigate to the "best Open Access location". Clicking the citation count will open this listing for that article. Lastly at the bottom of the page, you'll find basic pagination options.

Requested Article:

Gamification in higher education: The ECOn+ star battles
Luis R. Murillo‐Zamorano, José Ángel López Sánchez, María José López-Rey, et al.
Computers & Education (2022) Vol. 194, pp. 104699-104699
Closed Access | Times Cited: 30

Showing 1-25 of 30 citing articles:

A learner experience framework for microcredential design and online learning
Lynnae Venaruzzo, Cherie Diaz
Distance Education (2025) Vol. 46, Iss. 1, pp. 77-94
Open Access

Gamification in digital educational practices of technical universities
Rustam Karshiev, Umid Khaitov, Sherzod Ravshanov, et al.
AIP conference proceedings (2025) Vol. 3268, pp. 060044-060044
Closed Access

Using game concepts to improve programming learning: A multi‐level meta‐analysis
Joana Martinho Costa
Computer Applications in Engineering Education (2023) Vol. 31, Iss. 4, pp. 1098-1110
Open Access | Times Cited: 8

Does gamification mediate the relationship between digital social capital and student Performance? A survey-based study in Spain
José M. Fortuna, Gabriel de la Fuente Herrero, Pilar Velasco
The International Journal of Management Education (2023) Vol. 21, Iss. 3, pp. 100846-100846
Open Access | Times Cited: 7

Game-based exercise focused on emotional intelligence
Juan Camilo González García, C. Pineda, Mariana Cuartas Díaz, et al.
Región Científica (2023)
Open Access | Times Cited: 7

Evaluating the impact of simulation-based instruction on critical thinking in the Colombian Caribbean: An experimental study
Heidy Rico, Mario Alberto de la Puente Pacheco, Adrian Pabon, et al.
Cogent Education (2023) Vol. 10, Iss. 2
Open Access | Times Cited: 6

8th Virtual International Conference on Education, Innovation and ICT
Auctores Varii
Adaya Press eBooks (2024)
Open Access | Times Cited: 1

Evaluación de una experiencia innovadora de gamificación en educación superior: el caso de ingeniería
Natalie Morales Londoño, José Tejada Fernández, Holman Ospina-Mateus
Universitas Tarraconensis Revista de Ciències de l Educació (2024), Iss. 1, pp. e3660-e3660
Open Access | Times Cited: 1

Gamification in hospitality: Enhancing workplace thriving and employee well-being
Jawad Khan, Qingyu Zhang, Muhammad Zada, et al.
Acta Psychologica (2024) Vol. 246, pp. 104243-104243
Open Access | Times Cited: 1

Boosting Engineering Education with Virtual Reality: An Experiment to Enhance Student Knowledge Retention
Fernando Elemar Vicente dos Anjos, Adriano de Oliveira Martins, Gislene Salim Rodrigues, et al.
Applied System Innovation (2024) Vol. 7, Iss. 3, pp. 50-50
Open Access | Times Cited: 1

The Role of Game Practices in the Model University of the Future
Olga D. Shipunova, Elena Pozdeeva, Anna Tanova, et al.
Lecture notes in networks and systems (2023), pp. 344-355
Closed Access | Times Cited: 2

Gamification in Health Care Management: Systematic Review of the Literature and Research Agenda
Alfonso Sánchez, Luis R. Murillo‐Zamorano, José Ángel López Sánchez, et al.
SAGE Open (2023) Vol. 13, Iss. 4
Open Access | Times Cited: 2

EquaTeen: um aplicativo para apoio ao ensino de sistemas de equações do primeiro grau
Joseneto Aguiar De Amorim, Maria Guadelupe Dourado Rabello, Francisco Madeiro
Caderno Pedagógico (2024) Vol. 21, Iss. 1, pp. 3338-3358
Open Access

A gamifikáció alkalmazása felsőoktatásban
Hajnalka Szántóné Tóth, Norbert Üst
(2024), pp. 157-172
Open Access

Assessing the Readiness of Teachers to Develop the Creative Potential of Youth in the Higher Education System
М. Гагарина, Marina A. Ponomareva, Khvicha Kharchilava, et al.
International Journal of Media and Information Literacy (2024) Vol. 9, Iss. 1
Open Access

Gamification of the educational process in distance education
Tetiana Konstantynova, Vira Dundiuk, Oleksandra Hurievska, et al.
EDUWEB (2024) Vol. 18, Iss. 2, pp. 167-182
Open Access

Toward a Gamified Approach Based on Augmented Resources in Education
El Hassan Abdelwahed, Abdellah Nabou, Maria Jaouar, et al.
(2024), pp. 1-7
Closed Access

Prize‐Based Learning in an Introductory Computer Course—A Case Study
Joyce Vogel, Dan Bouhnik
European Journal of Education (2024)
Closed Access

Fred!: An Innovative Gamification Web Platform to Enhance Motivation in STEM Classes
Claudia Camacho-Zúñiga, Samuel A. Rosas-Meléndez, César Merino‐Soto, et al.
Transactions on computer systems and networks (2024), pp. 11-20
Closed Access

Forming the Depth-Annex-Motion-Placement (DAMP) Conceptual Model for Gamified Learning
Darren Lim Yie, Mageswaran Sanmugam, Wan Ahmad Jaafar Wan Yahaya, et al.
Advances in educational technologies and instructional design book series (2024), pp. 117-140
Closed Access

Personalization in educational gamification: Learners with different trait competitiveness benefit differently from rankings on leaderboards
Jing Wang, Shaoying Gong, Yang Cao, et al.
Computers & Education (2024) Vol. 225, pp. 105196-105196
Closed Access

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